I had the opportunity to play a few credits on v1.5 at Japan Expo Paris.
Oh my fucking god ! It was a blast !
It's gorgeous (on par with Galuda 2), it's fun as hell and it's huge explosions and huge patterns everywhere. if you play Bomb-style it's very forgiving and so makes for a perfect introduction to danmaku, if you play Power-style it's both demanding and very rewarding ... and manic.
Really, Bomb-style and Power-style are 2 different games. For me Power-style is the true game. For the first time Ikeda goes to the end of the no bombing logic in his games: you start with no bomb at all and you should try avoiding getting any.
If you want to judge from the videos, you should look at replays of Power-style (most of them are in Bomb-Style). Actually, the Power-Style superplayers are in Hyper mode all the time, but Power-style is all about Hyper and high rank anyway.
I discovered Dai-ou-jou later, so I am certainly biased to find in Dai-ou-jou a mere step stone toward a greater Daifukkatsu, like Donpachi was to DoDonpachi (all of them being games I love to play anyway). I wouldn't be that surprised to see long time Dai-ou-jou fans thinking differently.
I didn't play enough to judge whether Daifukkatsu is as deep as Dai-ou-jou or it is just fireworks. But it sure is attractive.


