Moderator: JC Denton
by moonside » 17 Dec 2007 21:19
by icycalm » 19 Dec 2007 05:25
Tim Rogers wrote:I thought it was a pretty bad game until I beat it, and then I realized it was alright. It's just really lifeless, bland, and fan-gamey. It feels at times like a horrible slight to Nobuya Nakazato, whose Neo Contra and Shin Contra were both amazing, and personable :(
by moonside » 19 Dec 2007 16:10
Shane Bettenhausen wrote:Contra 4 looks, plays, and sounds exactly like some long-lost 16-bit sequel: Everything from its power-up arsenal to its towering alien bosses feels like a direct throwback to the oldies. [..] The introduction of a dual-screen mechanic definitely screws with the balance. As in Yoshi's Island DS, the gap between the two screens leads to plenty of needless deaths [..] While Contra 4 doesn't necessarily improve on the respected series template, it's unquestionably a return to form.
by icycalm » 19 Dec 2007 16:18
by MAXCHAIN » 21 Dec 2007 08:42
by CosMind » 22 Dec 2007 04:18
by Flying Omelette » 30 Dec 2007 04:08
MAXCHAIN wrote:I'd also like to add that an EGM reviewer (perhaps it was Shane?) mentioned that it was most similar to Contra III :lol: Has this guy been living under a rock?

by Flying Omelette » 31 Dec 2007 02:02

by Dale » 31 Dec 2007 03:24
by jiji » 01 Jan 2008 07:59
MAXCHAIN wrote:XS ended up publishing it (and fucking it a little in the process, of course.)
by MAXCHAIN » 01 Jan 2008 11:16
by Flying Omelette » 01 Jan 2008 15:43

by jiji » 01 Jan 2008 17:01
MAXCHAIN wrote:I meant the grey flashing/camera glitches towards the end of the game when things start to get intense. That blame may lie on acclaim's shoulders as well. Still, it would've been nice of them to fix it.
by MAXCHAIN » 02 Jan 2008 11:34
Hmm, do you live in europe, by any chance? Perhaps the releases were different? I know I've heard others mentioning the same problem.jiji wrote:Interesting. I don't remember seeing those.
I always thought it was really funny how it shows a static image at the loading screen of a random %, only to return to zero anyway.It's probably something that the developers didn't have time to iron out, kind of like the framerate issues here and there and the way the loading screen doesn't update at all during disc accesses.
I don't know about Gunbird, but the original Shiki (MLF2) had its issues.Flying Omelette wrote:Well, I remember Dire 51 from The OPCFG complaining about how XS fucked up Gunbird when they released it as Mobile Light Force.
by Jedah » 04 Jan 2008 15:21
by Sheik_et_Chouette » 04 Jan 2008 21:17
Jedah wrote:- Contra 4 is too difficult for a game released in 2007
by CosMind » 05 Jan 2008 05:03
Jedah wrote:- Contra 4 is too difficult for a game released in 2007
by sarsamis » 06 Jan 2008 20:29
by CosMind » 12 Jan 2008 03:39
CosMind wrote:Contra III is quite challenging, but it is balanced. It is fair. It rewards for succeeding and improving.
