http://insomnia.ac/archive/games/unknow ... 090119.pdf
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Moderator: JC Denton
by Recap » 20 Jan 2009 11:52
by icycalm » 20 Jan 2009 19:28
by icycalm » 26 Jan 2009 08:30
by Recap » 26 Jan 2009 11:09
icycalm wrote:It just occurred to me that if Cave really is moving to new hardware, and if DS2 is indeed in high res
by icycalm » 26 Jan 2009 12:04
Recap wrote:You talk as if that would have been hinted somewhere.
Recap wrote:Seriously, I don't see any strong enough reason for Cave to move to new hardware, especially for a Death Smiles sequel (DS wasn't exactly their most CPU demanding game).
Recap wrote:I think Cave is well aware that its graphic style just doesn't work in hi-res.
Recap wrote:The 360 port of DS lets us know that they could have easily taken that path when they designed their SH-3-based hardware (is there indeed actual evidence of that not supporting hi-res?)
by Recap » 26 Jan 2009 12:33
icycalm wrote:Recap wrote:I think Cave is well aware that its graphic style just doesn't work in hi-res.
I don't see why it wouldn't. I think if done well it'd be completely stunning.
icycalm wrote:I think I read in an interview on GP's site that DS is more hardware intensive than Futari.
by icycalm » 26 Jan 2009 12:37
Recap wrote:Oh, c'mon...
by icycalm » 26 Jan 2009 13:17
by Recap » 26 Jan 2009 16:12
by Recap » 02 Feb 2009 11:51
by Recap » 06 Feb 2009 12:25
by icycalm » 11 Feb 2009 08:50
adverse wrote:Pretty annoying interview with the main developer of the game up at the AOU blog here:
http://cave-gameshow.cocolog-nifty.com/ ... -7c03.html
The only real info he drops between telling the interview that you'll have to play the game to see what's new is that
1) Elements of the DS1 system are continued in the sequel
2) The game is indeed on new hardware, and this allows it to be a bit different 'CAVE shooting'. No further details.
...
by Recap » 19 Feb 2009 11:33
by Tain » 20 Feb 2009 17:30
by jiji » 20 Feb 2009 19:26
by icycalm » 21 Feb 2009 10:18
by Japhei » 23 Feb 2009 19:56
by icycalm » 27 Feb 2010 14:54
Recap wrote:Lo sabemos desde el verano [ > ] pero ha sido formalmente anunciada y presentada la conversión / 'remake' para 3-60 en el Xbox Shooting Festa 2010. Apartado gráfico rehecho y adaptado a los 16 : 9. Nuevos 'bosses', 6 personajes iniciales (dos nuevos procedentes de DS), 27 de Mayo en dos ediciones disitintas (un álbum musical para la edición limitada, una tarjeta de descarga de bandas sonoras alternativas compuesta por un buen puñado de músicos externos para los prepedidos). Su nombre: "Death Smiles II X ~Makai no Merry Christmas~":
http://news.dengeki.com/elem/000/000/241/241822/
http://www.famitsu.com/game/news/1232480_1124.html
http://www.cave.co.jp/gameonline/Xbox360/deathsmiles2x/
El 'promo video', para quien no lo quiera descargar del sitio oficial: http://www.youtube.com/watch?v=A0_iQxBWStE
by icycalm » 29 Nov 2010 19:41
