Evo wrote:There are less movement possibilities, rather decreasing the complexity of that part of the game. An example is the removal of dodge jumping which was hard to do, and was a pretty good advantage to those that could do it.
Didn't dodge jumping make it into UT2003 and Unreal Championship (Xbox) at about the same time? I thought that removing that, along with increasing the run speed, was done to make UT3 more like UT99. (And I don't think it was the dumb console kids who migrated back to UT99 after not finding UT200X to their liking.)
Also, something about throwing weapons.
Worm wrote:Even if you consider things like concjumping to be stupid exploits, do you deny that the skill ceiling is higher in TFC than TF2, therefore making TF2 less complex?
Though if it is a matter of developers not implementing what they considered to be bugs in the first games(s), then those changes, whether they make the game more or less complex, have little to do with consoles.