Matthew Doucette wrote:A 1-4 player intense retro shmup, by Xona Games
Decimation X:
Official Site: http://decimationx.com/
Trailer: http://www.youtube.com/watch?v=Iy9bcEU_a3Q
UPDATE: Now on Xbox LIVE (80 Microsoft Points):
http://marketplace.xbox.com/games/media ... 025855040a
What do you think?
Should be out this week on Xbox LIVE Indie Games for 80 Microsoft Points ($1 USD), with a planned free update of online scoreboards very soon afterwards.
http://shmups.system11.org/viewtopic.ph ... 65#p545165
Rob wrote:Tried the demo. As I figured, the firepower just makes it feel sloppy. Barely had to move, barely had to aim. If a shooter doesn't make the player move, it is failing. The enemy dust-fire isn't fun to dodge if you even have to dodge any of it. Felt like it was there just to chew through the unnecessarily large bases.
Side note: played through tons of single screen shooters last year and noticed few had directly copied Space Invaders. Probably why - typewriter enemy movement is boring. As soon as games like Galaxian were out, who wants to play that? It's worse when you have extreme firepower for them scroll straight into.
http://shmups.system11.org/viewtopic.ph ... 75#p545675
Unreal! Decimation X is the highest rated Xbox LIVE Indie Game in Japan:
http://marketplace.xbox.com/ja-JP/games ... 3&rl=0&p=1
The thread might be worth reading to see people using, misusing, or failing to use my arguments from the Retro and Value for Money articles. It is a perfect case-study for both issues because it is a $1 game, so people are bound to try to defend it with the value for money fagotry (instead of sticking to their guns and demanding value for TIME, regardless of price), and also because the developers are claiming that it is retro, which it may or may not be depending on the nature of its mechanics -- I haven't played it so I don't know.
