by labcoatdisaster » 14 Jan 2012 21:49
I was a fan of Saints Row 2. Doing a drive-by on a golf cart inside a mall and slicing a katana through waves of thugs on a burning ship was a good time. I recently played through The Third and found it to be a shallow follow-up that only succeeds in its superior production values and writing. Things that mean little in this type of game, as GTAIV proved.
For starters, they got rid of all the good side missions in previous games and kept only the bad ones. Even worse, there is a good two hour chunk in the story that FORCES the player to do these terrible side-missions. Why? [Answer: So PR can say, "OVER 10 HOURS OF HIGH-OCTANE GAMEPLAY!!!"]
Then you have enemy-types that aren't suited toward the game's lackluster shooting. Imagine facing a large, hulking brute that charges you in GTAIV. This game makes it a reality -- funny but in no way fun. SR2 was a blast because you were up against waves of thugs; as a result, you'd dart around an environment and use one for a meat shield. Here, you just spray and pray or use one of the ridiculously overpowered weapons (amusing only the first time). Everything in this game was designed with "is this funny?" in mind, instead of "is this fun?" -- this is the game critics like to accuse Duke Nukem Forever of being.
Everything funny in SR2 worked directly into the scenarios and combat, while The Third is all just setup -- here you are shooting guys to Kanye West's "Power"; here you are shooting guys in a Tron-inspired setting; here you are shooting guys to [insert ironic '80s pop hit]. This is the vapid sequel you get out of a developer who thinks improvements only come from larger budgets (also see: Volition's equally fucked sequel Red Faction: Armageddon.) The game offers occasionally humorous opening cutscenes to missions which is all most critics need these days. That and leveling mechanics that do nothing to improve the game, which The Third also includes.
I find it pretty funny that most of the things that critics celebrate about The Third were present in SR2 and better implemented. They'd rather be a bunch of lazy fucks and assume SR2 was garbage and never play it than admit they were wrong for missing out on it. I have yet to see an accurate side-by-side comparison between the two games on a gaming site. Anyone who has played both, including myself, will tell you that SR2 is a superior game. It's just a shame that it doesn't have the wonderful city and UI tweaks of The Third. There are so many basic flaws in The Third -- something as simple as not being able to pick-up crew members from beyond your home base -- that if feels like a piss-poor sequel that was never intended to live up to its larger than life PR campaign (that no one will remember anyway).
And, last but not least, The Third's soundtrack is garbage while SR2's was fantastic.