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Hardware | Nintendo

Unread postby icycalm » 16 Nov 2012 08:50

Since Ninty is about to finally release a current-gen console, I got to thinking about their hardware history, and here are my thoughts for your reading pleasure. When they are done I'll make an archive page with them so everyone can be illuminated by the wisdom of the Great Old and Wise One.

Order of rank of Nintendo consoles based on quality of their libraries:

1. Super Famicom
2. Famicom
3. GameCube
4. Nintendo 64
5. Wii

I have not used a Virtual Boy yet, if anyone has and can speak about the quality of its library, you can do so here or in a Virtual Boy thread, if you have a lot to say. Also, lol at Wikipedia for lumping the machine with the "portable" systems:

Nintendo's Virtual Boy (also known as the VR-32 during development) was the first portable game console capable of displaying "true 3D graphics".


http://en.wikipedia.org/wiki/Nintendo_v ... e_consoles

Or maybe they are right? I'll have to think about this one.

And here's the ranking for the portables:

1. DS
2. Game Boy Advance
3. Game Boy / Game Boy Color

I have not used the 3DS yet, so I can't say for that, plus it's too early to attempt to evaluate its library.

Bottom line is Nintendo has always been shit at hardware. The original Game Boy is the worst handheld in the history of handhelds -- merely looking at screenshots of its games makes me depressed, never mind playing them (and I bought a Japanese import at launch!) The SFC had such a slow processor that all its games basically ended up having slowdown. The Wii was a piece of shite any way you look at it -- both the system itself, and its newfangled input devices. The DS was hugely underpowered too, and the second screen/touch screen gimmicks ended up forcing practically all developers to include some gimmickry angles to even the best of its games, while the GBA had such a shitty screen that it would take a hardware redesign before its games actually became playable. The Famicom and GameCube were exceptions, and I have nothing bad to say about those -- indeed the GameCube was one of the best-designed consoles ever. A fraction of the size and weight of an Xbox, but almost as powerful, and with a wonderfully unique and charming design. Its library too may have been small, but nowhere near as small as the N64's, and very dignified.

And here's some food for thought for the pseudo-gamers of all stripes who have a problem with hardware power: Note that the WEAKEST system in terms of hardware specs this generation, had also the SHITTIEST library. And the reason is simple. Game developers are REAL GAMERS, not PSEUDO-gamers like you. Hence the only thing they are interested in is POWER. Hence they made their best games for the most powerful machines. End of story.

Given the above analysis of Nintendo's past and their last console's fate, the Wii U's fate is written on the wall as clearly as if it had been written by someone who came back from the future: it will have perhaps a dozen or so cool exclusives until the next generation machines arrive, and then it will be forgotten by everyone except Nintendo, whose last good game was what, Pikmin?, so who gives a shit.

Now copy-paste this on NeoGAF if you dare and see what happens lol.
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Unread postby Amor fati » 16 Nov 2012 21:52

Nintendo really shot themselves in the foot with the Nintendo 64 by sticking with cartridges rather than switching to optical media. What sane third party developer hoping to make an ambitious 3D game would want to be constrained to 16MB or at best 64MB when optical media offered an order of magnitude greater capacity? It’s no wonder that the likes of Capcom, Namco and Square gave only token support at best.
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Unread postby icycalm » 16 Nov 2012 22:13

That too, thanks.

Actually, there might be a case to be made on whether the Wii's library surpasses the N64's. This will depend on 1) How much you like those retarded Zelda games, and 2) Whether we are counting arcade ports, and whether it matters if said arcade ports are multiplatform or exclusive to the console.

I guess we'd have to draw up shortlists of recommended N64 and Wii games and take a look at them to decide. I think it'd be a close call anyway.
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