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[DS] [3DS] [WIIU] Nano Assault

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[DS] [3DS] [WIIU] Nano Assault

Unread postby icycalm » 21 Dec 2012 12:02

http://nanoassaultgame.com/

Not a fan of Shin'en from what I've played of their Nanostray games on the DS, but I still thought these two were worth reporting on considering how technically impressive they look for such a small developer (and on such new hardware).

http://nanoassaultgame.com/neo/
http://www.youtube.com/watch?v=etgOmyJgyGs

neo.jpg
neo.jpg (54.47 KiB) Viewed 6113 times


http://nanoassaultgame.com/ex/
http://www.youtube.com/watch?v=bSLGdLREkCk

ex.jpg
ex.jpg (54.49 KiB) Viewed 6113 times



There's also the original game on 3DS: http://nanoassaultgame.com/3ds/

This is a physical release, the other two are downloadable. Not sure if Neo is a full sequel or what.
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Unread postby icycalm » 21 Dec 2012 12:07

And some impressions.

http://shmups.system11.org/viewtopic.ph ... 11#p861811

linko9 wrote:Yeah, I actually got it today. It's a pretty solid twin-stick shooter from what I've played so far, and it looks gorgeous. I've only played an hour or so at most, but it seems fun enough. Haven't really been paying much attention to the scoring, but it seems like there's a DDP-style chain system of a sort (basically keep killing stuff and don't let the chain meter go to zero), and once you've killed 90% of the stuff on the level, you rush to the exit. The upgrade system (done via a shop in between levels) is sort of a turn off, but there's basically only one super-important item in the shop, which increases your max multiplier, so it might not really be a big deal. Interestingly, a large part of your score is based on accuracy, which makes the game feel a lot different from other twin-stick shooters I've played. It really encourages getting in close, and not just spamming shots everywhere, and that's actually surprisingly refreshing and enjoyable. Only played the first set of levels so far, but I'll get into the later ones tomorrow probably. It seems worth $10, especially if you're like me and looking for something else to play on the Wii U. Gamepad play is nice. Leaderboards are functional, though hilariously the digits places 100s and above are cut off by the image of a flag, leading many a 2301st ranked player to boast about being ranked #1 on Miiverse :D



http://shmups.system11.org/viewtopic.ph ... 11#p861811

spadgy wrote:I've put a few hours into Nano Assault Neo now. As a Super Stardust fan, I turned my nose right up when I started playing. I felt it was terribly mediocre. But now I starting to really have fun. It's basically Stardust with colliable scenery. A level times out when you kill 90% of enemies, when you have to rush to the exist against a timer. But you really want to kill everything for a bonus.

The scoring works like this from what I can tell.

• Multipliers for shooting lots of enemies at once. Killing multiple enemies also generates pick-ups (power-ups and the letters to make the word 'BONUS', Bubble Bobble style.
• End of stage bonus for lives left over and a multiplier based on hit accuracy.
• 100,000 bonus for 100% enemy clear.
• BONUS gets you an extra mini level where you can load up on credits.
• There's an end of level shop where you spend the credits on weapons, score multipliers and such.

It's quite a strategy shmup. Decisions about which enemies to kill and which to leave (so as to milk credits and make the post-90% against the clock clear-up as easy as possible), how to spend in the shop depending on your progress, and how to manipulate scenery give it something of a distinct flavour and some longevity.

It's not wonderful by any strecth, but fun enough to justify the pricetag for me.
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