by icycalm » 17 Jun 2006 00:32
I am with you on your comments about difficulty level in old arcade games. There's definitely something to be said about not allowing the player to save his progress. Thank god for Cave, G.rev, MileStone, Skonec, et al. At least the few STG developers that are left are sticking to the old way of doing things.
On another note, I guess I need to make one thing clear. There are two reasons I have been reviewing obscure arcade games recently. One is because that's what I happen to be playing at the moment. Two is because it's easy to get ranked in Google -- which is something a new site needs. Type "X-Multiply review" or "Uo Poko review" or any of the other games I've reviewed, and Insomnia is almost always on the first page, if not on the top spot of Google.
But the fact is that I enjoy modern, popular games just as much as old ones. There will come a day when I'll be playing Xbox 360 games all day, and that's what I'll be reviewing.
And yes, everyone knows R-Type rocks. But what about R-Type II, Super R-Type, R-Type Leo, R-Type Delta and R-Type Final? Which ones are the good ones, which are the bad ones, and why? VERY few people know this. But to review all these games I have to start with the first one of course...