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[PC] [MAC] [ONE] Massive Chalice

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[PC] [MAC] [ONE] Massive Chalice

Unread postby Tain » 30 May 2013 18:31

massivechalice_keyart_2560x1440.jpg


Double Fine's new Kickstarter project is a tactics game: http://www.kickstarter.com/projects/dou ... ve-chalice

Double Fine and 2 Player Productions wrote:If turn-based tactics and feudal fantasy had a lovechild, and that offspring founded a mighty century-spanning dynasty, it would be MASSIVE CHALICE.

With your help, MASSIVE CHALICE will become a reality—forged by Double Fine with our 3D in-house Buddha Engine and unleashed on Windows, Mac, and Linux.

We're inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind we’re creating an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.

And with Kickstarter, we can do it. We have a great concept and team ready to go, and we want to work closely with our community to control the future of MASSIVE CHALICE free from outside interference.
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Tain
 
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Unread postby Tain » 30 May 2013 18:32

More from the KS page:

Double Fine and 2 Player Productions wrote:MASSIVE CHALICE is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.

As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the MASSIVE CHALICE!

The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.

In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.

Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.

Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.


Double Fine and 2 Player Productions wrote:Core Game Features

Your story emerges as you defend against attacks, complete quests, and respond to randomized events in your attempt to preserve the kingdom.

Line of sight and fog of war mechanics come into play as your squad explores beautiful dynamic 3D battlefields where danger may lurk behind any corner.

Distinct, customizable heroes learn new melee, ranged, and arcane abilities as they age and gain combat experience.

Arrange marriage alliances to ensure your heroic bloodlines can handle any future combat situation.

Battle alongside your ancestors by equipping your heroes with uniquely powerful Bloodline Relics.

Invest your resources in forging new weapons and armor—and gamble on polluting a bloodline by researching dangerous demonic artifacts.
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Tain
 
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Unread postby icycalm » 30 May 2013 19:15

From the makers of:

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367cd9859a5cbc3dd8726950260809e8_large.jpg (76.47 KiB) Viewed 12619 times


Every single game they've made has not only been rubbish, but execrably ugly as well, so whatever. The concept is great, and precisely what the Japanese should have been trying for decades now if they weren't so terrified of complexity, but the chances of them not botching it are next to nil.
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Unread postby icycalm » 30 May 2013 19:17

It speaks volumes about how completely lost they are that, not only are they not ashamed of reminding people about their shovelware catalogue, they are even proud of it.
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Unread postby icycalm » 30 May 2013 19:22

"Double Fine Productions" (probably the stupidest videogame company name ever) is basically what happens when some "indie" losers somehow get enough money to form a real studio.
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Unread postby Dolt » 06 Jun 2013 20:44

Pre-production Design Chat: https://www.youtube.com/watch?v=5xC6FZbvk0s

DoubleFineProd wrote:Chat Topics

01:00 Emergent narrative through gameplay
02:30 Inevitability of character death
04:00 Bloodline Relics
07:00 Psychological effects of battle
08:40 Managing permadeath
11:20 Houses/keeps and children
15:00 Equality of sexes, surnames
20:00 Skills and class systems
25:00 Bringing the kingdom together
27:30 New game variation/ replayability
30:00 Community suggestions/ unit support relationships
34:30 Researching technology
36:00 Benefits of open development
39:00 Player shaped experience/ random events
42:20 Play length
44:30 Demonic corruption/ perks and quirks
52:40 Gaming influences
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