Moderator: JC Denton
by icycalm » 26 Feb 2011 12:00
by icycalm » 27 Feb 2011 14:28
Incision wrote:Wow, PleasingFungus, why don't you be a little more condescending while you're putting words in my mouth and missing the point besides. I mean, thanks for explaining to me why age of majority laws exist, as if I am an alien with no concept of your Earth practices. That really helped. Sheesh. And those last two paragraphs, where you place the error on my lack of clarity instead of your lack of comprehension...
But, let me try again:
1. Children, left to their own devices, will make themselves miserable.
2. This is not a trait that is cured with age, but proper guidance.
3. Parents/teachers/critics/philosophers provide that guidance.
4. Children often resist this kicking and screaming.
Please do not make me "clarify" why this applies to adults, video games, icycalm, or any of the other topics in this thread. It's a very simple point. I understand that you are trying to pay close attention to the exact words being used, which is a good habit, but you will never get anywhere without making some generalizations.
by icycalm » 01 Mar 2011 17:52
Ted Price of Insomniac games wrote:"What is great about being an independent developer is that we make the calls on what we create," he said. "We aren't a racing studio, shooter studio, platform studio. We just make the games we like.
by icycalm » 11 Mar 2011 14:00
ChairTax wrote:There's a lot that is wrong with the speech, but I'm only going to touch on a couple of the aspects that seem most important to me.
For one, the guy's thesis hinges upon the supposition that the layman can be a competent game developer. As such, he hypes the way in which Game Maker and internet are supposedly going to herald in an era of delightful, twee games that will be "indie" by virtue of the fact that they're not published by any major developer (in addition to the fact that they'll most likely be thematically and mechanically similar). I find this supposition to be quite laughable. The main reason is this: if one is to assume that a tool like Game Maker is going to usher in an era of great games, then one must also believe that the invention of the piano was what caused compositional masterpieces of piano to be created and not, y'know, the years of studying, the theory, the practice and the dedication. To assume that the tool itself leads to greatness (in both music and game design) is silly.
He goes on, slighting professional game developers by calling them nerds. To quote, he says:...games made by everyone, for everyone. Not games by the same small handful of nerds, for the same nerds to play.
This would come off as vaguely insulting if it weren't the same as saying "not games by the same small handful of professionals, for the same professionals to play."
Finally, the guy wraps up the speech by rather hilariously misattributing the stigma surrounding the word "indie". He claims that the stigma surrounding the word "indie" is one that makes indie games seem like they're part of a secret club or separate from proper games, rather than the correct stigma: they're underdeveloped, simplistic games.
Sam wrote:The IGF is a strange place to promote the rightful debasement of the indie developers. First he attacks the "indie" label, and the circlejerk it has created, when of course it is that label that protects the developers from criticism, the reason that Cave Story and Super Meat Boy have metacritic scores of 90. It is the suggestion of hard working, game loving underdog developers that raises mediocre games in the eyes of the critics to the level of masterpiece. And he wants to take that away!
Shai-Hulud wrote:"It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration." — Edsger W. Dijkstra
Same thing goes with Game Maker, which is in fact so simple that you don't even need to learn programming at all.
by icycalm » 04 Apr 2011 15:19
eva wrote:HEY GUYS I KNOW ALL U WANT TO KNOW IS HOW TO PRODEDURAL GENERAT EVEBYTHING COS ITS THE CURRENT BUZZ TERM AND U WANT TO BE HIP N KOOL SO LETS GET IN TO THE TIPS
1. USE GAMEMAKER AND OR UNITY
U CAN ONLY USE THESE PROGRAM BUT OTHER HIP ALTERNATIVS INCLUDE "LOVE" AND "FLASH"
2. RAND() IS UR FREIND
U HAV TO RANDOM EVERYTHING THAT HOW U PROCEDUALR GENERAT THINGS
3. HOW BIG AND RANDOM THE MAP IS WAT MATTERS
MAK THE LEVEL SIZE 1000000000X 10000000
4. USE CAVE TILE
USING CAVE TILE HELP MAKS UR GAME LOOK LIKE CAVE STORY. OTHER ALTERNATIV IS GRASS TILE
5. MAKE IT A PLATFORMER OR A ROGUELIKE
ONLY THESE GENERES ARE PROCEDURALLABLE
6. REMEMBER TO USE THE TERM PROCEDURAL GENERATION WHENEVER POSSIBLE
IT MAKS U LOOK INTELIGENT
7. RAND() IS UR FRIEND... BUT 2 RANDS() ARE MORE KOOL
IT MAKE IT EVEN MORE RANDOM AND UNRPREDICTABL
8. DONT WORY ABOUT HOW THE LEVEL LOOK
THINKING IS TO HARD. GO BACK TO TIP 4 TO REMEDY THIS PROBLEM
9. DONT WORY ABOUT REPETITION
PEOPL LIKE EXPLORING NOTHING AS LONG AS IT BIG AND RANDOM AND YOU COLLECT COINS
10. USE PIXEL ART
IT FIT THE THEME OF LEVEL BEING ABSTRACT AND CAVE TILE
11. DONT MAKE CONTENT
REMEMBER THE ONLY REASON FOR PROCEDURAL GENERATION: TO NOT MAKE ANYTHING YOURSELF
12. ONLY LET THE PLAYER EITHER JUMP AND MOVE
REMEMBER MINIMALISM IS KOOL
13. ALSO USE THE TERM "EXPLORATION" IN CONJUNCTION WITH "PROCEDURAL GENRATION"
THIS WILL GUARANTEE AN INDIE MEGAHIT, ALSO EXCUSES STEP 12
14. ALSO USE THE TERM "MINIMALISM"
SEE TIP 13
15. PLATFORMER GIMMICK
EVERY PLATFORMER REQUIRES 1 GIMMICK. HOWEVER HAVING PROCEDURAL GENERAITON COVERS THE QUOTA
WELL WHAT DO U DO AFTER U MADE THIS AMAZING GAME USING THES TIPS??? WEL NOW IT TIME TO MARKET
16. IGF ACHIEVEMTN UNLOCKD
YOU HAVE PROCEDURAL GENERATION. YOU WILL BE NOMINATED FOR A TECHNICAL ACHIEVEMENT AWARD
17. INFLUENCES
REMEMBER UR INFLUNENCES ARE THE GAME FROM THE 1980 ALSO MENTION THE TERM METROIDVANIA
18. ORIGINALITY
ALWAYS SAY UR GAME IS COMPELTELY ORIGINAL. ALSO MENTION MADDEN HERE FOR BONUS POINTS
19. SELL UR GAME
MAKE SURE U MENTION TATH THERE IS NO DRM COS UR NOT A CORPORATE MONSTER. ALSO MENTION THAT UR THE ONLY ONE MAKING THE GAME FOR MAXIMUM GUILT TRIP
20. UR ULTIMATE GOAL
THE ULTIMATE GOAL IS TO HAV THE GAME FEATURE BY TIMW. THIS MIGHT NOT HAPPEN ANYMORE BECAUSE OF THE CLOWN MICHAEL ROSE
OK THATS IT I HOPE U LIKE THE TIPS. THIS IS TRIED N TRUE WAY TO MAKE A PROCEDURAL GENERATION
by JoshF » 12 May 2011 23:51
Demakes allow amateur video game designers to implement the concept and feel of a complex, high-budget, professionally made video game, in a simpler form–something that would not otherwise be within their capabilities. Popular demakes include Portal's Flash version; Rockman 7 Fc and Rockman 8 Fc, NES-styled demakes of Mega Man 7 and 8; Gang Garrison 2, a pixelated demake of Team Fortress 2; and Halo 2600, an Atari 2600 style demake of Microsoft's Halo series.[2] For much of the 1990s in China and Hong Kong, black market "demakes" of popular contemporary hits for the PlayStation such as Final Fantasy VII and other "next-generation" systems were often made for the NES (and even sometimes porting SNES games to the NES) — the system that many Chinese continued to own and purchase because of its comparative cheapness.
by icycalm » 23 May 2011 22:05
B.U.T.T.O.N is a game in which a group of players are kept in suspense, guessing at an objective—will the winner be the first to press a button on the Xbox controller? The fifth? When the goal flicks across the screen, the players rush at one another and the controller bank, wildly reinventing the nature of the experience each round.
by icycalm » 25 May 2011 16:32
evnvnv wrote:artfag is the perfect word to describe it because it is art, ie something impossible to understand and so threatening, and faggotry, ie something that looks fun but yr too scared to try
by icycalm » 12 Aug 2011 23:40
