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[PC] Heroes of Annihilated Empires

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[PC] Heroes of Annihilated Empires

Unread postby icycalm » 27 Oct 2011 15:47

http://www.heroesofae.com/

This is touted as an RTS/"RPG" (in plain words, a fantasy-themed RTS game) and given GSC's background I am inclined to take an interest in it. They also recently released it in Japan, which is a big move from them. I need to look into this.

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Art-wise it does look a little uninspired...

Apparently, it is the first part of a trilogy, which, if it really is merely a fantasy-themed RTS, wouldn't make much sense. So perhaps the "RPG" part really has some RPG elements to it, or maybe the game just has an elaborate plotline, which for an RTS, and especially from this company, would be something somewhat new (though Supreme Commander is also said to have had an elaborate story, but given it was made by Squeenix was probably completely uninteractive).
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icycalm
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Unread postby icycalm » 27 Oct 2011 15:48

Looks like it's been out for a while (since 2006 lol), and here are some details:

Heroes of Annihilated Empires is the first installment of a planned trilogy. The developers cite the Heroes of Might and Magic series and their own Cossacks series as inspirations.[1]

The developers describe the game's genre as "RTS vs. RPG" – the game can be played as an action role-playing game with a solo hero unit or as a traditional base-building real-time strategy game. The game engine uses a 3-D world map with 2-D unit sprites, although larger units and the heroes are fully 3-d models. The small units are sprites to save processing power as there can be upwards of several hundred present in large battles. Heroes of Annihilated Empires features four playable races and twelve neutral races. The game supports up to 7 players via LAN or Internet.


http://en.wikipedia.org/wiki/Heroes_of_ ... ed_Empires

Strange.
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icycalm
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Unread postby icycalm » 27 Oct 2011 15:50

Sequels

A sequel for the game titled "Heroes of Annihilated Empires chapter 2" was planned and partially developed but due to lack of profits, the development team was scattered in 2007.
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