Moderator: JC Denton
by icycalm » 02 Jan 2012 13:50
by icycalm » 02 Jan 2012 20:56
And so begins the story of one of the five-most-successful "indie games" of all-time.
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To achieve positive (i.e. successful) outcomes in Super Meat Boy, the player is limited to a run button, a jump button, and movement buttons. It doesn’t even do these simple controls correctly. A good chunk of my experience with video games has been spent watching players manipulate the dated game mechanics in 1998′s StarCraft and doing it flawlessly. For that reason, I’m cautious to label controls as “inconsistent” or “poor”, especially when you can find video footage scattered across the internet demonstrating that players can beat the toughest levels in Super Meat Boy without a hitch. (Fortunately, I think anybody can agree that these controls are light years ahead of the 2008 flash game predecessor Meat Boy, which may have the worst controls ever programmed into anything claiming to be a video game.) At the same time, I would never go around telling people that the controls in 1993′s Bubsy: Claws Encounters of the Furred Kind “are fine, deal with it” because I actually managed to beat that game so many years ago.
Don’t expect a word from the bridge commander. He’s only programmed to talk about the next mission. Deus Ex this is not.
Gonna go ahead and make a thread so you guys can correct the numerous spelling or typographical errors I have made in my articles. This way, I don't have to manage and delete comments from the other constructive conversations.
by icycalm » 02 Jan 2012 21:09
Commentary
- Battle.net 2.0: The Antithesis of Consumer Confidence
- Diablo III Will Not Be Cracked At Launch, Stop Deluding Yourself, You Fools
- Debunking the Cult of "Nintendo Hard"
- I Play For Fun: The Four Dumbest Words in Video Games
- KeSPA vs. Blizzard: Why I Can't Root for Either
+ Nintendo and their 3DS Dilemma
--- Part One
--- Part Two
- Real IDebacle: Blizzard's Strategy Exposed
- Rhythm Games and the Death of Level Design
+ The Creation of Battle.net 2.0
--- Part One
--- Part Two
--- Part Three
--- Part Four
--- Part Five
--- Part Six
- The Decline of Console Video Games is Upon Us
+ The History of Why I'm Tired of Your Tactical Shooters
--- Part One
--- Part Two
--- Part Three
--- Part Four
--- Epilogue
- Top Ten Reasons Your Video Game List Blows
- Used Video Games: The New Software Piracy
- Why Your E-Sport Will Fail
- Why Your Internet Boycotts Don't Work
For a lot of people, playing to win is part of playing for fun.
Sound like I have a bit to prove? Perhaps. I just subscribe to a different four-word phrase.
“I don’t make excuses.”
If you “play for fun”, you do.
by icycalm » 02 Jan 2012 21:13
by icycalm » 03 Jan 2012 06:10
You may be somebody fifty years from now, or a hundred years from now, and if that happens, congratulations. Until then, you're in the same boat as all of us, yelling and screaming to get an audience.
by icycalm » 03 Jan 2012 06:28
by icycalm » 03 Jan 2012 07:04
by icycalm » 01 Feb 2012 19:36
Nietzsche wrote:The most insidious way to harm a cause is to defend it with false arguments.
by icycalm » 01 Feb 2012 19:51
The Ghetto moron wrote:Before we kick off another adventure in Mainstream Game Journlolism™, I’d like to make a statement to those who write for GameStop and 1UP and the rest of the trash heap, teams of writers who assume “expert” status on the topic of video games by virtue of their visibility: If you have to use the word “accessibility” or the phrase “pick up and play” to defend or elaborate upon on your opinion of a video game, then you need to stop reviewing the damn things. Seriously.
by icycalm » 05 Feb 2012 21:44
The Ghetto moron wrote:the traditional arts and all its mass-produced offshots (cinema, television, games, etc.).
by icycalm » 02 Mar 2012 22:08
by icycalm » 02 Mar 2012 22:36
by icycalm » 24 Mar 2012 22:50
Boredom wrote:What happened to RE Outbreak, Capcom? You had a cool little idea going on there: a single-player RE in disguise, where NPCs and zombies are player-controlled but have no way of communicating with you beyond a few signs.
by icycalm » 24 Mar 2012 23:02
by Antti » 26 Mar 2012 06:11
icycalm wrote:One day I mention Biohazard: Outbreak in my Journey review, a couple days later the Ghetto morons are namedropping the game as if they'd even HEARD of it before I mentioned it.
icycalm wrote:I wonder what the Ghetto moron will do once he reads my scoring essay (in which I also explain why cyber"athletics" are for cripples) and StarCraft and Counter-Strike reviews. His entire site is filled with hype about all this tripe, so I mean, is he going to perform an instant 180, or is he going to gradually decrease the hype about all this shit, until a few weeks or months later he gets around to scribbling his own thinly-plagiarized and dumbed-down versions of my views? We'll see I guess.
by icycalm » 26 Mar 2012 18:42
Antti wrote:Like Outbreak wasn't a big deal in magazines a few years back when it was new, and especially a big deal for Resident Evil fans. The game isn't unknown to anyone who has followed this stuff and cared enough. You aren't the default online source for info on obscure or forgotten games. That would be HG101, despite their awful quality and annoyingly weak perspectives.
Antti wrote:He likely wont be reading it.
Antti wrote:He doesn't want to read anything you write anymore just so that he can avoid being accused of copying you.
Antti wrote:It's the kind of reaction you expect from someone who wants to appear to be mature
Antti wrote:but is far from it. Of course, normally one wouldn't expect someone like him to have the willpower to not give in to curiosity
by icycalm » 26 Mar 2012 20:41
by icycalm » 26 Mar 2012 22:34
by icycalm » 09 Jul 2012 20:59
by icycalm » 16 Aug 2012 21:59
Then, too, the familiar had its own attractions. Repetition with variation is pleasurable: Nobody wanted a western so different as to seem unlike a western.
The mass-produced films inevitably came to look pretty much alike, especially to the critical eye. A crucial problem for the motion-picture industry thus became how to create the illusion of variety without fundamental differences involving wasteful experimentation and expense. One of the solutions was not unlike the development of automobile types—the sport roadster, the family sedan—and the offering of (slightly) different models each year. There evolved types of formula pictures (the “woman’s picture,” the comedy, the action-adventure) and cycles within each type (the vamp, the rural comedy, the war drama). Technicians could effortlessly follow the pattern of another. Audiences always had the choice of going to one of the popular genres one week and to another the next, keeping their entertainment sufficiently varied to obscure the similarities within the limited spectrum. Then, too, the familiar had its own attractions. Repetition with variation is pleasurable: Nobody wanted a western so different as to seem unlike a western.
by icycalm » 17 Aug 2012 19:51
by SriK » 20 Aug 2012 04:00
This excerpt focuses on the rise of American movie-making during the period from 1914 to 1919.
by icycalm » 21 Aug 2012 19:26
by icycalm » 21 Aug 2012 21:40