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[PC] Worlds of Magic

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[PC] Worlds of Magic

Unread postby icycalm » 12 Feb 2013 18:47

http://www.wastelands-interactive.com/i ... s-of-magic

Worlds of Magic is a turn based 4X strategy game set in a fantasy universe. Like all 4X games it is set on the foundation of: Explore, Expand, Exploit and Exterminate. Worlds of Magic contains all the elements you would expect. City founding and management, unit construction and army management as well as turn based battles. The Worlds of Magic universe is procedurally generated and no two games have to be the same. The universe itself is composes of a number of different “planes” that can all be explored and conquered. In additional to the basic 4X elements Worlds of Magic also includes a deep magic system including spells, summoned creatures and magical artifacts, hero units with specialized talents, capable of wielding magical items and combat mechanics based on the popular D20 system. Players attempt to conquer the universe using a combination of magical, military, economic and even political power. Worlds of Magic is meant to be a true spiritual successor to the PC classic Master of Magic.



http://www.rockpapershotgun.com/2013/02 ... -of-magic/

Adam Smith wrote:
wom.jpg
wom.jpg (57.44 KiB) Viewed 10431 times


Wastelands Interactive, developers of such strategic wargames as Strategic War In Europe, reckon Worlds of Magic will be “a genuine spiritual successor of Simtex’s 4X Master of Magic”, and bless my boots if the picture above doesn’t resemble the introduction to Simtek’s aged wonder-work. These chaps have done their homework, that much is clear, but will their Worlds have a similarly splendid intro, with the most memorable vocal performance in a game, save for the vendor selling frozen treats in Speedball 2: Brutal Deluxe? I don’t know. I do have a feature list though and I’ve posted that below, along with Master of Magic’s intro.

Warlock and Fallen Enchantress were the two fantasy strategy games that I spent time with last year, and Warlock cleaved closest to Master of Magic, although it wasn’t entirely similar. There’s definitely room for a “genuine spiritual successor” though and, as always when I think about MOM, I’m reminded by the sheer amount of things that the game contained. Races, spells, unit types, enchantments – there was an abundance of everything. I wonder if Worlds of Magic will follow suit.

-D20 System – Units, Spells and Heroes will all draw from the D20 rule set during the battles.

-4X deep playability – Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.

-Hero Units – Recruit heroes to lead your forces into battle.

-Twelve Spell Circles – Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.

-Unique Races – Each race offers the ability to create exclusive units, with peculiarities, weaknesses and strenghts, but also balanced.

-Settle Powerful Cities – Control production, research and even magical power, in order to create powerful armies.

-Multiple victory conditions – War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.

Unique races and spell circles is certainly a good start, and as soon as customisable item enchantments for heroes are concerned I’ll officially be ‘hyped’.

Leszek Lisowski, Director of Wastelands Interactive, has this to say:

“Worlds of Magic is the game we always wanted to make, a true recreation of Master of Magic. For all the years in game development creating such game was my dream. When we have meet with Aaron and realized that we have got similar idea and destination I knew this gonna be something special. We will do our best and work hard to make a game which will give the 90′s feeling in terms of gameplay but in an appropriate presentation.”
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icycalm
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Unread postby icycalm » 12 Feb 2013 18:57

I can't find any screens of the game yet, but here are its Facebook page and its forum:

https://www.facebook.com/WorldsOfMagic
http://forum.wastelands-interactive.com ... s-of-Magic

And some artwork on some shitty "indie" site for some reason:

spellcard3.jpg


More here: http://www.indiegamenews.com/2013/02/wo ... ategy.html
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icycalm
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Location: Tenerife, Canary Islands

Unread postby infernovia » 30 Aug 2013 01:10

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Joined: 21 Apr 2009 19:37
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