http://steamcommunity.com/sharedfiles/f ... =132842911
At Iron Galaxy we love fighting games, but to the average fan most of what makes them fun is hidden behind a never-ending series of input combinations they have to memorize. Divekick is a fighting game that distills the essence of the genre into just two buttons with no directional movement. When you play Divekick, it will open your mind to how much depth a single move actually has, and introduce (or re-enforce) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.
Divekick has just two buttons. Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy.
Why should you care about Divekick? Fighting games have become a very exclusive genre as time has worn on. New techniques and subsystems are added to each game, layering on the amount of things you must learn before you can compete. Divekick attempts to strip all of this away to help reintroduce people to the genre they used to love, but grew apart from as it became more and more complicated.
Divekick features GGPO-powered online play (the gold-standard of fighting game netcode), a single-player story mode, and a wide cast of characters with unique designs.
Making of the Game #1: http://www.youtube.com/watch?v=C6IDtAxSnfE
