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[PC] [360] [PS3] Deadpool

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[PC] [360] [PS3] Deadpool

Unread postby recoil » 30 Jan 2013 05:48

http://deadpoolgame.com

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Trailer: http://www.youtube.com/watch?v=vV21ZLbi0hs

http://en.wikipedia.org/wiki/Deadpool_(video_game)

The game will be a third-person action game, with new combos becoming available to Deadpool as he progresses. The game will be a combination of melee and shooting, with huge emphasis in swords and guns. Deadpool will frequently break the fourth wall and verbally interact with the player based on their skill and progress. For instance in the options menu where he starts to tap the glass of your television set, before asking, “Hey, got any girls in there?” Deadpool has the opportunity to directly address the player, where he tells you to press a certain button to do certain commands. When presented with the right combination of platforms, he wearily suggests new moves, such as the novel idea of ‘wall jumping’.

Combat gameplay relies heavily on using the character’s trademark arsenal of swords and guns, as well as giving players the option to equip more irregular weapons like sledgehammers. Deadpool possesses an accelerated healing factor. He will slowly fall apart as he sustains damage, similar to the protagonist in Konami's Neverdead. Players will be presented with the choice either to reattach severed limbs or wait for them to regrow.

Other Marvel characters, such as Domino, Wolverine, Cable, Death and Psylocke are set to appear in the game.
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recoil
 
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Unread postby dinopoke » 21 Feb 2013 06:41

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Unread postby dinopoke » 09 Mar 2013 06:02

Juvenile But Awesome Trailer:
http://www.youtube.com/watch?v=NoSmHYH02nk
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Unread postby dinopoke » 17 May 2013 17:38

http://www.allgamesbeta.com/2013/04/dea ... order.html

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Deadpool will be available June 25, 2013 for the Xbox 360, PlayStation 3 for $49.99, and PC for $39.99


http://www.allgamesbeta.com/2013/05/in-other-news.html

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Unread postby icycalm » 10 Jul 2013 19:30

http://www.caltrops.com/2013/06/26/dead ... pressions/

Worm wrote:This game would hands down be improved by a DMC-style combo meter instead of the God of War type one. This would also imply that it had some cool dodging rather than using the dodge button to make fun of Arkham Asylum countering. Well that or it’s a simple joke, I guess it depends if you thought Arkham Asylum combat was a little dumb with all the countering or not.

The humor isn’t bad. Deadpool might have a case of the not gays, but it’s not really the main focus of the humor. Some idiot on reddit described it as “Too much Duke Nukem, not enough Bugs Bunny.” he is an idiot, however.

The controls are OK on keyboard. I tried it on a controller and felt like the trade-off of losing FPS aiming for less clunky swordplay wasn’t worth it. The constant switch between generic hack and slash and generic shooting is the best thing the game has going for it

Only 3 hours into it and I’m halfway through the third chapter so I’m guessing it ends up being 6 to 8 hours. Probably not quite worth 40 bucks, you can get it on gamefly for 31.99 with the code GFDJUN20, if you really want to take a look. It probably should be 30 bucks flat across everything.

I’m playing the game on the hardest difficulty, I always do this if a game has 3 difficulties until it gets too frustrating and I drop it down. It’s reasonably unforgiving but mostly because it feels like there isn’t a good answer to when enemies start shooting at you as you’re doing sword combat. You just have to shoot those guys first or melee fight somwhere else. Maybe upgrades fix that?

The whole upgrade system is probably a little unneeded it’s there but things feel too expensive mostly. I can’t imagine I’ll be fully upgraded by the end of the game, which is weird. Certain upgrades cost many times what weapons cost, so I guess the designer wanted me to unlock all weapons before upgrading my swords all the way?


The Worm of Caltrops isn't Insomnia's Worm, by the way. He got an account here at one point (WormForRealz or something) and was quickly banned.
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