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[PC] [360] [PS3] [WIIU] Batman: Arkham Origins

Unread postby NeoKubrick » 12 Feb 2013 16:52

New Batman Arkham game in 2013
http://kotaku.com/5983627/the-next-game ... arner-exec

Owen Good wrote:Slipped within Time Warner's call to investors last week was this mention, from the company's chief financial officer, that the next entry in the acclaimed Arkham series of Batman video games will be arriving in 2013.

Said John K. Martin, Time Warner's chief financial officer:

And we also have a strong games release this year, which will include the next release in the Batman Arkham franchise. So all in all, we expect Warners to post another very strong year in 2013.

Last month, Warner registered a slew of Arkham-themed domains, among them "Arkham Universe," "arkham Legends," and "Arkham Stories."
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Unread postby Tain » 12 Feb 2013 17:16

http://finance.yahoo.com/news/time-warn ... 12645.html

And we also have a strong games release this year, which will include the next release in the Batman Arkham franchise. So all in all, we expect Warners to post another very strong year in 2013. And with a little luck, the year should be as good or maybe even a little bit better than 2012.


http://www.vg247.com/2013/02/12/new-bat ... st-rumour/

VG247 own sources confirm that Rocksteady Studios is not developing this particular game. This could nod to the rumoured ‘Silver Age’ Batman prequel that was touted last year.
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Unread postby mothmanspirit » 09 Apr 2013 21:39

http://www.gameinformer.com/b/news/arch ... igins.aspx

Warner Bros. Games Montreal has taken the mantle of the bat from Rocksteady Studios this time around for Batman: Arkham Origins. WB Montreal has full access to Rocksteady's custom modified Unreal engine to capture the look and feel of the Arkhamverse. As the title suggests, the game takes place years before both of the previous Arkham titles when a young, unrefined Batman encounters many supervillains for the first time. On our full cover image below, fans will recognize the assassin Deathstroke, who appears for the very first time in a core Arkham game.

Heading up the vision for Arkham Origins is creative director Eric Holmes, known for being the lead designer of open world action hits The Incredible Hulk: Ultimate Destruction and Prototype. A self-professed lover of comics, Holmes even wrote the miniseries Transformers: Megatron Origin for IDW.

Gamers won't have to wait long to experience Batman's lastest adventure. Batman: Arkham Origins releases October 25, 2013 on Wii U, Playstation 3, Xbox 360, and PC.


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Unread postby movie » 10 Apr 2013 00:57

http://gematsu.com/2013/04/batman-arkha ... e-informer

Batman: Arkham Origins is set on Christmas Eve, years before Arkham City and Arkham Asylum, where mob boss Black Mask has it in for Batman. And he’s not the only one. Top super villains from the DC Comics universe are out to catch the world’s greatest detective. And even cops have joined the manhunt. Batman’s goal is to find out why Black Mask wants him dead, and to prove to the good cops that he’s on their side.

The game will offer a familiar combat system with “new layers, new opportunities, new tactics,” and new enemy types.

The Batwing will make a return, but Batman won’t control it directly. It will figure into story sequences and acts as a universe-appropriate form of fast travel.

New to the game is a remote claw similar to the Grappler in Just Cause 2. Batman can target two objects and fire out a claw. One claw will hook to the first object and another onto the second. Batman can then pull both objects together. Tactics for which this can be used include knocking enemies together, slamming heavy objects into foes, etc.

The predator-like sequences, where Batman swings from perch to perch, glide kicks, strings guys upside down, etc. will return.

Half of the game is made up of ‘Old Gotham’. Though there is an entirely new area of the game, across the bridge, called ‘New Gotham’, which is described as much classier and with much taller skyscrapers. The new zone is also said to double the size of the game world.

Players will be able to dismantle a hacked tower network, which consists of towers emitting a jamming signal preventing the Batwing from flying into the area, meaning fast travel is not an option. It also stops Batman’s sensors from placing points of interest on the map. Tower take-downs vary and require all of Batman’s skills. Some can be taken down quickly and easily, while others require upgrades.

The game will offer “Crime in Progress” moments where Batman can, for example, save cops from a group of thugs, etc. This, among other activities, will earn Batman experience points and respect from the Gotham City Police Department.

A “Most Wanted” system will allow players to go after villains outside of the main storyline. These missions can be tackled as you discover them .

Some missions will offer upgrades. If you had a tough time with a certain mission, Batman’s butler Alfred might offer you a new gadget.

A new “Dark Knight” system will provide the player a string of tasks that slowly increases in difficulty as they progress through the game. This won’t replace challenge mode, however.

Arkham Origins is in development at Warner Bros. Montreal. The series’ original developer, Rocksteady Studios, is working on another project, which is currently under wraps. According to the magazine, though, a Warner Bros. Montreal sequel would carve a unique territory for Rocksteady, if it ever decided to move forward in the Arkham series timeline.
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Unread postby Ryusenshi » 14 Apr 2013 12:59

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Unread postby mothmanspirit » 26 Apr 2013 20:50

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Unread postby Qpo » 29 Apr 2013 08:14

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Unread postby Qpo » 17 May 2013 07:34

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Teaser Trailer: http://www.youtube.com/watch?v=4KtRmLzMwvM
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Unread postby prfirm » 20 May 2013 16:26

http://gematsu.com/2013/05/batman-arkha ... ut-trailer

Following last Thursday’s teaser trailer, Warner Bros. Games has released the full, nearly five-minute long trailer for Batman: Arkham Origins, coming to PlayStation 3, Xbox 360, Wii U, PC, and PS Vita and 3DS via a side-scrolling sequel, this October.

The studio also confirmed the game’s key voice actors. Batman will be voiced by Roger Craig Smith, known for Ezio in Assassin’s Creed and Chris Redfield in Resident Evil, and his nemesis Joker by Troy Baker, whose most recent role was Booker DeWitt in BioShock Infinite.

Additionally, the game’s box art reveals that pre-orders for the PlayStation 3, Xbox 360, and PC versions include Deathstroke as a playable character, as well as two challenge maps and skins.


Trailer: http://www.youtube.com/watch?&v=zWorwYmCuX4
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Unread postby dinopoke » 19 Jul 2013 05:02

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Unread postby mothmanspirit » 31 Jul 2013 23:25

Multiplayer trailer: http://www.youtube.com/watch?v=EYR9plVWNsY

http://www.eurogamer.net/articles/2013- ... ultiplayer

Christopher Donlan wrote:While the main campaign's being handled by Warner Bros. Games Montreal, whose bat experience to date comes from porting Arkham City to the Wii U, the new multiplayer component's the work of UK-based Splash Damage. That's the team who were last seen on PC and consoles delivering Brink, a complex multiplayer shooter that could degenerate, at times, into a bit of a well-intentioned muddle.

Arkham's multiplayer is already looking complex and well-intentioned, at least. The idea is initially fairly simple: Origins Online will expand on the previous games' Invisible Predator sequences - those bits that saw Batman knocking around in the rafters, stalking prey, and then swooping down to pick them off one by one. It's Batman and Robin against rooms of well-armed player-controlled goons, in essence.

The implementation, though, is a little more complicated than that. Bats vs goons would mean a lot of goons do a fair amount of waiting around and not seeing any action. You'd basically be simulating the bit in a comic book movie when baddies whistle to themselves on patrol before being clubbed from the shadows by a man in rubber.

"Obviously, when you start with Invisible Predator, it's natural to try and keep it as it is," explains Alastair Cornish, the creative director at Splash Damage. "With one hero and one faction, one of the things you quickly notice, though, is that this is okay for Batman, who's got a target-rich environment. The flipside is that, if Batman doesn't want to come down and play with you, or if he's picking on one guy over and over, there's pretty much nothing else to do. We wanted to make sure there's always something to worry about."

Splash Damage's solution is to throw another faction of goons into the mix. So the Joker's gang and Bane's gang are already facing off against each other, and only then do Batman and Robin turn up.

It's 3 vs 3 vs 2, in other words - but the developer still hasn't finished with the twists. If the basic setup suggests an asymmetric spin on the standard deathmatch template, the new design also adds control points.

And control points tie back to the objectives of the gangs, each of which is trying to wipe out any rival villains and bring their total of potential reinforcements (or respawns) to zero. A gang loses a reinforcement ticket every time one of their players gets offed - and vice versa - but teams can deal additional damage to their rivals' stock of reinforcement tickets by capturing and holding a series of locations spread across the map. The first team to get the enemy team's reinforcement count down to nothing and mop up any remaining stragglers wins the day. As this is unfolding, Batman and Robin are flocking around the map on their own, and they're trying to raise the intimidation level to a point where both gangs knock the fighting on the head and go home. Heroes get an intimidation boost for each takedown, but they also get a big intimidation penalty if one of them gets killed and has to respawn - and the team that killed them gets to respawn their guys, even if they've run out of tickets.

Comparisons to Spies vs Mercs are inevitable - and some of the Spies vs Mercs team are now working on the project, apparently.

There's more. While the game's various meters - reinforcements for the baddies, intimidation for the goodies - are fighting it out, there are plenty of little balancing tweaks going on too. Heroes make up for the fact that their enemies are packing guns exactly the same way they would make up for these things in single-player - they have pretty much all of the standard single-player traversal tricks and gadgets, and they have unlimited access to detective vision so they can keep tabs on foes. Reading the landscape is crucial: varying takedowns leads to bigger bonuses, but heroes can only perform these moves on enemies who aren't aware of their presence. If Batman swoops in on a thug and the thug dodges out of the way, it's going to come down to a melee win.

The gangs, meanwhile, are dropped into pretty standard third-person shooter territory, with cover to snap to, a series of shotguns and other weapons to pick between, and various themed gadgets depending on their gang affiliation. (The Joker's goons' treats include clownish spins on proximity mines and dual-weilding, for example.) Gangs also get enhanced vision, an equivalent to detective vision that comes with a serious caveat: it only works for a limited time, and you'll need to turn it off to charge it back up again.

Given the game's complex, often fairly vertical battle maps, this can feel like playing blind, and, judging by a few quick matches at Warner Bros' London HQ, it makes for some of the online game's most exciting moments. When rival gangs could lurk around every corner - and when you have to assume well-trained do-gooders are ready to pounce at any moment too - you need to stick together and work as a team. "You can see the teams that really get it," says Ed Stern, Splash Damage's lead writer. "They're using enhanced vision one at a time and eking it out."
Batmen

One of the biggest challenges Origins faces with its multiplayer is the perception that, well, the series was doing just fine without it. Couldn't the time be better spent on the main campaign?

“There's always going to be a bit of cynicism about attaching multiplayer to an established franchise,” agrees Cornish, “but there are a couple of things that are worth noting here. For one thing, it's not the same team doing single-player and multiplayer. Splash Damage are multiplayer specialists and we've developed multiplayer on a parallel track to the single-player which is being made over at Montreal. One mode didn't detract or distract from the other. They're both the absolute focus on one studio.

”The other point is that no-one had any interest in this being a bolt-on me-too deathmatch mode. It had to be unique, distinctly Arkham, authentic, and it had to feel like an evolution of the series. As soon as we thought about taking the Invisible Predator online, that suddenly felt so organic, and so right. The AI's great, but how unpredictable and how different would it be against human players? If we were going to draw parallels with any games, it would be the original Aliens vs Predator or Spies vs Mercs."

Players rotate, but Splash Damage has done a lot to try and make the players who end up in the role of thugs feel special. These are no random street gangs but their respective crime lord's elites, apparently. "We knew they needed to be really well outfitted to take on Batman and Robin, and to fulfil the idea of the hunter, hunted," says Cornish. "From one moment to the next the heroes can feel like the apex predators, the next minute, they might be trapped rats cornered in the grate network of a level by gangs who are using their enhanced vision and their items to pin them down. Elites have a suite of their own abilities and own weapons to turn the tables. Beyond that, the things we think are really going to hook people in are the customisation options, because Batman and Robin are fixed constants, even though there are different skins for them. The elites are where you can really stamp your own personality on the game. There are over 250 items to unlock, and you can customise so many different aspects of them and put a bit of yourself into the Arkhamverse."

Alfred will point out high-value targets for the heroes to take down.

(On top of that, once every game, the option becomes available to play as either Bane or the Joker themselves. Whoever follows the appropriate marker to the right spot when it appears on the map gets to fill the big mens' shoes and benefit from a little more swagger - swagger that comes at the price of not being able to respawn in-character or regain health.)

It's all thoughtful stuff, but initial impressions - based on only a handful of very quick matches, granted - suggest that this attempt to bring the elites to life is not yet entirely convincing. In a Batman game, it's hard not to feel cheated whenever you're not playing as Batman (okay, or, at a push, Robin), and the third-person shooting currently feels a little rough around the edges when compared to the swooping and the takedowns, with weapons that don't yet deliver an appropriate sense of character or weight to back up the bright starbursts of their muzzle flashes. Multiplayer could just be something of a slow burn, of course: before we're allowed to play, the developers suggest we watch three introductory videos, and then there are another two covering advanced tactics to watch a few games later. Shades of Brink once again.

Finished? Not quite. Origins Online still hasn't laid on the last of its complications, adding a range of levelling systems that are linked at account level, faction level, and even weapon level by the looks of it, while menu listings like Store and tool-tips about something called Arkham Credits suggest that IAPs might be joining the party, too. (I received a very polite "That's not something we're talking about at the moment, I'm afraid," about this from Cornish.)


http://www.eurogamer.net/articles/2013- ... kips-wii-u

Wesley Lin-Poole wrote:The just-announced multiplayer component for Batman: Arkham Origins will not be available on Wii U.

Multiplayer will be available on all other versions, though. The game is confirmed for PC, PlayStation 3, Wii U and Xbox 360.

When contacted by Eurogamer this afternoon, Warner Bros. declined to explain the decision. A spokesperson told us the publisher wouldn't be expanding on the press release it issued this afternoon.
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Unread postby icycalm » 01 Aug 2013 00:46

Multiplayer sounds ridiculous, as in shit. And now they are acknowledging this to the extent that the developer can't even be bothered to deal with it, and farms it out to someone else. They could get some dudes from TIGSource to make the multiplayer on Game Maker and it'd have the same effect.

The art is a huge step up from the previous games -- though still nothing special. Instead of atrocious it's now just decent. I guess whoever calls the shots at Rocksteady has terrible visual taste, so I am glad they are not handling the franchise any more.
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Unread postby panegyrist » 08 Oct 2013 05:52

20-minute play video with commentary: http://www.youtube.com/watch?v=o_2a4sZuKm4
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Unread postby Masahiro9891 » 18 Oct 2013 16:05

http://www.vg247.com/2013/10/18/batman-arkham-origins-wii-u-and-pc-disc-version-delayed-to-november-8-in-europe/

Batman: Arkham Origins Wii U and PC disc version delayed to November 8 in Europe

Batman: Arkham Origins on Wii U and the disc version of the PC option will be released in Europe on November 8, Warner Bros. has confirmed to Eurogamer, along with the news that Blackgate, the handheld version, has also seen a delay on 3DS in the region.

The PS3 and Xbox 360 versions will still release next week on October 25 alongside Batman: Arkham Origins Blackgate on Vita.

Both titles will still be released on all previously announced platforms in North America on October 25 as planned.

A reason for the delay was not provided.
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Unread postby Some guy » 05 Jan 2014 01:03

Mr. Freeze story DLC for Batman: Arkham Origins announced:
http://www.allgamesbeta.com/2014/01/mr- ... rkham.html

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