Silky wrote:I hate what Mario Kart has become.
Since the inception of Double Dash and DS, I never would have believed that something as consistent and enjoyable as the Mario Kart series dissolve into a monotonous shit pile over the years. I mean you have a proper, working formula that you managed to make work with every installment, even if those previous installments before Double Dash weren't really that good. [Compared to what it released to at the time, like for instance MK64 was a pile of ass compaed to DKR, CTR, and MotorToon]. So why do I hate Mario Kart? It's simple;
The rubber banding. The shit roller coaster AI. Imagine--this series of critically acclaimed games-- NOT fixing the bullshit AI, but instead adding more items that make the AI even more bullshit ridiculous. MKWii pissed me off the most with the Item-tiering over skill nonsense, with adding the fucking M. Mushroom and POW Block, not nerfing the Blue Shell, and even going as far as to add a NEW Vehicle that can get around a lot of item bullshit, like the POW block. Add in a lackluster track selection, and MKWii is just a neverendling sludge of boring, note-in-a-hat bullshit that only relies on /luck./
And then Mario Kart 7 makes it's way around. It fixes a lot of the issues MKWii had, and makes a lot of really stupid decisions (WHY THE FUCK IS DRY BONES GONE). Adding things like the underwater and air driving are...nice...but still, they were only really /there/ to mask the-once again-shit level/track design that MK7 seemed to inspire from MKWii for some fucking reason. I mean it's nice returning to classic tracks but not nice when you bring back tracks with shit/boring level design (every single MK Wii Stage except Coconut Mall, DK Pass, Luigi Raceway--why are all Luigi themed maps plagued with shit level design-- and Kalamari Desert.). Oh look, new items! Yay there's another item that can block other items...and..hit opponents...like the bananas...and shells...Well that's not too bad, hey look they got rid of MEga Mushroom. I mean, it's bad but it's not as bad as MKWii was. Hell the item selection was akin to GBA Mario Ka--...
"Lucky Seven." I hate Lucky Seven, and I really hope that this item never returns or gets a revision called "Lucky Eight." Added with the still terribad AI, we have another mediocre Mario Kart title. The only saving grace of MK7 was the much improved online mode that I hope returns in 8, but this is the problem; I'm not excited for 8. If previous installments mean anything, a lot of the issues MK has with itself won't be fixed. It'll have the same shit rubberbanding, the same awful "new tracks" and some silly gimmick that masks the mediocrity of the level design.
But it's cool I guess I can stick with MKDS for another few years or so.
So basically his complaints seem to be the rubber-banding and track design. I've only played Super Mario Kart and the GBA game. Loved the first, and thought the second was okay considering I could hardly see anything on the screen.
