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[PS4] [ONE] [PC] [360] [PS3] Thief (2014)

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Unread postby Some guy » 08 Dec 2013 17:23

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Some guy
 
Joined: 24 Nov 2010 14:21
Location: UK

Unread postby Turnus » 11 Dec 2013 18:07

http://community.eidosmontreal.com/blog ... heme=thief

Display Options
blog_customui_big.jpg


Each of these can be turned on or off individually based on your preferences:

  • Navigation prompts
  • Interaction prompts
  • Waypoint markers
  • Threat icons
  • Threat health meters
  • Mini-map
  • Mini-map rotation
  • Reticle feedback
  • Journal updates
  • Pick-up notifiers
  • Light gem
  • Object highlight
  • Loot glint
  • Lockpick helper
  • Frame search helper
  • Garrett narrated hints
  • Health meter (on, off, or fade over time)
  • Focus meter (on, off, or fade over time)
  • Ammo counter (on, off, or fade over time)

Here's what that might look like in game, from the busiest version of the UI to the barest minimum...

UI_Alarm.gif
UI_Alarm.gif (195.06 KiB) Viewed 8957 times

UI_Loot.gif
UI_Loot.gif (183.48 KiB) Viewed 8957 times


Custom Difficulty Settings

You can create your own custom difficulty level by toggling on any (or all!) of the following mods:

Base difficulty: easy, normal or hard

Classic Thief Mods

  • Chapter Save Only: manual saves and checkpoint auto-saves are disabled.
  • No Focus: the use of Focus is completely disabled and no Focus Points are earned.
  • Stealth Takedowns Only: you cannot perform combat Takedowns and Takedowns from above.
  • No Reticle: no aiming reticle is displayed when drawing the bow.

Legendary Thief Mods

  • Specialty Arrows Only: only Blunt, Water, Fire and Rope Arrows are available.
  • No Resources: food (health) and poppy flowers (Focus) are not consumable.
  • It Hurts Not: if you take any damage, the mission is failed.
  • Expensive Tools: the cost of arrows, tools, food and poppies is greatly increased.
  • Slowed Movement: running and walking speeds are reduced.

Ultimate Thief Mods

  • Iron Man: if you die or fail a mission, you lose your game and must restart from the beginning.
  • No Upgrades: non-critical upgrades are disabled.
  • No Kills or Knockouts: if a human or animal is killed or stunned, the mission is failed.
  • No Alerts: if a human or animal detects you, the mission is failed.

blog_customdiff_big.jpg


That's an impressive list of options. Eidos Montreal have been saying in interviews that they wouldn't be neglecting their hardcore audience, but it's never been clear what that's meant up until now.

And what a relief it is to see that all those garish UI options can be disabled. Playing with the default UI would be like watching a dark film seated next to someone constantly on his phone.

As for the Iron Man option, I can't wait to try it out.
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Joined: 10 Mar 2011 16:22
Location: Texas, USA

Unread postby Some guy » 18 Jan 2014 23:47

System requirements announced.

http://www.vg247.com/2014/01/18/thief-s ... -montreal/

Stephany Nunneley wrote:Minimum System Requirements:

OS: Windows Vista with platform update
CPU: High-performance dual core CPU or quad core CPU
RAM: 4 GB
Graphics Card: AMD Radeon 4800 series / Nvidia GTS 250
DirectX: DirectX 10
HDD/SSD: 20 GB

Recommended Specs:

OS: Windows 7 or 8
CPU: AMD FX 8000 series or better / Intel i7 Quad Core CPU
RAM: 4+ GB
Graphics Card: AMD Radeon HD / R9 series or better / Nvidia GTX 660 series or better
DirectX: DirectX 11
HDD/SSD: 20 GB
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Some guy
 
Joined: 24 Nov 2010 14:21
Location: UK

Unread postby SriK » 26 Jan 2014 06:57

http://www.vg247.com/2014/01/24/thief-n ... y-streets/

Thief_14.jpg

Thief_13.jpg

Thief_12.jpg

Thief_11.jpg

Thief_10.jpg

Thief_9.jpg

Thief_8.jpg

Thief_7.jpg

Thief_6.jpg

Thief_5.jpg

Thief_4.jpg

Thief_3.jpg

Thief_2.jpg

Thief_1.jpg


Characters look kind of iffy to me (especially the old lady), but I really like the environments and lighting in these shots.
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Joined: 05 Nov 2011 15:12

Unread postby shubn » 12 Feb 2014 21:44

Thief Taker General's Hunt Trailer: http://www.youtube.com/watch?v=iRth2flQQr8
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Joined: 10 Jan 2012 03:17
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