Sal Romano wrote:Koei Tecmo and Omega Force have released first details and high-resolution screenshots of its Attack on Titan game for PlayStation 4, PlayStation 3, and PS Vita, due out this winter in Japan and 2016 in North America and Europe.
The game’s main mode will cover the story of the entire 2013 anime, and a number of scenarios that place the spotlight on popular characters are also being developed. The same voice actors from the anime will also return to represent their characters.
Get the game feature outline below.
(1) Tactical Hunting Action
In a cruel battlefield where the state of battle is constantly changing, the result of the player’s strategy has a direct connection to moving forward. In a game that offers high tactical freedom, the thrill of hunting action and fighting giant bosses are fused together to provide a new sense of battle never seen before in a video game. Depending on the tactical situation, you can proceed slowly and carefully or challenge the titan without warning. The player’s actions affect the direction of battle in a big way. This is hunting action in a new form.
(2) 3D Maneuverability and Body Part Destruction
Players can make full use of the 3D Maneuver Gear to zip freely around the sky and battle titans. By using type of action, you can rush quickly to companions in a pinch, and at times, it will attract the attention of enemies and they’ll run through the battlefield. In order to defeat a titan, it is necessary to attack its “nape.” To do this, you’ll need to attack from high altitudes and defeat titans by first destroying body parts like arms and legs, and then driving your blade into the titan’s nape. With this introduction of body part destruction, a higher level of strategic action is added to the game.
(3) Battlefield Drama Unfolds Across Vast Stages
Just like the original work, each character has a purpose and fights titans on a vast battlefield, and the state of battle rapidly changes according to this. Additionally, there will be changes within the city, such as walls and roofs collapsing as a result of battle, and it may affect the range of action players can take. The state of battle is constantly changing and the feeling of tension is high. A large number of scenarios that place the spotlight on popular characters are being prepared to develop the game’s dramatic story. It should appeal strongly to fans of the original work.
(4) Relive the Epic Story With High-End Graphics
In this game, players will relive the deep story of the Attack on Titan anime. Characters such as Eren, Mikasa, and so on that were key to the original story will appear, of course, and their voice actors are the same as they were in the anime. Additionally, the “Physics Toon Shader,” the game’s newly developed graphical representation, offers original graphics with the theme of “fusing the anime world and game world.” As a result, you can play the game feeling like you’re freely controlling a character in the anime.
http://gematsu.com/2015/08/koei-tecmo-a ... t-ps4-lead
Sal Romano wrote:Dengeki Online has an interview with Koei Tecmo managing director Hisashi Koinuma on the company’s newly announced Attack on Titan game developed by Omega Force.
Games Talk did the dirty work of picking through the interview for the juicy bits, which we’ve translated below:
The project began from around the end of 2013 into January and February 2014.
It’s an action game that factors in the elements of being “united with your companions” and the “sacrifice of your companions.” It’s different from what many refer to as a “hunting game.”
The game also incorporates ideas offered by the original author Hajime Isayama.
The game will follow the original story written by Hajime Isayama.
As an action game, Koei Tecmo wants to establish an image where players can move around the world of Attack on Titan as they like. It won’t be a ‘defeat the enemy, progress the story’-type game. At its core, it’s an action game and within that, players will be able to understand the story.
The game will start from the beginning of the original story.
From its initial planning, Koinuma was moving forward with the title on his own. After becoming managing director of Koei Tecmo in April, Koinuma’s connection to the project became difficult, but he did not move away from development and supervised the game’s direction and management.
The game is being developed with PlayStation 4 as the lead platform. Previously, Koei Tecmo would base its games on PlayStation 3, brush it up for PlayStation 4, and release a PlayStation 3-level handheld version for PS Vita. This time, PlayStation 4 is being given priority.
The game’s action parts have been built and scrapped over three times—repeated trial and error. The story, side elements, and systems are doing well, though. Somehow, Koei Tecmo wants to release it in Japan “this winter.”
The 3D Manuever Gear is the most important element, making sure you move and fight comfortably with it and without compromise.
Whether or not the player takes on the role of Eren Yaeger is still a secret.
They plan to make the action draw you in with quick and elegant take downs.

