default header

News

[PC] [PS4] GRIP

Moderator: JC Denton

[PC] [PS4] GRIP

Unread postby Amor fati » 14 Aug 2015 10:58

Griplogo.jpg
Griplogo.jpg (76.2 KiB) Viewed 8245 times

Official site: http://www.gripvideogame.com

https://www.kickstarter.com/projects/16 ... mbat-racer
Inspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast. Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.

Just as in Rollcage, the cars in GRIP are extraordinary. With larger wheels that extend not just below the frame but also above it, with GRIP's cars there is no right way up and they can flip sides whenever they need to and just keep on thrusting forwards. But that’s not all. These cars also develop a tremendous amount of down-force, so much down-force in fact that driving on walls and even ceilings becomes possible. And in GRIP, this isn’t just possible, at times it’s essential. It’s all about survival, and getting to the end of the race, whatever it takes.

grip1.jpeg
grip1.jpeg (75.45 KiB) Viewed 8245 times
grip2.jpeg
grip2.jpeg (110.65 KiB) Viewed 8245 times
grip5.jpeg
grip5.jpeg (81.87 KiB) Viewed 8245 times
grip8.jpeg
grip8.jpeg (79.02 KiB) Viewed 8245 times
grip7.jpeg
grip7.jpeg (78.07 KiB) Viewed 8245 times


Trailer: https://www.youtube.com/watch?v=fa9BbLRceCA
Features: https://www.youtube.com/watch?v=aIRWKoWSZAg
User avatar
Amor fati
 
Joined: 25 Mar 2010 01:36

Unread postby Amor fati » 03 Feb 2016 21:18

http://store.steampowered.com/app/396900/
Why Early Access?
“Early access is a great way for us to connect with gamers, and allow you to help turn GRIP into the type of game you really want to play.

Our team can focus purely on development, getting you the best possible version of the game, and as soon as we make changes.

With every new version, we'll be taking valuable feedback from the community, of which we will take to heart moving forward.

In our forum there will continue to be polls for users to vote on, regarding all aspects of the game. These polls will give great general feedback from the players, in addition to the in-depth discussion on the rest of our forums (http://www.cagedelement.com/forum)

With your help, we look forward to creating the best possible version of GRIP there can be!”


Approximately how long will this game be in Early Access?
“Our goal is to have the "final" version of GRIP by the end of 2016, though with the right support GRIP will never be final, as we hope to be adding new cars, tracks and possibly pick-ups well into 2017.

The first version out of early access would be a complete version, or in other words, our vision of the full game as it's outlined in the game design document.”


How is the full version planned to differ from the Early Access version?
“Early access will not have many features at first. Our main goal early on, is perfecting GRIP's core gameplay. We want to make sure the game plays very, very well before we start adding the bulk of the content.

Once the vehicle physics, pick-ups, multiplayer functionality and AI are where we need them to be, we'll start to release new content that can change over time depending on feedback from the community.

The full version of GRIP will have 8 cars (4 classes), 12 tracks (4 planets), 10 pick-ups, career mode, arcade mode, arena mode (with arenas), precision mode (with a few tracks), elimination mode, multiplayer (online or local LAN and split-screen), mod tools for custom cars, and (depending on funding moving forward) a track editor so players can build their own courses.

The full game will be rich with features and content, as well as have great tools for users to make their own additions to the game.”


What is the current state of the Early Access version?
“Features included in the current version of GRIP are as follows:

•1 vehicle (12 skins)
•3 Game modes (Race, Arena & Playground)
•7 Levels (some WIP)
•4 Weapons (Homing missile, machine gun, mine, leader rocket)
•2 Power-ups (Shield, Turbo)
•7 Ingame music tracks
•Play single player (against AI) or Split-screen with a friend


Will the game be priced differently during and after Early Access?
“We plan to gradually raise the price as we include new content and features. However, at whatever price you buy the game in Early Access you will NOT have to pay any more money to receive the final release version

That said, the first version released outside of early access will not cost too much more than the game does now.”


How are you planning on involving the Community in your development process?
“We'd like the community to give feedback on all aspects of the game, whether it be vehicle physics, weapons, power-ups, cars, track designs or overall visuals.

You can give feedback either here in the Steam community, or in our official forum:

http://www.cagedelement.com/forum

We look forward to hearing from you!”

Early Access launch trailer: https://www.youtube.com/watch?v=yfPRVRIQ1uM
User avatar
Amor fati
 
Joined: 25 Mar 2010 01:36


Return to News