Moderator: JC Denton
by Jedah » 29 Jan 2008 20:44
by icycalm » 30 Jan 2008 19:39
by icycalm » 04 Feb 2008 12:05
Q: After Daioujou, didn't you say the Pachi series was over?
IKD: For me, it was supposed to be the end. But, from a business perspective, I sorta had to read between the lines of "it would be good to end it" and gradually see what I (should) do. [laughs]
Q: Why did the company give such airs to you? Was it that the fans were demanding a sequel?
IKD: Yeah, maybe, but it wasn't just the fans. The demand from the operators was also great. When it's like that, we can do nothing but strengthen our resolve.
Q: Please explain the concept and characteristics of "Dodonpachi Daifukkatsu".
IKD: The concept of this work is certainly more than "the clash of power vs. power", rather it is "If I am able to do it, I will answer". Well, in a word, "Uaguguooae!"
Q: Um, so is it like a fist fight? With Mechas!?
IKD: It's not a fist fight like in Dogyuun. It's just, in terms of nuance, to call it "Dodonpachi Oogenka" (NOTE: "Oogenka" means 'huge fight') or "Dodonpachi Uaguguo!" is a probably a bit more suitable.
Q: Ah. Anyway, what kind of game system will it have? Will it be the same as previous installments?
IKD: I can say it will feel the same as always, and I can say it will feel the same as always. For details, it's just a matter of looking forward (and waiting) until the AOU show.
Q: Why was this game established as a "sequel to Daioujou"? In terms of "Daioujou", being a "Daioujou" that does not produce a peaceful death (NOTE: "Daioujou" means 'peaceful death'), is it that there is some unfinished business left?
IKD: In the world of "Dodonpachi", because not much has been done outside of mechas, in making the overall view of this game come together, there was a request from the designer's side to entwine the Element Dolls in the story. So in establishing that, it was placed in a position of being "the sequel to Daioujou".
Though as a game, while continuing the tradition of the Dodonpachi series more than "Daioujou", it includes new elements, and because of this it probably doesn't feel much like "Daioujou".
Q: The element dolls from the last game will appear then?
IKD: I answered this just before, but yes, the Element dolls will properly appear in this game. Only, they will be a bit different. In a sense, the way
Cave tends to change things.
Q: Indeed, so other characters will be newly introduced, right?
IKD: Other characters? Hmm. Let me think... please find out about that at the AOU show.
Q: This game is "Dodonpachi Daifukkatsu", but isn't the Dodonpachi series righteous in its nature?
IKD: Yes! Yes, that's it. Essentially Donpachi is the pioneer. Personally, I started from Donpachi, so I want to support the "Donpachi" series, but the way of referring to it as the "Dodonpachi series" has become widespread... and really, a title like "Donpachi Academy Crossbow Club ~ Someday a Danmaku Celeb" seems a bit impossible, doesn't it.
Q: So, a Danmaku Celeb? Something like Kuroganeeze?
Q: To conclude, could you say something to all the fans and players?
IKD: This time, there is a "Dodonpachi" feel, but also new elements. It incorporates the new and old, so with those "various meanings", please look forward to it.
EOJ wrote:According to am-net this will have a Spring 2008 release, so likely sometime in April or May.
by Molloy » 09 Feb 2008 17:08
by icycalm » 14 Feb 2008 12:46
by KarlCarlson3 » 15 Feb 2008 11:27
by icycalm » 15 Feb 2008 22:14
by RyanDG » 15 Feb 2008 22:33
by icycalm » 15 Feb 2008 22:45
by RyanDG » 15 Feb 2008 22:52
icycalm wrote:Man, these guys are so fucking lame. What's the point of shooting half a dozen 5-second clips -- and shit quality clips -- and filling a page with a billion youtube windows? Just sit your ass in place for 10 minutes with a decent camera and get it over with!
by icycalm » 16 Feb 2008 09:13
Gaijin Punch wrote:Ugh. New Cave: No filming. Got busted twice. Total DDP video running time: 0:00:01. So lame.
Gaijin Punch wrote:On the bright side, the game is amazing. I'm torn between this and sending my son to college. Not been this excited since Galuda 2.
It has it all. Chaining, hypers, bullet cancelling, phalolasers, slowdown, and transformer school girl bosses.
zakk wrote:Your son can get scholarships or if he fails at being intelligent, student loans.
So clearly you should just buy the game.
by icycalm » 16 Feb 2008 13:35
Gaijin Punch wrote:The type of ship, is where the game strays from it's predecessors. Bomb Type, as it's called, is the orthodox type which launches bombs with the B-button. The shot type lets the player toggle between standard shot and a stronger shot. The downside is, this type cannot use bombs at all.
Gaijin Punch wrote:The hyper gauge fills up, and stays at 100% until the player goes into hyper mode. Like before, hyper mode will raise the rank, but far, far more than before. It's like kakusei mode on steroids. Bullets everywhere, and no, you can't dodge most of the patterns. So how do you get through them? In hyper mode, the shot will actually cancel bullets. Each cancelled bullet adds a hit to the hit counter, but does not effect the combo gauge. What does this mean? If you're using the shot to jack your hit counter up (getting several hundred is a breeze), it's all for not if you're not killing some enemies in there as well, as you can very easily break the chain. So what fun is that if you can just cancel all the bullets in hyper mode? Well, there's these phallic looking lasers that the enemies shoot, which are unaffected by the shot. Your laser, however, will deflect the enemy lasers (depending on their size). This is true in both normal mode and hyper mode, by the way. So generally, the risk in hyper mode is that you have to shoot the laser to deflect the lasers, shot to cancel the bullets, and either of the aforementioned to continue killing enemies to keep the combo gauge from running out. When all of this shit comes at you at once, it's much easier said than done. I couldn't figure out the details on how, but the chain doesn't always go to zero when the combo gauge goes down. Sometimes though, it does. It either has to do with the hyper gauge being full, or the last enemy you killed. The last note about chaining is that the chain can be carried into boss fights though, and will greatly affect the end of stage bonus as long as you can hold it all the way through the boss fight.
by icycalm » 16 Feb 2008 16:05
Gaijin Punch wrote:One thing I should've fit in there but somehow forgot... I don't recall picking up a power up item -- at all.
by Molloy » 16 Feb 2008 17:34
by RyanDG » 16 Feb 2008 18:00
by icycalm » 16 Feb 2008 20:22
by Dale » 16 Feb 2008 20:34
by icycalm » 17 Feb 2008 11:44
by icycalm » 19 Apr 2008 23:07
by zinger » 25 May 2008 23:09
by zinger » 16 Jun 2008 20:48
