It defines it in the dictionary that way, I don't know any better source to try to understand a concept.
Check up the word Etymology in order to understand why dictionary definitions can't always be relied on.
http://www.etymonline.com/Most of todays words don't have the same meaning that they originally had a decade or two ago.
The finest examples are Terrorism & democracy as was pointed out in the article.
In some case terrorists merely refers to "freedom fighters".
We label them as terrorists in order to dehumanize the opponent.
Democracy is basically a word that people use when they want to invade a country.
"Let's liberate them & enlighten them with democracy."
Ah man. I started posting at Insomnia in order to get away from the "Can games be art" bs.
Before I go on, I too must commend the article for the George Orwell quotes.
I quote him all the damn time in my website. Orwell's work contained many themes that correlate with the themes of the games that my website covers.
I get into one of these "are game's art" arguments at least once every three months. Considering that Killer 7 happens to be the main subject matter for my website.
I lost one of my top posters last month, because we couldn't come to terms with the whole "are games art" argument.
He labeled moi as a conformist, because I felt that games should strive to be games first rather than "art".
Shit, I'll just quote one of his most ignorant ass posts that he wrote.
BTW what makes the game AAA
MUSIC, GFX, SOUND, cutscenes, VA full of budget, no stones left unturned(wich you can see form trailers).
The above quote is a fine example of why the "games are art" movement has been dulling the quality of recent games.
Game developers pour way too much dough on irrelevant nonsense such as VA.
Icy basically said all that needs to be said when he wrote
The next question of course would have to be, "So which kinds of games are art then?", and the answer to that question should by now be obviously, "The good ones." So Deus Ex is art, Elite is art, and Ketsui is art. Wing Commander and Pikmin and Master of Magic are art, et cetera, et cetera.
I'd like to elaborate more on that. As I have seen many uses for the word "art".
Some of the most common uses I've seen are
games with
A. highly involved narratives. (Metal Gear Solid)
B. games that make them feel emotional. (Metal Gear Solid)
C. Game that contain beautiful compositions & set pieces. (ICO/ Shadow of Colossus)
D. Games that pretend to be movies. (MGS)
I will say that there have been several games that I would consider as artistic, but they fall into either two sides of the spectrum.
1.They either fall into the Suda 51 category.
These titles are games in name only.
Typically the "game" portion of his titles are used merely as vehicles in order to parlay or transmit the thoughts & ideas that he is trying to get across.
In other words these type of games could've easily been made into a graphic novel or animated feature, because they contain a sparse amount of "game".
These games are typically easy, and require almost no challenge or effort at all.
Which is probably the main reason why hobbyists eat these titles up.
The actual game is just a mere after thought.
2. Or they fall into the Ogre Battle/ Shin Megami Tensei Nocturne category
These are games that embody many expressions of thought. They mostly parlay to the gamer abstract ideas, philosophies, & themes as a reward.
In other words these titles can live without the artistic nonsense & still function as games, because the core game play mechanics are sound.
However these type of "artistic" titles aren't as attractive to most modern day gamers, because of their high difficulty curves.
The only artistic game that I can think of that defies categorization is the original Deus Ex.
DX is not a Suda style game, nor is it too hard for novice gamers to play through.
EDIT: Deus Ex is more philosophical than it is artistic. When I think about it. I am mistakingly labeling philosophical games as "art"
Killer7 was borderline insulting, both being retardedly easy and the ending.
You probably didn't understand what the game was going for.
Killer 7 isn't really a story. Killer 7 is more of an expression of conflicting/contrasting/abstract , ideas, thought patterns & emotions that all join together as one to create a particular vibe.
In other words Killer 7 transmitted ideas. Covering many problems in our modern society, and left it up to people to merely discuss it and provoke thought about said issues.
Killer 7's ending was basically signaling to the player that the geopolitical conflict could've been easily avoided had
1. The US remained faithful to the U.S./Japan peace treaty.
2. Article 9 been revoked.