Moderator: JC Denton
by another god » 17 Jul 2008 00:45
by JoshF » 17 Jul 2008 02:17
by Bradford » 17 Jul 2008 15:13
Let's assume that certain games elevate themselves above meaningless distraction. These are games that fit outside that simple minded outlook that games are entertainment, and the more entertainment you can take from the game, the more worthwhile it is. In fact, these games may not even entertain at all. They may make you sad; they may make you curious; but mostly they make you think.
by another god » 17 Jul 2008 16:18
by Kuzdu » 17 Jul 2008 18:39
by Bradford » 17 Jul 2008 19:12
I'm not surprised at all that this came up here.
And like beauty in art, entertainment in games isn't going to be interesting forever. Games today are starting to look a lot like each other. 10 years ago would you imagine Resident Evil would look and play a lot like a 3rd person shooter that plays a lot like a 1st person shooter?
by kitroebuck » 17 Jul 2008 19:17
by JoshF » 17 Jul 2008 19:33
Bam.None of these games have needed to "transcend" entertainment in order to hold people's interest for hundreds or thousands of years, why should videogames need to?
by another god » 17 Jul 2008 22:37
Bradford wrote:Baseball - 200 years
Golf - 550 years
Chess - 650 years
Mancala - 1300 years
Boxing - at least 2700 years
Go - 2300 to 4300 years
Wrestling - in some form at least 4300 years
by icycalm » 18 Jul 2008 00:01
by icycalm » 18 Jul 2008 00:34
another god wrote:While some of this list is questionable (Mancala? really?), others are totally valuable competitive games.
another god wrote:I totally agree that competition can be valuable.
another god wrote:But what exactly about competition makes it valuable?
another god wrote:And where's the video game that's competitive and worth while?
another god wrote:If one came out already, I'd like to know what it is. If one hasn't, I'd like to know what's not right with the ones we have now.
another god wrote:Also, please note that anyone who seriously plays any of those above sports, or any sports in general, doesn't always "enjoy" the game.
another god wrote:A lot of energy goes into these sports/games that is purely for something other than entertainment - whether its excellence or curiosity or something else altogether. And this is really at the heart of what I'm looking for.
another god wrote:What makes a competitive game more worthwhile than another, and for what purpose.
by icycalm » 18 Jul 2008 02:49
icycalm wrote:another god wrote:A lot of energy goes into these sports/games that is purely for something other than entertainment - whether its excellence or curiosity or something else altogether. And this is really at the heart of what I'm looking for.
There IS nothing other than entertainment. Entertainment is the Alpha and the Omega of our humanity. You seem to regard entertainment as something second-rate. That's a huge mistake.
by walrusdawg » 18 Jul 2008 08:08
by another god » 18 Jul 2008 15:07
by Bradford » 18 Jul 2008 16:45
but it confuses me about what aspects in particular of competitive games make them interesting in terms of survivability.
by icycalm » 11 Jan 2010 00:09
by icycalm » 11 Jan 2010 16:16
Jean Baudrillard wrote:There is no more hope for meaning. And without a doubt this is a good thing: meaning is mortal. But that on which it has imposed its ephemeral reign, what it hoped to liquidate in order to impose the reign of the Enlightenment, that is, appearances, they, are immortal, invulnerable to the nihilism of meaning or of non-meaning itself.
This is where seduction begins.
Alex Kierkegaard wrote:There is no more hope for transcendental meaning. And without a doubt this is a good thing: transcendental meaning is mortal. But that on which it has imposed its ephemeral reign, what it hoped to liquidate in order to impose the reign of the Enlightenment, that is, appearances, they, are immortal, invulnerable to the nihilism of transcendental meaning or of non-meaning itself.
This is where will to power begins.
Jean Baudrillard wrote:There is no point deploring this -- nor exalting it for that matter. These are quite simply the rules of the game.
by icycalm » 25 Jun 2011 08:05