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Unread postby Mr.Stevenson » 06 Nov 2008 22:29



It already is . These kind of stories always garner many hits or viewers, and it got kotaku 30,790 of them so far. Success?!
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Unread postby icycalm » 07 Nov 2008 00:13

Our hearts go out to Crisp's parents.


How I loathe these automatically-generated, astonishingly hypocritical statements. If their hearts really did "go out" to anyone and everyone who just so happened to be suffering at any given moment in the whole universe, they wouldn't have any "heart" left over for those they REALLY should care about: the people close to them. That's why there's clearly no true emotion in that statement: it's just an empty phrase.
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Unread postby mees » 07 Nov 2008 09:13

No kidding!
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Unread postby RemyC » 07 Nov 2008 17:29

I live about 40minutes away from Barrie...you don't just turn up dead riding your bike in that area. Theres A LOT more to the story than they're giving the public.
Well you can run to catch up with the sun, but it's sinking. Racing around to come up behind you again.
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Unread postby icycalm » 09 Nov 2008 22:06

I can’t tell anymore if nothing interesting has been happening lately or if I’m losing track because I’ve been really busy lately.


http://zepy.momotato.com/2008/10/28/an-update/

This is what happens when you try to maintain some degree of regularity in updating a news blog. You progressively lose the ability to tell what's important from what's not. This is because important things do NOT happen with any degree of regularity. And this is one reason why periodicals of all kinds are so full of shit.

Still, that guy's blog is one of the better ones. I don't much care for the subject matter, nor do I know much about it, but it is plain that he enjoys himself and that he's no bullshitter.
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Unread postby icycalm » 25 Nov 2008 00:32

More proof, if any more was needed, that Tim Rogers has the attention span of a gnat:

Tim Rogers wrote:Hell, the New Yorker caved in and wrote its first-ever in-depth feature on game design because of Gears of War 2.


http://www.actionbutton.net/?p=483

And of course the New Yorker article he linked has nothing to do with game design, let alone with any sort of "in-depth" look into the subject...
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Unread postby JoshF » 25 Nov 2008 01:21

Abadox homage.
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Unread postby BlackerOmegalon » 25 Nov 2008 07:38

It is Videogames: The Videogame.


I remember phrases like these being thrown around in No More Heroes reviews. "A game in love with being a video game", "A game that realizes it's a video game". Is this becoming a staple of NGJ, like "[game x] is [game y] on [something]"?
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Unread postby RolandDeschain » 25 Nov 2008 09:20

If only George Orwell could posthumously add an extra section to "Politics and the English Language" about video games reviews, heh.
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Unread postby icycalm » 28 Nov 2008 16:32

Brandon Sheffield wrote:I want to believe that game developers care about more interesting things. We should be showing more of this in our games. We need to present a diversity of viewpoints, themes, and gameplay styles to the people who are absorbing and internalizing our content (when we do it right).

Last year proved that games with vision can actually be popular. So now, the only limiting factor is our own creativity.


http://www.gamasutra.com/php-bin/news_i ... tory=20993

More touchy-feely writing without any concrete suggestions by someone who has never made a game in his life but still uses phrases like "We should be showing more of this in our games", in a tone that is offensively condescending to REAL game designers, who I would really be surprised if they ever actually read Gamasutra or any of the other New Games Designing publications out there.

Waffle waffle waffle so as to be able to update our crappy website with 100 pointless articles and interviews every fucking week.

Brandon Sheffield wrote:Games need to grow up.


Brandon Sheffield needs to grow up. And all the simpletons who write for Gamastura.
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Unread postby Macaw » 04 Dec 2008 07:27

http://hg101.classicgaming.gamespy.com/ ... attler.htm

The game's difficulty level is a bit strange due to the way continues are handled - like R-Type, the game uses a checkpoint system when only one player is active, but if two players are playing, either can continue at any time as long as the other is alive. This makes the game much, much easier for two players to complete - especially considering that many of the early bosses seem to be designed assuming only one player is in the game. This makes a bit of a dichotomy between playing with one and two players; it becomes a game which is frustratingly hard for a single player, but fairly easy for two players. Given the rate at which two players can burn through the lifebars of even the toughest enemies, I doubt that it would take more than a fistful of quarters for a pair of moderately skilled players to blaze their way through the game.


... you cant be serious.

On the whole, apart from a handful of very nice 'cutscene' graphics, the sound and graphics are unremarkable - quite frankly, they don't stack up particularly well against some of the year's Super Nintendo games, let alone competing arcade titles like Batsugun or In The Hunt.


Anyone with eyes who looks at the screenshots can see the game looks better than most other 2d arcade games, so calling the graphics 'unremarkable' is pretty retarded. If this guy goes around comparing every 2d games graphics to In The Hunt then I don't see how he could write anything positive about 99% of 2d games.
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Unread postby JoshF » 04 Dec 2008 09:29

Hardcore Gaming.

Just be glad they couldn't find any animu mugshots to crowd the page with.
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Unread postby Recap » 04 Dec 2008 14:07

Or if they didn't want players to credit feed, since basic design choices all point to COIN OP.
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Unread postby Recap » 04 Dec 2008 14:58

random dumbass wrote:He's not saying that modern shmups aren't hard, he's saying that you're a baby for giving up. And for some reason he thinks that if you don't like the game, then you've given up and therefore are a baby. Basically, if you give up at difficult things that only he and like 200 other people in the world like and you become a loser and you shouldn't talk about it because losers are wrong. Only people who like it know what they're talking about. While you are a loser you shouldn't complain about it and accept your fate as a loser. And you only like GTAIV if you are a loser. No one cool likes that game because weak people are not gamers. Not one single person who likes shmups like GTAIV. In fact, they had no idea it came out. They had special filters put on their browsers to block out all of the letters G, T, A, I, and V and F,H,B,J,U, and W just in case.

Look, dude, we all know your stance on shmups and all you do is come to these forums to rant about how we don't see shmups the same way you do. It seems like you only read our articles here to get mad and start an argument about how we don't get things. You fail to see that we also think you are the one who doesn't get it. So why bother to read our articles in the first place if you know that we feel this way?

Perhaps you like the fight or the sound of your own voice. Perhaps you think you are running a crusade to help the powerless little noobs that would otherwise become shmup gods, but we soiled your favorite game's image so they won't even try. Whatever, get over yourself and stop treating games like they are perfect just because they were released that way. Hell, all games have imperfections and I'm not talking about sloppy ports here. I mean every game that was released as it was intended is inherently imperfect simply because of taste, preference, point of view, experience with the game, age of the game, the fact the humans created it, etc.

Please, you can say your opinions all you want and start a discussion about how you feel, but do not pass your opinions off as facts. You seem to have trouble differentiating which things you say are facts and opinions. Perhaps you live in an isolated shmup chamber (aka forum) and fail to notice that a consented opinion there has grown as a fact in your mind.


That thread was gold, indeed.
Or if they didn't want players to credit feed, since basic design choices all point to COIN OP.
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Unread postby raphael » 04 Dec 2008 15:16

Recap > That was like fighting windmills.

Obviously, to enjoy a new genre one may need a proper introduction. These 'hardcore forumers', just don't know the oldest videogame genre. Sad.

Reading your 'dialogue' with them, definitely showed me why continues really need to be removed after all, thing I didn't realize so much before because I never really felt like using them myself. Funny, some are pointing to it by saying it ruins the game, but they fail to realize how the games work when played normally.

What was that again ? ... In modern shooting games 'There is no LEVEL DESIGN'.

Which brings us to this thread's title:

lol
Last edited by raphael on 14 Jan 2009 15:13, edited 1 time in total.
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Unread postby icycalm » 05 Dec 2008 04:08

HG101 basically does to old games what IGN does to new ones. This is one way of looking at the site. Another way is as a private version of Wikipedia, dedicated to old games. Either way, what a waste of time and effort.


More fun:

I hope he plays similarly -- slow, methodical, simple yet convoluted.


http://forums.insertcredit.com/viewtopi ... 949#286949

convoluted |ˈkänvəˌloōtid|
adjective
(esp. of an argument, story, or sentence) extremely complex and difficult to follow

I was under the impression that Eric-Jon had been growing up. Not quite there yet, I guess.
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Unread postby mees » 13 Dec 2008 02:45

I was surprised to find out that save-deletion was featured in Tekki when I read the review that was just posted. I was never particularly interested in the game, but I thought I would have at least heard about such an outlandish feature. So, I looked up the Gamespot review to see what they said about it and:

Should that pilot die because you failed to eject from an exploding mech before it went critical, or should you lose so many mechs that you don't have enough credits to purchase another one, the game ends--and erases your pilot's save data. Game over, big time.

The game is a mech sim that recalls the feel of the location-based BattleTech mech combat simulators.

Actually, considering you could merely back up your pilot to a memory card to circumvent the finality of death, this seems more like an inconvenience than something that adds to the game's realistic atmosphere.


LOL. Solid reasoning there. "In this game, cheating is an inconvenience. Minus points."

Not even mentioned till the second page, and that's all it gets. No wonder I never heard about it until now.
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Unread postby JoshF » 13 Dec 2008 04:24

Just checking out the competition.
The combo system worked similarly to the one featured in Killer Instinct, which popularized the concept of combo's, or moves that when used consecutively, would create devastating attacks. Extra points were awarded for combos, and the victim of the attack would be unable to respond until the combo was complete. Often, the combos would be so quick, the opponent wouldn't be able to respond at all. This kept the fights short and intense.
http://sega-16.com/review_page.php?id=575&title=Mortal%20Kombat%20III
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Unread postby Jedah » 15 Dec 2008 16:20

Priceless Gamespot Comedy

Stupid reporter wannabe: "Give me you best Horyuken..."
Stupid SF player: Hoooryuuukeeen

ULTRA LOL...
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Unread postby Bradford » 16 Dec 2008 04:27

So I have a subscription to Game Informer (it's free when you buy a Gamestop bonus card thing; I didn't subscribe to it on purpose) and while it's not the worst thing you could read about videogames, it's not exactly good, either.

Anyway, in a "First Details" article about Guitar Hero: Metallica that contained 1% information about the game, 24% information about the scenery (e.g., "Expect a lot of pyro."), and 75% information about the history of Metallica, I ran across this little gem in a sidebar:

DVD Style Content
Neversoft promises a "Pandora's box" of extras for the game, including photos, set lists, fan club videos, and rare live and behind-the-scenes footage.


So I'm to take it that these will be photos, set lists, and fan club videos depicting horrors, ills, sickness, plagues, and toil? Or maybe it is Metallica that represents all the evils of the world, and it is their glorious "DVD Style Content" that contains a lingering shred of hope?

Honestly, some people just open their mouths and feces spurts forth. I would have named the author and said shame on him, but I can't find who wrote this thing anywhere. What did I just read that Schopenhauer said about anonymous authorship?
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Unread postby BlackerOmegalon » 19 Dec 2008 00:24

http://shawnelliott.blogspot.com/2008/1 ... cores.html

Video game journalists discuss review scores. Later they are going to discuss fantastic topics, such as: Review Policy, Practice and Ethics (seriously?); Reader Backlash; Reviews in the Age of Social media; Reviews in the Mainstream Media; Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and Evolving the Review.

It should prove to be even worse than their game reviews!
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Unread postby icycalm » 19 Dec 2008 00:52

And again, honestly, I don't see that we have discussed much about our issues that hasn't already been talked about at length and in a circular fashion by both ourselves and our audience, and it remains to be seen whether some of our shared, unanswered questions can arrive at a definitive answer


http://sexyvideogameland.blogspot.com/2 ... art-i.html

A bunch of journalists. To arrive at a "definite answer". Chances of this happening:

LOL%
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Unread postby icycalm » 19 Dec 2008 00:59

Note also how hideously written and nonsensical the quoted passage is (the questions are supposed to arrive at the answers, etc...) And the hobag who wrote it is currently among the most respected journalists in the field.
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Unread postby Hamlet » 20 Dec 2008 08:27

No one here hates you. If the word 'hate' is to have any meaning, it should be used only when referring to people who might have killed someone's brother, or pimped his daughter, or burned down his house. All we are doing here is laughing at clueless people who review games they can't even play. Just check the thread's title.


How absolute the knave is! We must speak by the card, or equivocation will undo us.
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Unread postby JoshF » 20 Dec 2008 08:54

Lol, it's like a drunk call to an ex-girlfriend. Nice one anonymous!
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