http://bwf-game.com/salvation/






Does not seem in the least interesting, except perhaps if this is not complete baloney (emphasis is mine):
• Diverse gameplay combining the best elements of stealth, action and role-playing in a mix of totally new featured mechanics like cover-stealth, unique mix of melee and range combat and more.
http://bwf-game.com/salvation/game.html
Q: Source seems to be rather old hat for a project that's going to be released in 2009.
A: That statement has some grounding; however, a development team's choice of game engines depends on the specific features it's planning to put in the game, the atmosphere they're hoping to achieve and the structure of the project itself. We evaluated a few different technologies, and after taking all of these factors into account, we went with Source. We also signed an exchange program with Emergent (Gamebryo 2.3.) for one of the Salvation spin-offs we're planning to develop, as Source wouldn't be the right engine for that game. I think you get our point here.
Salvation is scheduled to be released in Q2 2009 on the PC and Xbox 360.
