Moderator: JC Denton
by icycalm » 10 Mar 2009 16:03
by icycalm » 10 Mar 2009 16:23
by Morzas » 10 Mar 2009 19:03
icycalm wrote:This is YET ANOTHER misconception I need to clear up. In RTS online ranked matches, for example, if someone drops out the remaining player gets the win. This is especially nice when you are playing some weak player, and he drops out instead of forcing you to spend half an hour going over the entire map to wipe out every single last soldier of his. Instead of doing this tedious job, you get your win straightaway and go back in the lobby to look for someone else who can put up a better fight.
by icycalm » 10 Mar 2009 19:43
Morzas wrote:From what I understand, it's not always clear to the server who pulled the plug and who was actually staying.
by Nookel » 10 Mar 2009 23:36
icycalm wrote:There really doesn't seem to be a valid excuse for this. I guess they'll figure it out and eventually fix it?
by new_pornographer » 12 Mar 2009 08:53
by Nookel » 12 Mar 2009 15:55
by icycalm » 12 Mar 2009 16:11
by icycalm » 12 Mar 2009 16:33
by catalyst_nc » 13 Mar 2009 18:36
by catalyst_nc » 07 Apr 2009 01:12
by El Chaos » 19 Sep 2009 21:41
by NighAligned » 30 Sep 2009 17:32
by El Chaos » 01 Oct 2009 15:19
In a move that shows how far the arcade scene has fallen, Ono stated in this interview with Gamereactor that there will not be an arcade release for Super Street Fighter 4.
While a lack of an arcade release isn't a big shock for fans outside of Japan, as the original title wasn't 'officially' released elsewhere anyway, the competitive arcade scene in Japan is still very big, and Capcom deciding against releasing this upgrade over there likely means they don't expect to make the kind of money they'd need to make it worth while.
by icycalm » 01 Oct 2009 18:39
by iseut » 01 Oct 2009 21:59
Reno wrote:Let me say that the Top 10 is very deceiving, especially if you don't know the whole story.
The Top 10 in Arcadia is based on revenue income from participating arcades. The problem is that SF4 is retardedly expensive for arcade operators... they have to buy FOUR boards just to get the game to work. For small time shops that is not possible due to space and cost.
Games like Blazblue, Melty Blood and Gundam only require two and are much cheaper due to the hardware. Well, aside from Blazblue... MB and Gundam don't run on the newer hardware so they're cheaper to purchase.
So it's a matter of the arcades not having it due to cost, therefore reporting lower incoming for the Top 10.
I oughta include that in my top 10 whenever I write them up lol.
by icycalm » 02 Oct 2009 00:59
by icycalm » 02 Oct 2009 18:47
by icycalm » 02 Oct 2009 18:51
deci wrote:lol at people who don't understand why this game being in arcades is important.
basically, a fighting game that doesn't get an arcade release is a like a movie that doesn't get released in theaters. we're talking straight to dvd shit.
and i know lots of people (read new people) aren't going to understand why this is true.
while there are several reasons for it... most of which i don't feel like taking the time to explain (but basically anyone who's been in the fighting game community for awhile already knows), here's the most basic one:
capcom is a japanese company.
good fighting games on the whole are developed in japan.
the japanese fighting game market is primarily based in arcades.
top fighting game players in japan play in arcades (lots don't even own the console version of their main games).
japanese tournaments all happen in arcades.
the arcade version of a game is the only legit version of the game in japan.
so when a fighting game is released in japan without an arcade version. what do you think happens to the community for that fighting game?
now lets go back to the part where capcom is a japanese company.
make no mistakes about it. a fighting game that is not successful or that does not have a scene in japan will die as far as development is concerned. (it's possible that they make enough money on foreign sales to continue... but this is risky)
so basically... arcade release is extremely important to the success of a fighting game in japan. success of the game in japan is extremely important to the success of that game in general. the success of a game in general is important to whether or not that game continues to be developed... you see where i'm going with this right?
people love to throw around the japan dick rider comments in srk these days, but you guys do understand the importance of japan when fighting games are concerned right?
i mean you do realize you're playing a japanese game right?
by Graphf » 23 Oct 2009 20:30
