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Unread postby icycalm » 10 Mar 2009 16:03

Dude, didn't you just tell me that there is no online ranking for the game? What does it matter then if they give you the win or not? It doesn't. You have the win and you know it.
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Unread postby Archonus » 10 Mar 2009 16:05

I don't remember ever saying that.

Street Fighter IV does have a ranking system. You gain Battle Points for every Ranked Match you win online.

...unless the player disconnects on you.
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Unread postby icycalm » 10 Mar 2009 16:23

Oh, I sort of assumed from your first post that there was no ranking.

So no one is complaining about this? I wonder if there's a valid reason for leaving it like that. Someone's connection timing out, for example. But in this day and age of broadband connections, this shit should not be an issue.

There really doesn't seem to be a valid excuse for this. I guess they'll figure it out and eventually fix it?
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Unread postby Morzas » 10 Mar 2009 19:03

icycalm wrote:This is YET ANOTHER misconception I need to clear up. In RTS online ranked matches, for example, if someone drops out the remaining player gets the win. This is especially nice when you are playing some weak player, and he drops out instead of forcing you to spend half an hour going over the entire map to wipe out every single last soldier of his. Instead of doing this tedious job, you get your win straightaway and go back in the lobby to look for someone else who can put up a better fight.


Really? From what I understand, it's not always clear to the server who pulled the plug and who was actually staying. I say this because I remember hearing about this problem on iccup, a private StarCraft ladder. When someone disconnects, the game ends in a draw unless you contest it and e-mail a replay to the administrators that shows you were clearly winning. Do modern RTSes have a way of determining who was actually ahead and award the win based on that? I wouldn't know because I don't play them.
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Unread postby icycalm » 10 Mar 2009 19:43

Last RTS I played seriously online was Red Alert 2, ages ago, and from what I can remember, disconnecting meant you lost the match, and the win went to the other player.

I could be wrong though! I usually played 4-player matches, and if someone dropped out the game just kept going, and whoever ended up winning, well, won. I mean, the winner got the win, but I am not sure if the loser actually registered a loss in his stats, since I never dropped out of a battle myself.

Ever since then I have simply assumed that that is how newer RTSes handled things, too, because that's the only way it would make sense for them to handle it.

Morzas wrote:From what I understand, it's not always clear to the server who pulled the plug and who was actually staying.


This seems physically impossible to be true. The player who stays is of course the one who is staying. It could not be otherwise.

Anyway, this subject should be looked into. The principle though is as I have described it: the fault is with those who design the service, not with players who drop out. I am putting so much emphasis on this because I have seem a great deal of whining over people who drop out of matches.
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Unread postby Nookel » 10 Mar 2009 23:36

icycalm wrote:There really doesn't seem to be a valid excuse for this. I guess they'll figure it out and eventually fix it?


They are probably worried that people will farm BP through constant disconnecting.
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Unread postby new_pornographer » 12 Mar 2009 08:53

The matches are ranked if you choose the ( gasp! ) ranked mode. It's just that until you get about 1000 points or so you have to trawl through a sea of flowchart Kens.
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Unread postby icycalm » 12 Mar 2009 09:56

How do you "farm BP through constant disconnecting"? It sounds like a science-fiction scenario.
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Unread postby Nookel » 12 Mar 2009 15:55

If they patch the game so that when someone disconnects the other player will receive BP, 2 people can just start a game and disconnect the second it starts for BP, doing that 100 times will take half an hour and will net you a truckload of BP. Of course 2 people can do the same thing but forfeit the match instead but it will take 10 times longer (maybe more, I never timed the fastest you can take down an opponent who is just standing there) for the same amount of points.
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Unread postby icycalm » 12 Mar 2009 16:00

Don't you lose BP when you lose a match? If so, then the system cannot be abused. If not, then the system is stupid.
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Unread postby Nookel » 12 Mar 2009 16:08

You do, but you can open a new account and lose with it 10000 times for a friend, and your main account will remain intact. You can open one account for each user you have on the ps3 (dunno about Xbox).
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Unread postby icycalm » 12 Mar 2009 16:11

Okay, next question: Doesn't beating higher ranked opponents give proportionally more BP?

If so, the system works fine. The cheaters will never beat the higher ranked players (because if they could they wouldn't be cheating) so they'll never get very high on the ranking tables.

If not, the system is stupid.
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Unread postby Nookel » 12 Mar 2009 16:21

You do get more BP for beating higher ranked players but still, you will have players with a head start of 3000 BP because they asked their friend to disconnect for them.
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Unread postby icycalm » 12 Mar 2009 16:33

"To disconnect for them?" You make it sound as if it is a 5-minute process.

If someone is willing to go to all that trouble for that 3000 BP head start, then he deserves to have it. In the long run it will not make a difference.

...

This is what I hate about places like NeoGAF, etc. People making fuss about non-issues, and presenting the facts in an extremely simplistic, naive and fragmentary way, so that it's not even possible for an intelligent reader to draw any decent conclusions. If I was browsing some other forum, and came across Nookel's earlier posts, I would have drawn a 100% mistaken view of the matter.

So basically, his objection against giving the player who stays on in a disconnect all the BP (and subtracting it from the disconnecting player) is a non-objection.
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Unread postby catalyst_nc » 13 Mar 2009 18:36

Hey gang, just wanted to plug this real quickly.

We've got Challenge Mode Trials walkthroughs for all 25 characters, which includes videos.

http://www.eventhubs.com/news/2009/mar/12/street-fighter-4-trials-walkthroughs-complete/

If you're stuck on any of these, this guide should be helpful.
http://www.eventhubs.com
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Unread postby catalyst_nc » 07 Apr 2009 01:12

We just revised the SF4 Balrog guide on EventHubs.com.

http://www.eventhubs.com/guides/2008/jul/07/balrog-boxer-street-fighter-4-character-guide/

His main guide has lots of great information on how raise your game up and play him at a higher level. The main page is almost 3,000 words long, which is huge, and if you're curious about a particular move or just want to know some tricks on how to improve your game, the information inside is broken out into sections to make it easy to digest.

From how to maximize damage when you're juggling with his Ultra to keeping charged up while executing his Headbutt and Run Punches, you'll find some great info here.

We also created a page featuring 7 videos of top players using the Boxer: http://www.eventhubs.com/guides/2009/apr/04/balrog-boxer-top-match-videos-street-fighter-4/

And another article that shows you how to handle some specific vs. character match ups. http://www.eventhubs.com/guides/2009/apr/04/balrog-boxer-vs-character-strategies-street-fighter-4/

Hope this is helpful.
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Unread postby El Chaos » 19 Sep 2009 21:41

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Unread postby NighAligned » 30 Sep 2009 17:32

Super Street Fighter IV coming for 360 and PS3. Ono has said that there won't be an arcade release:

http://www.eventhubs.com/news/2009/sep/ ... fighter-4/
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Unread postby El Chaos » 01 Oct 2009 15:19

In a move that shows how far the arcade scene has fallen, Ono stated in this interview with Gamereactor that there will not be an arcade release for Super Street Fighter 4.

While a lack of an arcade release isn't a big shock for fans outside of Japan, as the original title wasn't 'officially' released elsewhere anyway, the competitive arcade scene in Japan is still very big, and Capcom deciding against releasing this upgrade over there likely means they don't expect to make the kind of money they'd need to make it worth while.

Either that, or the arcade scene determined that Street Fighter IV isn't worth their time and money, and its members (both players and operators) decided not to waste either of them on it when home systems' consumers can do it for them.
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Unread postby icycalm » 01 Oct 2009 18:39

That is the correct way to read this. Japan is not playing SFIV because its arcades are full of better games -- this has nothing to do with how arcades have fallen: it has everything to do with how STREET FIGHTER has fallen. So there: the arcade crowd has reviewed the game for us.
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Unread postby iseut » 01 Oct 2009 21:59

I'm not sure if that is a fair assessment.

Ono-san isn't regarded as a completely reliable source by much of the community. From my understanding, he's inclined to "change his mind" a lot. Nevertheless, there's already some evidence* that there could be an arcade version. It's not definitive, but I wouldn't be surprised if they deny things like this to only generate hype and whatnot. We can't believe anything they say just yet.

* For example: http://www.andriasang.com/e/blog/2009/1 ... te_update/

Even then, SFIV is fairly successful. The Arcadia magazine still has it listed as a top ten game.

http://sdtekken.com/2009/09/09/t6br-top ... er-top-10/

And there might be some reason as to why it isn't higher as a newer game:

Reno wrote:Let me say that the Top 10 is very deceiving, especially if you don't know the whole story.

The Top 10 in Arcadia is based on revenue income from participating arcades. The problem is that SF4 is retardedly expensive for arcade operators... they have to buy FOUR boards just to get the game to work. For small time shops that is not possible due to space and cost.

Games like Blazblue, Melty Blood and Gundam only require two and are much cheaper due to the hardware. Well, aside from Blazblue... MB and Gundam don't run on the newer hardware so they're cheaper to purchase.

So it's a matter of the arcades not having it due to cost, therefore reporting lower incoming for the Top 10.

I oughta include that in my top 10 whenever I write them up lol.

http://forums.shoryuken.com/showpost.ph ... tcount=521

It could be simply that the arcade versions aren't profitable enough for them. As a larger company, should this be so surprising? But, I still think there will be an arcade version eventually. Time will tell though.

(Digression: Browsing the list, I'd say there's a game or two which I would say to be not great or even pretty abysmal. But those comments would be saved for the appropriate thread or a review.)

I'm not claiming SFIV to be the most dominant game, but there's still remains a pretty large community for it. A lot of top American players who visit to play SFIV report back on the scene. But SFIV's top players being pretty silent is proof that they probably don't care so much.

I just think there might be too much to consider to say something like that.
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Unread postby icycalm » 02 Oct 2009 00:59

You said it yourself: Blazblue is just as expensive, or at least close enough, and ITS update is getting an arcade release first of all, with no mention of home ports yet. And the same thing goes for Senko no Ronde DUO, which will not only be expensive, but also belongs to a much less popular genre/subgenre.

In the world of fighting games, only the failures debut on consoles -- and become EVEN GREATER FAILURES because of it. (Because of the crappy balance, you see, and of being targeted towards a non-competitive environment which is incapable of judging the quality of what it's getting, and therefore easy to please -- with unlockables and flashy bling instead of with solid rule updates).

It is a disgrace that Street Fighter is going the way of Soul Calibur, Dead or Alive, Mortal Kombat and the rest of them.

That doesn't mean that the game is complete trash -- I never said that. In fact I haven't even played it. It could very well be a decent mediocre fighter. But everything I've read and seen of it, all the signs I see point to utter and hopeless mediocrity.

And it doesn't even matter if they bring in an arcade port (lol -- the arcades getting ports) later on a la Soul Calibur III. The very fact that they would even CONSIDER not bringing out an arcade version tells the whole story for me.

But hey, if you think it's the best thing since online porn, or even just a plain simply good game, suit yourself.
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Unread postby icycalm » 02 Oct 2009 18:47

I like the new character:

http://www.youtube.com/watch?v=Uq5JusK4OTM

Much better than T. Hawk or Dee Jay.
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Unread postby icycalm » 02 Oct 2009 18:51

deci wrote:lol at people who don't understand why this game being in arcades is important.

basically, a fighting game that doesn't get an arcade release is a like a movie that doesn't get released in theaters. we're talking straight to dvd shit.

and i know lots of people (read new people) aren't going to understand why this is true.
while there are several reasons for it... most of which i don't feel like taking the time to explain (but basically anyone who's been in the fighting game community for awhile already knows), here's the most basic one:

capcom is a japanese company.
good fighting games on the whole are developed in japan.
the japanese fighting game market is primarily based in arcades.
top fighting game players in japan play in arcades (lots don't even own the console version of their main games).
japanese tournaments all happen in arcades.
the arcade version of a game is the only legit version of the game in japan.

so when a fighting game is released in japan without an arcade version. what do you think happens to the community for that fighting game?

now lets go back to the part where capcom is a japanese company.
make no mistakes about it. a fighting game that is not successful or that does not have a scene in japan will die as far as development is concerned. (it's possible that they make enough money on foreign sales to continue... but this is risky)

so basically... arcade release is extremely important to the success of a fighting game in japan. success of the game in japan is extremely important to the success of that game in general. the success of a game in general is important to whether or not that game continues to be developed... you see where i'm going with this right?

people love to throw around the japan dick rider comments in srk these days, but you guys do understand the importance of japan when fighting games are concerned right?

i mean you do realize you're playing a japanese game right?


http://forums.shoryuken.com/showthread. ... ost7576191
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Unread postby Graphf » 23 Oct 2009 20:30

http://kotaku.com/5387466/capcom-ponder ... in-arcades

The gist:
Arcade still a possibility, Seth Killian says SSFIV arcade machine could be updated by simply installing new software and changing the cabinet's art work becasue it runs on an actual PC computer not a dedicated board.

This is good news.
PSN ID - Graphf. Currently playing SFIV, Triggerheart Exelica
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