http://www.watch.impress.co.jp/game/doc ... /niss2.htm
Moderator: JC Denton
by icycalm » 11 Oct 2007 03:27
by ei6 » 11 Oct 2007 18:15
by CosMind » 13 Oct 2007 02:43
ei6 wrote:Perhaps Intelligent Systems is aiming for a more "mature" feel this time around?
by icycalm » 14 Oct 2007 02:45
CosMind wrote:this one makes it even scarier, as the skewed angle of the units is clearly less-than-optimal for gameplay (something IS has always been so amazingly tuned into). it makes the clarity of positioning and spatial relationships so muddy.
by Kaede » 14 Oct 2007 09:16
by CosMind » 16 Oct 2007 19:24
icycalm wrote:The angle is skewed? The viewpoint looks to me like any other Wars game... I must be blind or something.
Kaede wrote:I think he's referring to the fact the angle of the units on the map are rotated 45 degrees.
by CosMind » 16 Oct 2007 20:26
by icycalm » 16 Mar 2009 16:07
[Days of Ruin is a] deeper, better-balanced version of the game
The COs and their abilities are still meaningfully differentiated from each other, but they're not as significant a part of the game as they once were.
by icycalm » 16 Mar 2009 16:11
by BlackerOmegalon » 16 Mar 2009 17:06
by EightEyes » 17 Mar 2009 01:24
icycalm wrote:So I guess the above change makes the COs easier to balance. But are they actually well balanced? You didn't mention anything in the review, so I am assuming that they are...
by EightEyes » 17 Mar 2009 01:31
JoshF wrote:So is this game an example of the Xboxification process?
by icycalm » 17 Mar 2009 02:38
by Vert1 » 23 Feb 2010 22:12
