Anyone played this? I am thinking of buying it, but I'd like to know if it'd be playable with a laptop's touchpad, since that's all I have at the moment.
Moderator: JC Denton
by icycalm » 19 Mar 2009 12:12
by raphael » 19 Mar 2009 13:21
by mees » 19 Mar 2009 20:26
by icycalm » 18 Apr 2009 18:51
The Wiiware version includes multiplayer with up to four people on the same Wii.
by icycalm » 19 Apr 2009 03:59
by icycalm » 19 Apr 2009 04:57
"This isn’t just the small matter of being one of the best games of the year, it’s also the emergence of a stellar new talent in gaming... a game that constantly reinvents itself, reimagining the possibilities, evolving and throwing out surprise after surprise."
full review at Rock Paper Shotgun
"easily the best WiiWare game to date and, perhaps, one of the best this generation"
full review at NintendoWorldReport
"A game so utterly charming, so pregnant with charisma, and so simple in concept, that it belongs in another era."
full review at Eurogamer
"brilliant, stunning, and ridiculously fun ... World of Goo is so good that it oftentimes feels like a title developed internally at Nintendo"
full review at IGN
"The comedy is implemented in bucket-loads, parodying the power of cynical marketing and the corrupt exploits of major corporations... and at this point I struggle to find a way to put into words how a puzzle game can explore so many themes. It's just incredible."
full review at The Dead Pixel Post
"I honestly don’t know where to begin on this one. This game is so startlingly brilliant on so many levels that it’s difficult to say ‘oh yeah that’s the stand out thing’ and then begin with that."
full review at Poisoned Sponge
"I myself gasped at a few points at the sheer brilliance of what I saw in front of my eyes. Words cannot describe how good this game is."
full review by Chris Evans
"Not only is World of Goo easily the best WiiWare release to date, it's also proof that you don't need a large development team or millions of dollars to create an outstanding video game. In an era of video gaming where style is often emphasized over substance, it's refreshing to see a title like World of Goo that somehow manages to feature an abundance of both."
full review at WiiWare World
"Before long, you're actually building your way out of a creature's stomach. First you've got to make a raft on the sea of his digestive juices, obviously ... ingenious and heart-warming."
full preview with PC Gamer
by Nervicide » 19 Apr 2009 10:37
by icycalm » 21 Apr 2009 11:09
mees wrote:The pointer is definitely the best part of the Wii controller.
by icycalm » 21 Apr 2009 20:27
by mees » 21 Apr 2009 22:44
by icycalm » 23 Apr 2009 12:38
KaioShin wrote:Psychlonic: Truly great games are totally timeless and will be enjoyed in years to come. If a new generation of gamers doesn't want to try them it's out of ignorance, not because the games don't hold up against the then-modern games. The only issue with the gaming community is just that over half of all released games are claimed to be "good" or "very cool", when in reality only one out of 200 games or something is truly great and all the rest is just mediocre timefiller. People give many games way too much credit since there is no actual criticism going on in the gaming landscape. If a game is mildly entertaining to a genre audience it'll be recommended over and over. Yes, these games will completely vanish within a few years of time and no will ever talk about them again. But there ARE true masterpieces that have staying power beyond the usual aging effects. Two games that immediately come to my mind here are Jagged Alliance 2 and Starcraft. Just don't search for them through Game of the Year awards or similiarily retarded industry hype. You won't find them through reviews either, since current gaming journalism completely lost track of what games are about. You'll have to find these game on your own by playing them and being amazed by them.
With indie games I think it's quite on the contrary. Those overhyped indie games (artsy or not) will be forgotten even faster than the commercial successes of their times. I don't buy all that "Indie games are so special!" crap. They all rely on gimmicks, and gimmicks quickly get old. Why do you think do they rarely last for more than 5 hours? Why do those oh so great new gameplay concepts don't spawn tons of sequels and succesful copy cats? Their underlying game system ideas just don't offer more meat than 3-5 hours for one game. World of Goo was a really nice and refreshing experience, but 3 days after I finished it I had already forgotten all about it.
by A.Wrench » 23 Apr 2009 16:12
by mees » 23 Apr 2009 20:35
by icycalm » 23 Apr 2009 20:39
by mees » 23 Apr 2009 21:00
by icycalm » 10 May 2009 23:51
by raigan » 13 May 2009 19:46
by icycalm » 13 May 2009 19:51
raphael wrote:My TV is broken. I'll report on the multiplayer mode when I have something functional again (if you are still interested).
by Elzair » 02 Dec 2010 04:24
icycalm wrote:To sum up: even ignoring all the artfag idiocy, there's precious little here apart from cool gfx and a neat 2D physics engine. So should the 2D Boyz get a free pass for making a neat little physics engine?
