Moderator: JC Denton
by icycalm » 21 Apr 2008 20:33
by Jedah » 22 Apr 2008 11:45
by icycalm » 22 Apr 2008 22:12
by Jedah » 23 Apr 2008 11:43
by bullethell » 03 May 2008 15:53
by Jedah » 13 May 2008 10:18
by Jedah » 21 May 2008 12:51
by icycalm » 27 Oct 2008 02:32
by Jedah » 27 Oct 2008 10:15
by icycalm » 27 Oct 2008 15:00
Jedah wrote:An Xbox Live friend that loves challenging action games (he has utterly destroyed DMC 4 getting all achievements) told me that NG II is not that good in the highest difficulty setting due to the cheap ways required to stay alive. He told me that the first NG was a much better game in this, thanks to the skillful play required to conquer it.
by icycalm » 17 Mar 2009 13:32
by El Chaos » 24 Mar 2009 13:42
Christian Nutt wrote:The new version, which ships this fall, will include new playable characters, online co-op play, and other improvements.
by icycalm » 24 Mar 2009 19:59
by TheBob » 29 Apr 2009 03:40
jedah wrote: [edit]... friend told me that NG II is not that good in the highest difficulty setting due to the cheap ways required to stay alive. He told me that the first NG was a much better game in this, thanks to the skillful play required to conquer it.
by milkycha » 29 Apr 2009 06:45
by Volteccer_Jack » 29 Apr 2009 18:36
by TheBob » 29 Apr 2009 19:32
by icycalm » 29 Apr 2009 22:55
Volteccer_Jack wrote:But then, I never got why people loved the first game so much.
Volteccer_Jack wrote:Roll, jump, roll, jump, Izuna Drop, roll, jump...
by Volteccer_Jack » 29 Apr 2009 23:59
As it turns out, dismembering enemies is crucial to success, because it allows you to use an Obliteration Technique with its all important frames of invincibility. So chopping off limbs, OT, followed by a UT becomes the main pattern of attack. This was a good idea as it turns out. On the highest difficulties, you might have to repeatedly whack an enemy with combos, but now if you can chop a limb off, you can kill them instantly.
by Doctor Fugue » 30 Apr 2009 00:27
TheBob wrote:The main thing I love above Ninja Gaiden I (Black especially) is that skill is rewarded up to a very high level. When you first start, you get dominated by the enemies, but over time you can eventually get skilled enough to complete the game. Yet, still you can go higher.
milkycha wrote:While it was a challenge, it never felt unfair -- when you took damage, it was because you were doing something wrong. In NGII, taking damage is completely unavoidable.
milkycha wrote:This is mostly due to the aforementioned nerfing of the roll move. You see, In NGI, there is a technique that involves doing a roll and jumping as soon as the roll ends (often finished with a Flying Swallow move) that renders you all but invincible and allows the slaughter to flow with gay abandon.
TheBob wrote:As compared to Ninja Gaiden having only maybe 4 enemies attacking you or even on screen with you generally, Ninja Gaiden II has no practical limits, even to the point of frequent slowdown on the higher difficulties. One of the worst examples of this is later in the game when you are attacked by 3 of the 1st chapter bosses, and 6 ninjas at the same time (similar situations happen often on higher difficulties).
TheBob wrote:There is nothing you can do but Ninpo your way out of it.
TheBob wrote:NG I Ryu has a roll that is very good for dodging almost everything. NGII has a more limited dash that frequently leaves you open. Also, NGI Ryu could block most enemy attacks, NGII neutered the block greatly.
TheBob wrote:Ninja Gaiden could be beat without taking any damage (Alma II excluded) and no to little Ninpo use, while NGII demands you take lots and lots of damage (gives you regen after fights as a concession) and demands you use Ninpo all the time (higher difficulty moreso).
TheBob wrote:*Unfairness Spoiler*
(The best example of the change in formula is the CH7 boss fight. After beating the boss, you will be treated to instant death unless you know to hold the block button down after killing him. No warning whatsoever. Why should you hold block after winning the fight!?
by mees » 30 Apr 2009 03:47
Doctor Fugue wrote:TheBob wrote:As compared to Ninja Gaiden having only maybe 4 enemies attacking you or even on screen with you generally, Ninja Gaiden II has no practical limits, even to the point of frequent slowdown on the higher difficulties. One of the worst examples of this is later in the game when you are attacked by 3 of the 1st chapter bosses, and 6 ninjas at the same time (similar situations happen often on higher difficulties).
Judging a game on its higher difficulties is wrong. Nobody complains that Mars Matrix is too hard on level 8 difficulty, because it necessarily changes the balance of the game. The default settings are where the game has been optimized; all others are irrelevant. You want more challenge? Play a different game.
by losganados » 30 Apr 2009 12:06
That would not make a game unfair, that would just mean that it lacks depth and is a bad game.Doctor Fugue wrote:If the game were indeed unfair, I would never be able to improve my skills and cope with ten incendiary-throwing ninjas. In an unfair game, there would be no benefit to practice, and a beginner would fare just as well as a veteran.
