Moderator: JC Denton
by icycalm » 10 Dec 2020 01:54
by icycalm » 17 Dec 2020 22:45
Battlegrounds wrote:Korvosa, the Jewel of Varisia, has long sparkled on the shore of Conqueror’s Bay. Established just over 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat of power—the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished; yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won—it is a curse. No monarch of Korvosa has died of old age, and none has produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.
by icycalm » 05 Jan 2021 10:21
by Saf » 28 Aug 2021 16:58
by Ciaróg » 18 Sep 2021 19:02
by ysignal » 18 Sep 2021 20:36
by icycalm » 18 Sep 2021 21:39
CULT|Saf
@CULT|ysignal I think if you want to play a wizard again you should go for it. We just have to be more careful next time and maybe let others go a little ahead first since you're be so unprotected with the low hp/lack of armour
or maybe a sorcerer
CULT|icycalm
Your tactics sucked. Your tanks hanged back letting the guys without armor and low HP go ahead. Then when ysignal got in trouble you dithered because you “only knew him for three hours”. So of course a wizard alone didn’t even manage to get off a single spell. He could have killed a couple spiders on his own if he was properly protected. You won’t even finish a chapter if you keep up this bullshit
CULT|Saf
Yeah, we should have gone ahead of him
I failed the climb check too lol
CULT|Saf
And because we let him fall into that trap none of us were able to get to him in time to help him out. We'll have to play a lot smarter when going into obviously dangerous situations like that.
CULT|ysignal
I think our approach of having the quietest guy go first doesn't make that much sense. It only works if he can see the enemies without them seeing him. But when he crossed over into the boat, if that room had been full of enemies, I think they would have seen him, rogue or not.
I definitely shouldn't have gone on the boat second, either.
CULT|Saf
If you roll well on your stealth, enemies won't necessarily detect you. But since we were so close to danger it would have been better to stick together with the tanks in front rather than having anyone scout ahead
CULT|ysignal
Would a check have been triggered when he crossed over into the boat though?
I think it's gambling a lot on not being seen. And then what does it buy you? It seems like you can back out of the battle at that point. But if you go ahead, you need to have the tanks in front anyway.
CULT|Saf
Yeah
CULT|ysignal
It didn't even cross my mind that there might be danger in the room because Ciaróg had already checked it out. But I realise now that it's more complex than that.
CULT|Saf
Yeah anything can happen, it's not limited by simple video game rules
I shoulda stopped you
CULT|ysignal
I'll probably roll another wizard or sorceror.
CULT|icycalm
In a 4P group, you don’t have much choice. The group needs an arcane spellcaster
The other three classes are more optional. You could substitute a second priest for the paladin or a second warrior for the rogue or a second paladin for the priest. But you need the spellcaster for the higher levels
As you unlock rule books there’ll be dozens of new classes so there’ll be more options further down the road. I am curious myself to see these classes, since 2E doesn’t have that many
The “trap” was serious but not game-ending. Whoever fell through would have been in trouble, but the paladin and probably even the priest would have survived long enough for help to arrive
Even with the wizard falling, he would probably have survived if Ciaróg‘s thief had jumped down to absorb some of the attacks, and the extra 2-3 rounds this would have bought would have sufficed for the others to join the battle. The group would have survived the battle even if one or two characters ended up unconscious and thus the assault would have to be postponed. This would still have been preferable to losing a character for good and taking the entire compound on with 25% less of the force
There are times when you should retreat, but a four-spider battle isn’t it
CULT|Ciaróg
My bad. I assumed I would take fall damage if I went near the hole in the rotting deck so I went through the door down instead. That triggering a fifth spider really threw me off.
CULT|icycalm
The fastest way to get to him would have been to jump down the hole
I've no idea what the rules are for that, we would have looked them up
I am not saying it would have been the most reasonable move
But the whole party just sort of abandoned the wizard there
And you won't get far in any campaign with that mindset
Of course the wizard shouldn't have been there in the first place
So it was one giant error after another
by Ciaróg » 27 Nov 2021 23:09
by Saf » 01 Dec 2021 09:07
by icycalm » 01 Dec 2021 09:13
by icycalm » 15 Jan 2022 05:31
Battlegrounds wrote:Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness.
by Saf » 15 Jan 2022 21:13
by icycalm » 15 Jan 2022 21:21
by icycalm » 15 Jan 2022 21:43
by icycalm » 15 Jan 2022 21:50
by icycalm » 15 Jan 2022 22:09
by icycalm » 15 Jan 2022 22:10