James Jacobs wrote:One of my favorite side-effects of doing 3-part Adventure Paths is that it gives us the flexibility and chance to do an Adventure Path that DOESN'T tie to other products. Adventure Paths are already one of the hardest things we do, and it's almost like a vacation when we get to one that doesn't require coordination between multiple other projects.
This one goes from level 1 to about 10, just like the previous ones I think. Half of their three-parters are now 1-10, and half 11-20, while the six-parters in PF2 are all 1-20. They standardized this, as opposed to PF1 where some would end at 16, some at 17, etc. I think there was even one that ended as low as 14-15.
https://paizo.com/products/btq027wb/dis ... -Tusk-Moon
Part 1/3: Broken Tusk Moon expected approximately 26 Jan 2022
Paizo wrote:For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history.
"Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Part 2/3: ???
Part 3/3: ???
https://paizo.com/products/btq027wb/dis ... usk-Moon#5
TRDG wrote:Count me in as well, love how the world is slowly but surly expanding right before our eyes!!
https://paizo.com/products/btq027wb/dis ... usk-Moon#6
VerBeeker wrote:FINALLY! We get some focus on the Realm of the Mammoth Lords! I hope we get a Dossier on the territory during this AP.
https://paizo.com/products/btq027wb/dis ... usk-Moon#9
obfuscatingDeity wrote:keftiu wrote:Can someone pitch me on this? I’m not feeing the hype.
So, for me, who isn't particularly already interested in the Realms of the Mammoth Lord, I just think it sounds like a really novel angle to approach an adventure from. There's been a handful of wilderness exploration segments of past AP's, with varying degrees of success, but an AP focused entirely on wilderness exploration and survival--not exploring a mysterious island or frontier, just straight up trying to survive in a hostile environment--feels pretty new.
Plus, in part because I've never been super interested in the Realm of the Mammoth Lords, I'm intrigued by what kind of story could take place there. It's untouched ground in a subgenre that hasn't been approached at all in Pathfinder so far: straight up stonepunk.
https://paizo.com/products/btq027wb/dis ... sk-Moon#11
Asgetrion wrote:Realm of the Mammoth Lords, wow! I've long felt it needs more love and attention, and to be frank, I've had my fill of Absalom and its environs lately. So I'm very happy this AP is coming out! :)