Here are the Cosmic War formats depending on playercount:
02 players: 1v1
03 players: 1v1v1
04 players: 1v1v1v1
05 players: 1v1v1v1v1
06 players: 2v2v2
07 players: 2v2v2v1(x2.0 eco)
08 players: 2v2v2v2
09 players: 2v2v2v2v1(x2.0 eco)
10 players: 2v2v2v2v2
11 players: 3v3v3v2(x1.5 eco)
12 players: 3v3v3v3
13 players: 3v3v3v3v1(x3.0 eco)
14 players: 3v3v3v3v2(x1.5 eco)
15 players: 3v3v3v3v3
16 players: 4v4v4v4
17 players: 4v4v4v4v1(x4.0 eco) <—Current full Cosmic War sign-ups number (all of whom of course will probably never be able to make it the same week)
18 players: 4v4v4v4v2(x2.0 eco)
19 players: 4v4v4v4v3(x1.3 eco)
20 players: 4v4v4v4v4
21 players: 4v4v4v4v4v1(x4.0 eco)
22 players: 4v4v4v4v4v2(x2.0 eco)
23 players: 4v4v4v4v4v3(x1.3 eco)
24 players: 4v4v4v4v4v4
25 players: 5v5v5v5v5
We currently have 17 players signed up, so I won’t list any higher formats unless we get more players. The sky is the limit here, and I am not capping the event at all: Uber has run experimental 100-player wars, and they worked fine even years ago with much slower servers: it just starts with com-boxing and escalates from there.
If players come in a team, or if some players PREFER to play alone, we can accommodate them. Teams can stick together, and solo players get eco bonus, so the war will always be balanced in terms of players at least.