So far, we haven’t been using spell component rules in
Battlegrounds. That’s partly because in 2E that I am familiar with, spell components were optional and I never used them (except in cases were the component was super-rare or super-expensive) and partly to make combat easier for us to run while we were novices. Starting from next weekend though, spell components become mandatory, and spellcasters in all
Battegrounds campaigns will no longer be able to cast spells without them. In fact we’ll go even further and count all spells cast in the game so far by reviewing chatlogs and retroactively charging spellcasters for the components. So this is what you need to do if you’re playing a spellcaster:
1. Give me a list of all spells you have cast so far so I can charge your character for their material components,
2. Review all spell component rules in the PF1 “Core Rulebook” so you know how everything works, and finally
3. Decide how much of each component you want your character to have purchased from the beginning of the game so I can charge you for them and you can get them in your inventory.
You might also want to think ahead to higher-level spells you intend to learn so you can purchase their components in advance because if you level away from a marketplace or component shop you won’t be able to cast those spells.
P.S. It’s not just wizards and clerics that cast spells. Check to see if your class gives spells at higher levels.
P.P.S. Some characters have participated in two campaigns so far, so check both campaigns’ chatlogs to find the spells they’ve cast.