So let's get ready to play this thing. I am amped like hell and I've spent the last couple of days preparing. I am dedicating the entire next week to learning the new rules, the new setting, the new scenario, and the new VTT. It's a lot of work for me! But you have to do a little work yourselves too.
First off, I finally figured out how to make the rulebook visible only to the 5 players in this thread.
Pretty cool, no? Anyone other than those 5 will get this message:
Two reasons I am locking the book. 1) I am planning a public profile for every player in the manner of Steam et al., and these books will be the unlockables. My
Battlegrounds will have the coolest unlockables in all of gaming, guaranteed! Anyone who wants to unlock this book will have to play an Alien scenario. Now you'd be justified for saying, "I'd like to read the rules before I sign up for a game". In that case, google the PDF, or better yet buy the PDF or the print version. You can also always just message one of the guys who have unlocked it to let you take a peek, I don't mind, and it's between you and them. Plus we have a review of the game right here on this very site [
> ] and you can always google for more. So though I think this demand is reasonable, I can't fulfill it on my site due to the scarcity/achievement effect that I am trying to achieve. And hey, you can always just watch us play on Twitch, or read the thread posts and reports after (or even join us to control NPCs and/or aliens, more on which in a future post!) So overall you have tons of ways to evaluate the material despite me hiding the book from you.
2) More importantly, it is illegal for a GM to share books with people who aren't playing in his sessions, and we won't be doing anything illegal in this game. Note also that I own THREE copies of every Alien product: print edition, PDF and VTT. So I can easily host dozens of players between those.
Link to Player Section of the rules:
https://akbattlegrounds.net/w/multivers ... er-sectionThe site loads much faster than before, but the PDFs still lag a little. If it bothers you, and you find it impedes you in the middle of the game, there's a button to download the file. I really prefer if everyone used the site because it looks so cool, ideally on a second display (though for streaming purposes, alt-tabbing between windows of a single display works better for viewers...), but do whatever makes you comfortable.
Here's a pic of how cool the rulebook page looks on a 4K screen in Opera for those who don't have access:
Note that the Firefox PDF interface is much uglier, but more functional. Maybe there's another browser that combines a cool UI with functionality. I need to look into this. In any case, that page looks so good in Opera, I can sit there watching it for hours without even playing or reading anything. And there are STILL things I want to add!
So your job is to read as much of the Player Section as you can, as soon as you can, because after I make this post I'll ping you on Discord to see if we can play this weekend. You don't need to have read the whole thing by then, but it would be nice if you had. I will have read it twice by then (and note that my version is pretty much precisely twice yours lol, 400 vs. 201 pages).
WHILE you're reading, you should also be thinking about which of the characters below you want. Once you've made your choice, post here to let us know. ysignal picks first, because he started the thread, and then the rest of you in the order in which you signed up. So basically the last guy doesn't get a choice, and the thread-starter has the greatest chance of getting a character he likes.
FOMOOOOOOO!
Now you might ask why can't we just roll a character as in every other RPG?
Because that's how Alien's Cinematic scenarios are made. You have to use the pregens because the characters' Personalities and Buddies/Rivals/Personal Agendas are set up for Alien-worthy cinematic conflicts. If you unlock the longer sandbox campaigns (currently,
Colonial Marines and
Building Better Worlds) you'll be able to create your characters from scratch, also using the new classes etc. in those books. But you must get through some Cinematic scenarios before arriving there.
So in this scenario you'll have to set aside the roleplaying mindset of "I am going to create my own character". You'll have to think more along the lines of, "Ridley Scott hired me for the next Alien movie and handed me—not a script, but a very tight character profile, and if I interpret it well I'll be a rich and famous movie star!"
So if you ever looked at a movie and thought, "I'd like to try some acting, I think I could be pretty good at it", this is your chance to find out how good you could be. This isn't the case as much in Pathfinder and traditional RPGs, because most people just play themselves (the best and most hardcore players though challenge themselves with a variety of character types over the years; but the newbs just play themselves, and that makes perfect sense). And since much less is riding on this scenario than in the PF campaigns, feel free to let loose and experiment more in this one.
It's still a game though, and you still want to survive and hopefully accomplish your hidden agenda, because there will be rewards on the overworld (you basically get to keep the character, if he lives), and after further reflection, we're also keeping the Story Points (I'll talk about that in an Ultimate Edition: Alien RPG thread soon). Unless your card says that your character would be willing to sacrifice himself for the others... Then you must sacrifice yourself, if it makes at all sense in the context of the action, if you want the Story Points. Bum deal, but good drama.
So without further ado, here are our protagonists!
P.S. If you cringe at the idea of playing a female, I feel you, but note that there's something wrong about an Alien scenario without females. After all, when watching Ellen Ripley, you identify with her, otherwise you wouldn't be enjoying the film. And it's easy to identify with her, since she's a fierce, charismatic individual. So then, if that helps you get into the role, interpret your female character this way. If all else fails, remember that all the females in ancient Greek plays were played by men in masks.
P.P.S. If you're wondering how your characters know all the info below about each other, it's because they've been working together for years, so they have a good idea of what everyone is about. Don't worry, the hidden agendas give everyone a further dimension that you'll have to discover in the game.
MACWHIRR, OFFICER
FULL NAME: Janice Macwhirr
JOB: CA Union Organizer
AGE: 42
PERSONALITY: Officious
You are the Colonial Administration union
organizer here on LV-426 and take your respon-
sibilities very seriously. Naturally, you expect
your workers to do the same. It’s hard enough
with the Weyland-Yutani bastards breathing
down your neck, but if you don’t get help from
the workers, what hope is there? At least some,
like Singleton, are supportive, although you’d
sack Hirsch and Holroyd if you could.
STRENGTH 3, AGILITY 2, WITS 4, EMPATHY 5
HEALTH: 3
SKILLS: Mobility 1, Ranged Combat 1, Observa-
tion 2, Comtech 1, Command 3, Manipulation 2
TALENT: Pull Rank
SIGNATURE ITEM: Company ID badge
GEAR: Knife, Watatsumi Bolt Gun (four shots).
HIRSCH, EX-MARINE
FULL NAME: Morgan Hirsch
JOB: Cleaner
AGE: 39
PERSONALITY: Religious
You’ve been cleaning up Hadley’s Hope since
day one and have seen and done it all. When
you went AWOL from the Colonial Marines and
into hiding here ages ago, you knew Hadley’s
Hope would be your home for the rest of your
life. The only downside is MacWhirr. She’s your
boss and never lets you forget it, although the
young Singleton doesn’t like you much either.
STRENGTH 5, AGILITY 3, WITS 3, EMPATHY 3
HEALTH: 5
SKILLS: Heavy Machinery 1, Close Combat
3, Stamina 2, Mobility 1, Ranged Combat 2,
Survival 1
TALENT: Banter
SIGNATURE ITEM: Cross necklace
GEAR: Cutting torch (Power Supply 3).
SINGLETON, PILOT
FULL NAME: Han Singleton
JOB: Tractor Driver
AGE: 32
PERSONALITY: Self-sufficient
You’ve stood on your own two feet for as long as
you can remember. The only lesson your useless
parents taught you was that life is hard, and you
have to be harder. You want to advance by any
means possible, and if that includes ignoring
a few principles on the way, then so what? You
have your Company orders, so follow them.
STRENGTH 4, AGILITY 5, WITS 2, EMPATHY 3
HEALTH: 4
SKILLS: Heavy Machinery 1, Close Combat 1,
Ranged Combat 2, Mobility 2, Piloting 2,
Comtech 1, Command 1
TALENT: Reckless
SIGNATURE ITEM: Toy dinosaur
GEAR: M314 Motion Tracker (Power Supply 5),
M4A3 Service Pistol (one reload).
SIGG, SCIENTIST
FULL NAME: Sonny Sigg
JOB: Lab Technician
AGE: 29
PERSONALITY: Curious
You love your job as a lab technician, then
those Weyland-Yutani inspection team
scientists show up and treat you with thinly
disguised contempt. Hadley’s Hope is just
a way station for you before moving on to
bigger and better things. You like Hirsch as he
has an open mind, but MacWhirr acts as if she
owns the place, and you.
STRENGTH 2, AGILITY 4, WITS 4, EMPATHY 4
HEALTH: 2
SKILLS: Observation 2, Comtech 3,
Medical Aid 2, Manipulation 1, Mobility 2
TALENT: Analysis
SIGNATURE ITEM: Lab coat
GEAR: Medkit.
HOLROYD, ROUGHNECK
AGE: Looks to be in his 30s
JOB: Mechanic
PERSONALITY: Hard-working
You are a Weyland-Yutani android. You’ve
been on LV-426 for two years now, and you’re
a technician known for getting on with things
without complaining. You try to get along
with everybody and overall that works fine.
However, you think Sigg spends too much time
griping and not enough working, and for some
reason MacWhirr dislikes you.
STRENGTH 7, AGILITY 6, WITS 4, EMPATHY 3
HEALTH: 7
SKILLS: Heavy Machinery 3, Stamina 1, Ranged
Combat 1, Mobility 1, Survival 1, Comtech 2,
Medical Aid 1
TALENT: Resilient
SIGNATURE ITEM: None
GEAR: Electronic tools, Samani E-Series
Watch.
Once you have chosen, I will DM you on Discord the hidden details so you can study them and have the time to get into character. If you have the time and inclination, you could research acting methods, if not for this scenario, then for future ones.
LET'S FUCKING GOOOOOOOOOOO