https://www.reddit.com/r/starcitizen/co ... binoculars

KateKoffing wrote:I hope they don't take up the sidearm or multi-tool slot.
Ok-Willow-1645 wrote:They'll take up a primary weapon slot if you keep that attitude up.
Ratioed lol.
I can see the Ranger and upcoming Assassin, Hunter etc. use them. Why not also the Captain.
There's intense speculation on which slot they'll take. Read the comments or just wait for the reveal.
maddcatone wrote:You have two utility slots. It will 100% take up one of them. You can have a multi-tool + binos, multi-tool + multi-tool, multi-tool + knife or any combo inbetween. Not sure why you would expect anything less.
Edit: Come to think of it I wouldn't be opposed to slotting this in on the grenade/flare slots. That would be a nice flexibility.
MasonStonewall wrote:The whole idea of the armors (in the end) is about choice. I don't know where binoculars will fit exactly, but all the equipment we will get flowing into the game will have to go somewhere if you want it "ready."
Ammunition, firearms, melee weapons, throwables (offensive or utility), medical items, utility items, and whatever else will all vary, even more than now, per armor suit.
My desire is for the type and class of the armor to really determine focus and ability of the armor to serve a purpose. They want our armor to be like a "ship", where we can customize it to our liking? Go for it.
Trashman_Ascendent wrote:NOW can we have night vision devices?
AvailableSky206 wrote:Technically we already have night vision with the LL scopes, but I would like a set of flip down NVGs lol.