Evocati 3.20 - PTU.8663969 Patch Notes (Hull C!)
https://www.reddit.com/r/starcitizen/co ... tes_hull_cCIG wrote:With the changes for the Hull C comes a complete rewrite of how the cargo system places cargo into ships (any ships, not just the Hull C). Previous versions of the system only dealt with 1 SCU containers, and could use fairly simple logic for placement or removal. We are now supporting various sized boxes to be placed in the cargo holds (1, 2, 4, 8, 16, 24, and 32) as well as supporting various orientations of placement in the grid to work around grid obstructions. This also includes temporary tractor beam strength changes to support the attachment/detachment of those various sized boxes using the tractor beam. Cargo grids have also been extended to support non-cargo box attachments and also the smaller mission hand held boxes.
BlatterSlatter wrote:Holy shit this is a huge change! Cargo snapping with 1/8th boxes up to 32!
CIG wrote:Vaulting & Mantling - Air Ledge Grab Improvements
Implementing updated Vaulting & Mantling improvements that make the process much more smooth and intuitive for players. This update allows players to now be able to grab ledges while running and jumping, low/high vault while running and/or in mid-air, and allows low/high mantle while running and/or in mid-air.
BlatterSlatter wrote:WHATTTTT
CIG wrote:Automated Cargo Transfer and New Cargo Packing System
Alpha 3.20 includes the addition of the new automated cargo transferal experience to the PU for the Hull C. The existing cargo transaction system, which other ships will still use for this release, will instantly pop all of the purchased cargo into a ship or instantly remove all sold cargo off the ship after the transaction has completed. The Hull C however requires a new experience where the player after buying or selling the cargo at the commodity kiosk will be prompted to pick it up/drop it off at a loading area. To do so the player retrieves their vehicle then hails the location's Cargo Services to get assigned a loading area (similar to getting assigned a landing area from ATC). After flying their ship to the loading area they will be prompted to stop moving, and then extend the spindles on their ship. Once the ship is ready cargo will be added onto the cargo grids of the ship over a period of approximately 5 or so minutes, depending on the size of the load. Currently these boxes will just pop into place. If the player moves or someone enters the area the transfer will be interrupted until the disruption is addressed or the loading area is eventually revoked. After transfer is completed successfully the player will be prompted to leave the area, eventually getting a warning for impounding if they do not.
Hull C gets T0 of new loading mechanics.
3.20 is shaping up to be quite epic after all. The Hull C will give us an entire new play loop: mandatory escort missions. Cargo hauling will become far more voluminous and granular at the same time. I also look forward to building a fort with the 32 SCU containers, not to mention crushing people under them and smashing ships with them. They've said that for now we'll be able to use the small multi-tool all the way up to 32 SCU, but this is temporary because they're preparing a rifle version of it, at which point our loadouts will have to change to accommodate it. Some players won't be able to take two big guns anymore, they'll have to take one gun and the rifle tractor beam (probably the "heavy" rank I am making). It will be tactically essential, because it'll be strong enough to pull small ships and ground vehicles. Check link for video demonstration:
FPS Tractor Beam gun, powerful enough to even lift small ships/vehicles
https://www.reddit.com/r/starcitizen/co ... _even_liftMaxLift Tractor Beam
https://starcitizen.tools/MaxLift_Tractor_BeamIn a few hours the roadmap will be updated and we'll see if anything else will make it on. I am still holding hope for the new derelict settlements. They teased one of them a few days ago in the weekly tease screenshot. And when they introduced them a couple months ago, they made reference to one of them that was on a hill being suitable for a king-of-the-hill mission. I am hoping it wasn't an idle comment but an actual mission. They've also recently teased new turrets, so maybe these will be used to keep out ships for a more ground-and-vehicle combat experience.
The A-1 is already confirmed, plus new Orison platforms, and hopefully the reactivation of the FPS missions on Orison.
It looks like a reasonably hefty update all things told. It should be just right to hold me over until CitizenCon. And there's still time to surprise us with more additions. The vaulting mechanics came out of nowhere today, for example.