by icycalm » 06 May 2023 07:26
So here's my plan for tomorrow's/tonight's JT. It's by far the most elaborate tactics we've used in this game, or any first-person game really.
We divide ourselves into two squads, one led by me in the air, and one by recoil on the ground.
My squad includes ysignal and ChevRage. recoil's includes shubn, Adjudicator, Some guy and ExiledOne. So my squad is 3 people, and recoil's 5, for a total of 8 people in this mission.
In short, we load up all the vehicles into our two A2s. Then we drop the vehicles within driving distance of JT. Then my squad bombs JT to clear it out, and then recoil's squad rolls in with the vehicles to secure the two exits and the perimeter of the facility, then moves in to clear whoever's inside. Once everything's clear, they call my squad in, and we land and load one A2 at a time, while recoil's squad stays outside and guards us. The two A2s then take turns flying the drugs out, and coming back to load more drugs, etc.
Ideally, shubn would have bought an Eclipse to patrol overhead and one-shot any enemy A2s, but it wasn't possible to earn enough to buy an Eclipse for this weekend, because CIG gave such short notice of the event. And anyway, A2s are rare in Jumptown. We've never seen one in our previous attempts that we didn't bring ourselves. They ARE seen frequently in YouTube videos, but I suppose it must be because YouTubers are rich and connected. For small groups, an A2 is quite expensive, and especially this soon after a wipe. So the Eclipse isn't an utter necessity. And besides, I can bring my Scorpius just in case. We'll have an Eclipse for next time, this time we'll do without.
So here's the breakdown of vehicles we're bringing:
Alpha Squad (icycalm)
icycalm: Scorpius
ysignal: Hercules A2
ChevRage: Hercules A2 (with CULTCLONE-1 account)
Bravo Squad (recoil)
recoil: Nova
shubn: Ballista
Adjudicator: Ballista
Some guy: Centurion
ExiledOne: Centurion
In addition, everyone should bring along a Cyclone MT just in case.
So this is v1 of the plan. There is a v2, that's quite a bit more complex, for your consideration.
In this version, we bring all the above machines, but we also bring two Carracks: Adjudicator's and CULTCLONE-2's. Before we drop off recoil's vehicle force, we land the Carracks 50km away from JT, and we transfer our imprints to their medbeds, so we can respawn there. We also leave the Cyclones there so we can rush back to JT with them for extra lives. The problem is that we aren't sure what the range of the Carrack medbeds are. Opinions online are mixed. Some people say the beds have infinite range, others say it has to be the same planet, or 100km, or 50km, or even 20km. A couple of guys swear up and down that it's just 2km. All these opinions are often voiced in the same thread. No one seems to know for sure, and to complicate matters, it seems that this number has been changed several times over the years, so if you find old opinions, they're useless.
Keep in mind also that if we bring Carracks, we have to load them up with our gear for successive lives, and if something goes wrong—whether by the Carracks getting blown up, or us respawning back in ArcCorp—the gear will be lost. I suppose we could split our gear, half on ArcCorp and half in the Carracks, to cover all eventualities. But it will get expensive, plus time-consuming to load up the Carracks, etc.
If we take the Carracks, Adjudicator would be flying the one on his main account, and someone else would have to fly CULTCLONE-2. I suppose that could be recoil. But recoil has already bought a Nova for his main account, so now he would need to buy one also for CULTCLONE-2. At least I think that clone has a bunch of Commander gear that ysignal bought for it for XenoThreat last week.
There are many more types of tactics we could utilize. Some day I want us to just take a Prowler dropship and just pile in with rifles and shotguns and just drop in and kill everyone and take all their ships and their drugs. That would be a fun approach. Or we could all get sniper rifles and stealth our way in from the mountains. But for now, I want to go as heavy as possible in order to utilize as much of the cool hardware we've been buying as possible. Ergo all the tanks and bombers and Carracks. I think that has insane potential for fun, and success.
That said, keep in mind that this is a new wipe, and an improved, enlarged Jumptown that everyone will want to experience, so competition will likely be stiff. But we'll do our best, and we'll see how far we get. If we make any money at all, I'll be ecstatic.
Post any questions, objections or suggestions here. As for the choice between v1 or v2 of the plan, it will depend on how organized we manage to get right before the start time. If everyone is on time, fully geared up, and with cash to spare, we'll add the Carracks into the plan. If not, we'll go with the light version of the plan for now, and try the heavier one next time, while making it even heavier in the meantime, by for example bringing in the Eclipse, et al.
P.S. shubn says he has 5-10 railguns, so maybe he can hand these out if we have enough time. There's no use hoarding this sort of stuff, might as well go all out and see what we can do with them. And don't forget ammo for them!
It's gonna be grand! Especially if the servers cooperate.
