https://robertsspaceindustries.com/comm ... ew-Players
XenoThreat Returns
https://robertsspaceindustries.com/comm ... at-Returns
Star Citizen: Assault on Stanton – Incoming Threat
https://www.youtube.com/watch?v=YQygoI0rerU

Star Citizen wrote:An outlaw group known as XenoThreat has launched a campaign of violence in the Stanton System and the Navy has requested CDF support to help combat the scourge.
Preaching a viciously anti-UEE and xenophobic rhetoric, XenoThreat forces have been responsible for dozens of attacks against civilian and corporate structures.
XenoThreat is an event AND a faction, so it will eventually also get its own faction thread here, like Nine Tails etc. In fact they sound like a faction I'd like to join lol. But for now let's focus on the event because it's in about a day.
Commander ysignal injured his wrist in a snowboarding accident on microTech, so he won't be joining us in person for this mission. He will however be controlling CULTCLONE-2 from home and piloting one of our Carracks.
I will be in my Scorpius and Commanders recoil and ChevRage in their Super Hornets. Inquisitors Adjudicator, shubn and ExiledOne will be flying their Gladiuses.
shubn have you by any chance bought the Eclipse you said you would? If you have, you can use this instead, as I think it will be useful against some of the larger opposition. If you haven't bought it, no worries.
Note that the Cult Spec has been amended, so check that first before you buy your gear, and buy at least 3 sets of everything. 4-5 would be preferable. You don't lose unused gear anyway, you just keep it for the next event.
Even if you die in the last part of the mission, which I think is space-only, you must still fully gear-up before returning to the battle, you can't just show up in a flight suit, first of all because it won't match the rest of us, and also because we might attempt several runs in a row if we have the time.
ysignal you need to buy your gear WITH THE CULTCLONE-2 ACCOUNT, because that's the one that owns the Carrack. It probably has 200k like the rest of us, but if it doesn't, you can just send it your money.
I don't really have much of a plan because I haven't read deeply into the mission stages. I don't want to spoil it for myself by looking at videos etc. My plan is to just go in and see what happens, and adjust tactics for further runs on the day, or on future attempts. At any rate there seems to be some package-running in there, so the Carrack should handle it fine.
An advanced strategy would be switching our respawn to the Carrack and trying landing a couple of Gladiuses in its hangar as quick extra lives, but I have two reservations about this. 1) What happens if you die 2-3 times? How do you get your ship the third time? You need to go back to a landing zone. How can you do that without wasting time traveling to the landing zone? And 2) We would need to bring some extra gear on the Carrack for the respawns, and that would take time to load etc. I am not saying it's a bad strategy, I am sure it's a good one if done well. We could probably even arrange to take both our Carracks so we can have say 4 extra Gladiuses/lives, and maybe you can even park another Gladius on the landing pad at the top, but it's a complex strategy with several parts we aren't sure about, so I am not sure if we should overcomplicate things for our first attempt. I say let's keep it simple for this weekend, and then we take our results and next time we go complex.
Let me know if you have objections or suggestions. If no one offers anything, this is the plan.
Please try to have all your gear ready at the start time, and make sure your landing zone is set to Area 18. Also figure out how to apply paints to your ships, and have all the necessary paints applied (see Cult Spec for details).