https://www.reddit.com/r/starcitizen/co ... assignment
bmemike wrote:This feels very much like a "version 1" limitation and probably not something to worry about.
Otherwise, new players would never get a hangar that would accommodate new ships they purchased.
WarpTroll wrote:They used to sell just the hangar, for I think $10 back before the PU existed.
This is certainly a temporary issue, T0 implementation. Or rather T1, since the regular hangars are T0. Still, if you ignore it you'll end up stuck with a smaller hangar for months, if not longer. No one knows when this issue will be resolved. So if you want to enjoy your home hangar to the full, the only solution is to buy with cash BEFORE you log into 3.23 for the first time the largest ship you intend to use. For me that means spending a few bucks to upgrade one of my ships to the Reclaimer. Hopefully the Reclaimer will be offered with the 3.23 launch, but if not I'll get a grey market one.
Use this thread to discuss your persistent hangar and hangars in general, as well as our hangar strategy. I'll only give a brief glimpse into my new 4X plans by saying that:
1. All of our players MUST make ArcCorp their home base in 3.23 (though your actual spawn point can be different, as usual), which means that all our persistent hangars will be in Area18
2. Unless at least one of our players promotes himself to (Planetary) Commander and chooses another planet as his home base, at which point any player who wants to move to that planet can move there and be under the command of that Commander
I will explain more in an extensive post soon, and certainly before 3.23 launches, which I estimate to be coming in a couple of weeks.