by icycalm » 30 Mar 2024 20:11
I also like you’re making themed parties. This type of experimentation isn’t normally possible in a roleplaying group because each player has his own idea of what character he wants, and what are the chances that 4-6 people’s ideas will mesh in a distinct theme? And the official adventures and campaigns are designed to utilize a balanced combination of all 4 main skill groups (fighter, wizard, cleric, rogue). So Master of Heroes was made to escape such constraints and allow wild experimentation with themes and parties. Someone could take all the wizards and make a 5-wizard party! How did these wizards get together? Where are they from, and where are they going? What are their plans, and what do 5-wizard tactics look like anyway? You can’t realistically try this in an official adventure or campaign, but you can try it in MoC Scenarios and in the entire MoH layer.
And all the while you have the pirate party to follow on the overworld, and the ninja party, and the paladin and antipaladin parties, and multiple campaigns with other parties running simultaneously, and whole galaxies away you have freakin’ aliens and predators and blade runners, and it’s just the most incredible artistic universe ever.
I just need to keep myself in good health and good spirits so I can bolt the whole thing together and get it running. Believe it or not, it’s really almost done.