So this is my last "old Nyx" post of media released for Nyx before last year's CitCon blowout of
Levski. This is a post about Nyx that I made in the main
Star Citizen thread in January 2023, and I am just copy-pasting it here. Beyond these images I had also seen a VIDEO of the Nyx planets on YouTube, and I think it was an official video with Jared narrating, but I can't find it anymore. I have looked and looked and looked for months, but I just can't seem to find it, which bothers me to no end! If anyone finds it, please drop it here, even if it's after Saturday's reveal. I think the video was from circa 2019 at which point they had said that Nyx was practically finished but they were waiting for server meshing and Pyro to be added. Of course, the way CIG develops (and
redevelops) stuff I expect the finished Nyx planets to look nothing like what was shown back then/below. But it's still cool to see the evolution, and this is the thread for the planets (for Levski it's the Levski thread, and for the asteroid that Levski is on, Delamar, we should make a Delamar thread at some point, though given how Levski is a borehole that goes all through the asteroid, they're almost the same thing).
My 2023 post:
https://culture.vg/forum/topic?p=36541#p36541I wrote:Nyx II
https://www.reddit.com/r/starcitizen/co ... 8qq/nyx_iiPics are from Subscriber Vault:
https://robertsspaceindustries.com/comm ... ng-WIP-III



The great thing about
SC's planets is that... they are what PA2's planets should look like. In fact they're the coolest planets in all of videogame AND movie history. Hell they look better than real planets, which is what art is all about.
But even cooler are the mechanics that all these systems and planets will make possible. Check out some early heated discussion about that, to get an idea of what's at play here.
bobijsvarenais wrote:The best thing about Nyx is that it's 2 jumps away from Stanton. I imagine I would feel really far from home there.
I bet the trip will take at least an hour of real time.
SmoothOperator89 wrote:I'm excited to see how the light fighter meta copes with these extended ranges. Though people are absolutely tryhard enough to own and solo operate a Liberator just to carry their Arrow or Gladius beyond its quantum range. Still, I'd like to think that the inconvenience of that will eventually lead to more medium to large size ship fights and the Vanguard becoming the defacto long-range escort fighter.
One_Translator_1892 wrote:I mean yeah, but the viability of a Liberator to go and hold its own in a lawless environment is nil. That's why I say a Kraken with a full complement.
SmoothOperator89 wrote:That's why I say a "try hard". People are going to try and solo the Liberator with a fighter and just abandon it when they're going out to dogfight. People just see it as a range extender for their fighters.
One_Translator_1892 wrote:Fair, and those are the people who will be getting picked off lol.
SmoothOperator89 wrote:I'm sure there will be a wave of buyer's remorse and angry demands to make carrier gameplay viable for solo players. My hope is that range limitations will be the great equalizer of combat meta.
killasnikov wrote:Space is big. Finding a solo carrier like a Liberator will not be simple.
Besides what you really want is a Starfarer buddy to escort you with top-ups.
FratumHospitalis wrote:Liberator is probably the easiest to do it in, but solo will still be sketchy.
SmoothOperator89 wrote:Really depends how long-range scanning ends up working. I doubt detection range will be limited to the immediate radar surroundings forever. Eventually explorers will need to be able to scan deep space to find anomalies and such. If an explorer can find rocks thousands of kilometers away, a pirate should be able to find a powered down ship. The strategy of "I'll just leave it in deep space where no one can find it" is making a big assumption that scanning tools will never be more powerful than what's in game right now.
Prestigious_Care3042 wrote:Why wouldn't people solo a Liberator? Its crew is 1-2? It will be perfect for moving a fighter or 3.
A bigger stretch will be the Crucible which will move a fighter and repair/rearm it simultaneously but it's supposed to be 3-8 crew.
Of course the Kraken will be able to move and repair as well but it's more for moving 8 ships at the same time so probably a little overkill to move a single fighter.
SmoothOperator89 wrote:The issue is soloing the Liberator and leaving it unmanned while you go out on your light fighter. Since we don't know how effective long-range scanning will be, it's a big assumption that you'll be able to just leave a ship in deep space and expect it to not be discovered.
Prestigious_Care3042 wrote:Right now scanners work to about 15 km.
I'm pretty sure if you park 3 million km away from anything you will be fine in the future.
killasnikov wrote:Just short cruise out a bit and park in the dark. 3D space is absurdly huge. They still haven't found the wreck of the Malaysian airlines aircraft, on a 2D planet surface with only a few thousand miles range. Imagine the task of finding a Liberator in a 3D circle of 100k km or so? Impossible.