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System: Nyx

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System: Nyx

Unread postby icycalm » 14 Sep 2025 17:35

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Just wanted to put here the latest image we have of the Nyx system from last year's CitCon. And an introduction to it from the Galactapedia: https://robertsspaceindustries.com/gala ... nyx-system

Galactapedia wrote:Nyx is an unclaimed planetary system situated at the border of an unusually dense and dark stellar cloud. It consists of an F-type main sequence star orbited by three planets and an asteroid belt. Due to the cloud's interference with navigational equipment, travel through the system is difficult and hazardous. The system's main settlement, Levski, located on a moon-sized asteroid in the Glaciem ring, is considered a haven for Humans who wish to live beyond the reach of United Empire of Earth (UEE) law.


Follow the link for info on the planets, and even more info can be viewed in the Star Citizen Wiki page: https://starcitizen.tools/Nyx_system

Star Citizen Wiki wrote:The Nyx system is an unclaimed planetary system surrounding an F-type star located slightly south of the former Perry Line, directly on the border of a dark nebula. Discovered in 2582, the Nyx system was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and attempts to mine the dense Nyx belt alpha - known as the Glaciem Ring - were deemed too dangerous. The bordering nebula has a significant influence on navigation equipment in the Nyx system, making travel difficult and hazardous.

In 2618 a group of political activists and refugees fleeing the Messer regime moved into a vacated mining facility located on the moon-sized asteroid known as Delamar, forming the largest settlement within the Glaciem Ring.

Delamar and its settlement Levski, controlled by the eponymous People's Alliance of Levski, are the most populous and most trafficked locations in Nyx. Smaller settlements exist in the system, including believed outlaw bases hidden deep within the Glaciem Ring and suspected criminal strongholds hidden out in the cold and distant Nyx belt beta - the Keeger Belt.
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icycalm
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Re: System: Nyx

Unread postby icycalm » 07 Oct 2025 00:38

Loremaker's Guide to the Galaxy - Nyx System
https://www.youtube.com/watch?v=7228YpyBKG4

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Cloud Imperium Games wrote:In our 15th episode, Lead Writer Dave Haddock from the CIG Lore Team explores the Nyx System.


Again, as with the Castra video I just linked [ > ], this is an official CIG lore video from 2016 showing footage from the Ark Starmap while a lore dev talks for 16 minutes. Obviously it's very outdated stuff, but still contains current info.

The Ark Starmap is pretty wild btw, it's browser-based and won a web design award when it came out, check it out: https://robertsspaceindustries.com/en/starmap

You can explore the galaxy, jumping between systems with a cool warp effect. I look forward to it being put in the game.
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Re: System: Nyx

Unread postby icycalm » 08 Oct 2025 17:00

So this is my last "old Nyx" post of media released for Nyx before last year's CitCon blowout of Levski. This is a post about Nyx that I made in the main Star Citizen thread in January 2023, and I am just copy-pasting it here. Beyond these images I had also seen a VIDEO of the Nyx planets on YouTube, and I think it was an official video with Jared narrating, but I can't find it anymore. I have looked and looked and looked for months, but I just can't seem to find it, which bothers me to no end! If anyone finds it, please drop it here, even if it's after Saturday's reveal. I think the video was from circa 2019 at which point they had said that Nyx was practically finished but they were waiting for server meshing and Pyro to be added. Of course, the way CIG develops (and redevelops) stuff I expect the finished Nyx planets to look nothing like what was shown back then/below. But it's still cool to see the evolution, and this is the thread for the planets (for Levski it's the Levski thread, and for the asteroid that Levski is on, Delamar, we should make a Delamar thread at some point, though given how Levski is a borehole that goes all through the asteroid, they're almost the same thing).

My 2023 post: https://culture.vg/forum/topic?p=36541#p36541

I wrote:Nyx II
https://www.reddit.com/r/starcitizen/co ... 8qq/nyx_ii

Pics are from Subscriber Vault: https://robertsspaceindustries.com/comm ... ng-WIP-III

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The great thing about SC's planets is that... they are what PA2's planets should look like. In fact they're the coolest planets in all of videogame AND movie history. Hell they look better than real planets, which is what art is all about.

But even cooler are the mechanics that all these systems and planets will make possible. Check out some early heated discussion about that, to get an idea of what's at play here.

bobijsvarenais wrote:The best thing about Nyx is that it's 2 jumps away from Stanton. I imagine I would feel really far from home there.


I bet the trip will take at least an hour of real time.

SmoothOperator89 wrote:I'm excited to see how the light fighter meta copes with these extended ranges. Though people are absolutely tryhard enough to own and solo operate a Liberator just to carry their Arrow or Gladius beyond its quantum range. Still, I'd like to think that the inconvenience of that will eventually lead to more medium to large size ship fights and the Vanguard becoming the defacto long-range escort fighter.


One_Translator_1892 wrote:I mean yeah, but the viability of a Liberator to go and hold its own in a lawless environment is nil. That's why I say a Kraken with a full complement.


SmoothOperator89 wrote:That's why I say a "try hard". People are going to try and solo the Liberator with a fighter and just abandon it when they're going out to dogfight. People just see it as a range extender for their fighters.


One_Translator_1892 wrote:Fair, and those are the people who will be getting picked off lol.


SmoothOperator89 wrote:I'm sure there will be a wave of buyer's remorse and angry demands to make carrier gameplay viable for solo players. My hope is that range limitations will be the great equalizer of combat meta.


killasnikov wrote:Space is big. Finding a solo carrier like a Liberator will not be simple.

Besides what you really want is a Starfarer buddy to escort you with top-ups.


FratumHospitalis wrote:Liberator is probably the easiest to do it in, but solo will still be sketchy.


SmoothOperator89 wrote:Really depends how long-range scanning ends up working. I doubt detection range will be limited to the immediate radar surroundings forever. Eventually explorers will need to be able to scan deep space to find anomalies and such. If an explorer can find rocks thousands of kilometers away, a pirate should be able to find a powered down ship. The strategy of "I'll just leave it in deep space where no one can find it" is making a big assumption that scanning tools will never be more powerful than what's in game right now.


Prestigious_Care3042 wrote:Why wouldn't people solo a Liberator? Its crew is 1-2? It will be perfect for moving a fighter or 3.

A bigger stretch will be the Crucible which will move a fighter and repair/rearm it simultaneously but it's supposed to be 3-8 crew.

Of course the Kraken will be able to move and repair as well but it's more for moving 8 ships at the same time so probably a little overkill to move a single fighter.


SmoothOperator89 wrote:The issue is soloing the Liberator and leaving it unmanned while you go out on your light fighter. Since we don't know how effective long-range scanning will be, it's a big assumption that you'll be able to just leave a ship in deep space and expect it to not be discovered.


Prestigious_Care3042 wrote:Right now scanners work to about 15 km.

I'm pretty sure if you park 3 million km away from anything you will be fine in the future.


killasnikov wrote:Just short cruise out a bit and park in the dark. 3D space is absurdly huge. They still haven't found the wreck of the Malaysian airlines aircraft, on a 2D planet surface with only a few thousand miles range. Imagine the task of finding a Liberator in a 3D circle of 100k km or so? Impossible.
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