I've been delaying the work on this because I hate the lawyer-y stuff, but we are getting to the point where we are going to need it, so I am starting this thread to jot down rules as they occur to me, before sitting down and making a web page about them. Feel free to propose your own, etc.
-For the Wars, I reserve the right to change systems in the lobby, if the number of players we get is significantly higher or lower than the number in mind with which the system was designed. Any system is game, but I will give priority to systems already featured in Clan Wars, especially once we have a couple dozen of them or so, and feel like replaying a previous one to explore alternate lobby compositions and strategies.
-For the Wars, I reserve the right to turn any lobby/system into "spawn anywhere", if the number of players we get is higher than 25. I will PROBABLY be doing this whenever the number is more than 30.