So it seems that the devs are looking to add loads of cool NPCs to the game.
SCUM is already the most graphically advanced survival/crafting-lite game out there, and with these sharp-looking NPCs it would look even sharper. I am just not sure in what ways exactly they would be used. If they complexified the PVE element, that would be great—though the endgame issues I outlined in my review would still remain. It might help with the midgame though, which would be great because this game doesn't even have a decent midgame—again, as I explained at length in my review.
Dev Showcase #1 - Ivona (2D artist)
https://steamcommunity.com/games/513710 ... 0303248866More at the link.
Also,
Rust wants its scientists back:
No idea how they would integrate such a variety of normal-life NPCs on an island made exclusively for a game show about prisoner Battle Royale... They don't seem to have thought through their lore very well... like pretty much all survival and survival-crafting games ever, starting with that early tech demo about mines and crafting whose name escapes me right now. You know the one, it sold some copies I hear.