CULT|Archonus
Those npcs that help you back on the ship are pretty cool. I wonder if mermaids in Atlas do anything cool like that
CULT|ChevRage
They're useful, but they kinda casualise the game a little bit. When I jumped off the ship like a retard I shouldn't have been able to get back on imo.
CULT|Archonus
Yeah, you're right, maybe if they pulled you along faster so you at least have a chance of getting back onto a moving ship instead of just teleporting you there magically. But being able to do it at all is pretty casual
CULT|ChevRage
What is pretty cool is that you can launch yourself onto an enemy ship using those cannons. You just get into the barrel lol
CULT|Archonus
lol, Zelda Wind Waker style
they used a catapult tho
I wish dolphins could help you swim faster in Atlas, I feel like they might as well since there's also sharks and other things that want to kill you, why not have creatures that can aid you as well, just like on land?
You can turn an option on to ride them in an unofficial server i believe
CULT|ChevRage
https://www.twitch.tv/videos/690239887?t=2h2m00sa link to the exact time I use the cannon lol
Also, looking back on it we totally should have used the in-game proximity voice instead of Discord...(edited)
CULT|Archonus
That is so cool!
CULT|icycalm
I don't think the Sea of Thieves sinking looks significantly better than the Atlas ones
schaden probably hasn't been on a good Atlas sinking
CULT|Archonus
Trying to save a ship from sinking with buckets and hammers is a pretty cool experience too
CULT|icycalm
I think Sea of Thieves has that too
CULT|ChevRage
Yeah it does
CULT|icycalm
Not sure how they compare in complexity
It's important that whoever makes comparisons has tried the same aspect to the same extent in both games, otherwise people are just talking out of their ass
CULT|ChevRage
In SoT all you need to fix a leak is a board, and there are no tools. In Atlas, you need the tool and the materials, of which there are a couple of types, and I think the amount of each is even dependant on what part of the ship you are fixing.(edited)
Oh there's the bucket in SoT too, but that's for the water already in the ship
CULT|icycalm
That's what the bucket is for in Atlas too
Not sure why else you'd need a bucket
CULT|Archonus
You can collect milk from cows with them, but that's obviously beside the point lol
CULT|Beakman
Sailing is, I think, just a bit more involved in SoT than in Atlas and definitely more immersive. You have a rope to rise or lower the sail, and another one to turn it. The mechanic of setting your sails to catch the wind is much better. You see wind gusts when you turn your head up and you use their direction to set the sails. You don't have some HUD abstraction to do it like in Atlas.
When the characters are handling the ropes, they have an animation of them using ropes (the ropes that are supposed to be in their hands are immaterial, sadly).(edited)
The steering wheel usage is also more realistic. The wheel itself was more degrees of turning.
CULT|icycalm
Considering the SoT dev has 300 people making a much smaller game, compared to 50 for Atlas making a monstrously more complex game, I am disappointed by how few the improvements are in the sailing
CULT|Archonus
Holy shit, that's a huge difference.
Man, if only Atlas had 300 people working on it...
CULT|icycalm
Even then you can't really say the sailing is better when Atlas has galleons that can hold 50 people lol
50 people actually needed to fully sail the ship and fight to the full
Meanwhile SoT has more cannons on deck than people to fire them...
CULT|Archonus
And no NPCs to man them, right?
CULT|icycalm
I guess so
Can you even destroy the SoT ship by sailing in shallow water?
CULT|ChevRage
lol no
Your ship just slides off the island (even if you ram it at full speed, I'm assuming)