The above is from one of the campaigns you're playing right now. I am not including a link to not tempt you to click it and find out which one. Look at how tiny the characters are in front of the main entrance. Have you seen such scale in any CRPG? That complex is probably larger than the entire town of Cyseal in D:OS1. AND it might well have underground sections! Can you imagine a running battle across this entire complex? Meanwhile CRPGs give you one room at a time, and it doesn't matter if whole explosions are going off in there, the people at the next room never come to investigate lol. Imagine how much fun you would have figuring out how to infiltrate the place. There are so many approaches that each one would play like a different game. Show me one CRPG that comes anywhere near this. And in D&D every other encounter is like this, with some having whole castles with full freedom of movement and hundreds of enemies inside.
What the entrance looks like from up close.
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I might have posted the one above before, but it's worth posting again as it's insane. And the weather effects aren't even in yet. Imagine it snowing. Campfires already flicker btw. And spell effects are on the roadmap. Imagine a battle with spells and snow and flickering campfires in the middle of the night on that hill, and epic music (TaleSpire includes music tools). And advanced combat rules so that people are pushing people off the cliff... It'll be pure insanity. And THEN you'll thank me for insisting on streaming every moment of the world and going through countless hours of sound checks and the like. It will seem like a crime against art to not stream such a scene.
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This is underwater. We might have to play the Azlant underwater battles in TaleSpire. They are notoriously hard to run on tabletop or 2D VTT. I think by that time I might have learned to build boards. Or probably there will be people building them to order for payment.
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Baldrax wrote:"The Dragon is on our side right? RIGHT?!"
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The above is 4K. Click and zoom in to see the detail. I love the way it takes the roof off when you zoom in. EVERY piece of furniture can be moved around, or removed, or added. You can stack a room full of beds and start a shop selling beds if you want. You can import ANY kind of 3D model. NOTHING is impossible apart from what you can't imagine. Truly the most imaginative program ever that is the perfect complement to the most imaginative game ever, which is D&D. All I did was imagine an overworld with true freedom of movement on top of that. That's all that D&D needed to become the best artwork ever.
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Are you sure you won't post a guard?
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Cannon ready to fire at a keep. I don't think there are D&D rules for this. That's when we switch to wargame rules. I am sure Warhammer has us covered.
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Look at the shafts of light. We could have used those for the broken ship deck in the fishery encounter.
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Over-the-shoulder view from troll's viewpoint. Perfect tactical combat, with characters capable of flying around while the system maintains perfect precision. The minis aren't even centered on squares, but it doesn't matter because there is a ruler and also area-of-effect calculation for spells. You can move one foot if you want and the tactics can handle it. You don't need to move five feet at a time.
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Insane atmosphere above.
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Now this is a boss fight.
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If we could pin the players' cameras over their shoulders like the above, exploration would become insane. Every step becomes meaningful when you can no longer see half a mile all around you, over obstacles no less. Camera restriction for players wasn't possible last time I checked, but many people are clamoring for it and modders are trying to put it in. Maybe they already have. I have no doubt the devs will put it in eventually. They just haven't got round to coding it yet. They are against first-person, but that too will happen one way or another, I am sure of it.
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Such clean lines and stunning lighting. It looks unreal—too clean to be real—which to me adds to the fantasy. Kind of like Xbox Ninja Gaiden, if you get what I am saying.
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Appryntice wrote:"The stablemaster makes a mean cider!"
Look how he has placed on the ground individual clumps of hay.
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That's one mean-looking party. Would you fight them if you met them in Kingmaker Ultimate Hexcrawl? With your entire party and campaign on the line, as I cue in epic battle music?
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Such a rich interior.
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The desert terrain looks great because you can't make out the separators between ground tiles. As I was saying on Discord earlier today, the devs are working on a foam terrain that you can shape any way you want, thus getting away from the current Minecrafty-terrain which is the game's biggest aesthetic drawback, and that will massively increase the beauty of everything, and the realism. Even Life is Feudal doesn't have such detailed terrain deformation.
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Wanna add a stable to your home, and stack it with purebred horses?
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Pure overhead D&D mode for when the situation demands it.
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Chests, backpacks, pillows, all neatly placed in your tent exactly where you want them. But isn't it time you upgraded to a proper home instead? Or something like this below is more to your taste rather?
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Pops Offington wrote:"It's just you and me, Amaran."
Spell radius calculation makes the scene look even cooler than it is. Who knew that a mere ruler would add to the atmosphere? The character on the left is flying btw, and the area-of-effect calculation takes that into account too.
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Ghoul perspective, 4K.
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More awesome ruler madness. When TaleSpire gets ruleset automation... I don't see how it will be different from a CRPG.
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Ruined fort. Wanna fix this place up? But first you must clear it of its denizens.
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Such clean lines and cutaways. I feel like kissing the wood. TaleSpire certainly has a unique aesthetic. Casuals would call it "indie", but I can't think of an art direction further removed than "indie" from this. It's inspired.
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Zoom into her face. It's a stunning scene.
I'll end this here. There's already enough content in the game for the equivalent of several videogames, and they've only begun. I could keep posting pics forever.
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And here's some Warhammer for an encore lol. Okay I am out for real now.