Moderator: JC Denton
by icycalm » 31 Jul 2021 20:43
by icycalm » 31 Jul 2021 21:06
by icycalm » 01 Aug 2021 07:31
by icycalm » 03 Aug 2021 20:51
by icycalm » 04 Aug 2021 06:50
DIME wrote:This game is like a passively abusive parent. You want to love them but they won't even hold your hand. There is ice-cream but you're not allowed any. And even if you do make progress, there's no congratulations. Now shut up and be quiet, Gogglebox is on.
by icycalm » 05 Aug 2021 03:13
Cufbas wrote:They released it too early, as evident by the many negative reviews here.
The current rating of 68% is a shame. This game is something truly special. If you're "technically inclined", like to tinker with machines or enjoy pondering what demonic deal the devs made to birth a photorealistic MMO with fully destructable environments, complete object persistence and 10k people on one server all running at 70+ frames on a 4 year old machine, well then this game is for you.
You see those 10.6 hours? Shamed to admit it but that's one sitting. 60% in the ship editor. 40% manipulating the ice market >_< for massive profit
Short list of points:
- I disagree that the tech tree is there to perpetuate the grind, no one player is supposed to be able to do everything. You are meant to specialize. Why do you want to be able to craft everything? Choose a role you like, an arms dealer, a market seller, miner, pirate, programmer, ship designer. If you think mining is boring and grindy don't do it. Fu-ck around with the marketplace instead like me. Anything you can't craft can be bought on the open market. Do people want guns? explosives? plates? You should pursue high value items if you want to make money.
- oh and btw, you don't even need to be able to craft ship parts to put them on your ship. Yeah you heard that right, all ship parts are available in the ship designer the moment you start playing, just pay the assembly cost when buying your custom ship. Unlocking crafting only allows you to craft that item at a crafting bench, i.e away from the origin station for repair and such or if you want to sell it on the market. Removing the research tree would break the economy and ironically make everything more grindy and entirely focused on collecting the ore.
Can't blame the players for not realizing this since the game never tells you this but it does make the people complaining about endless grinding look rather silly.
- It's concerning how little attention this game is receiving atm and I feel it might be too niche and ambitious. Most people want a fast and fun shooting experience (and the trailer does portray it like that) and for this game to click with you the same way it trapped me for 10 hours you have to be a massive fu-cking nerd, the kind that like to look at market numbers for hours on end hoping to make a profit or enjoy learning the ingame programming language so you can build cool new software. I don't know if there's a market big enough for that type of game but if the above sounds interesting I strongly recommend it.
In closing, I have a lot of sympathy for the devs. From the multiple hot fixes released over the weekend and the speed of releases plus the open communication, incame bug report tools and the incredibly ambitious roadmap. I get the honest feeling that Frozenbyte have almost no profit incentive, they just want to make this game as good as it can be. I hope this game adopts some more mass appeal in the future so the project can stay afloat.
Lexe wrote:I think Starbase made an amazing start considering 6 players could crash a SpaceEngineers server for over 5 years.
10.000 people on day 2 and no connection issues or Orange Sidewinders (Elite Dangerous) at all. LOL.
Engineers can win wars in Starbase especially when they copyright the designs in future updates.
Cufbas wrote:I agree dreamseizer24. I don't think they had a choice and simply needed the money but it's just speculation. If they even stick losely to the roadmap and add more social tools like voice chat soonish and maybe a bit of advertising. I mean the game literally has more content than elite even in its current state. How long have we been crying for player run stations in elite?
by icycalm » 19 Aug 2021 21:07
by ChevRage » 02 Sep 2021 14:51
by icycalm » 22 Sep 2021 17:28
by icycalm » 28 Sep 2021 22:57
I feel that i need to define very clearly, i never cheated, exploited, griefed or was banned. I played solo and observed and am leaving this game permanently.
Starbase has public relations problems and developer mindset that is unhealthy for the potential growth of the game. The devs appear to be resistant to criticism and not very objective with regard to their declining population. They are convinced that they have the right recipe to bring back their following through perpetuation of anti griefer policies and a "exploit reward reporting" system that encourages banning people who engage in griefing or "unhealthy pvp".
The big issue with these policies is there is little measure (or method thereof) for fairness in the arbitration. That simply reporting a PVP player who tracks players coming out of safe zone and attacks them is bannable. Its pure insanity, their numbers are falling fatally and they are oblivious to constructive criticism, labeling anyone who debates these points on their forums a "cheater", "griefer" , "basement dweller" or worse. Worse yet, their PR developer LauriFB is in lockstep with these narratives and is encouraging more restrictive measures, not less.
Right now the PVP is near non-existent, and the player base that was excited for pvp combat is walking on eggshells. Since EA launch i accumulated 531 hours and made 5 YT videos with plans for releasing a free ship and continuing a series of videos to promote the game indefinitely. Given the response i've received from their community and devs on the forum. I've given up. In complete seriousness, barring a serious change in their policies, i don't see how this game has any chance of success. There is a carebear mob shouting their accusatory and repetitious talking points into an echo chamber that LauriFB is funneling straight into his/her ears. Seems like he/she is not concerned at all.
I am utterly gutted here. Such a great gameplay and building mechanic are being completely wasted here.
by icycalm » 10 Dec 2021 20:16
by icycalm » 27 Jan 2022 16:39
by icycalm » 05 Feb 2022 01:29
by icycalm » 01 Mar 2022 21:21
by Robomoo » 26 Apr 2022 23:44
KaiFB wrote:The reason for this rather sudden major update is that Starbase’s sales performance hasn't been the strongest, and thus we need to prioritize other projects for some time in the interest of ensuring the game’s continued development and long-term future. Starbase’s server costs are low so they aren't in any danger, but its development will be slowed down and updates will be less frequent for some time.
by icycalm » 26 Apr 2022 23:45
by Robomoo » 28 May 2022 02:39
by icycalm » 07 Sep 2022 04:45
Jacko wrote:I've seen genius people invent wacky concepts in the ship building editor, such as orbital infantry drop pods, craft carriers, self destruct mechanisms, autonomous mining setups, etc.
by icycalm » 12 Dec 2022 20:02
Doge Star wrote:LumberingTroll wrote:I want to play this game, I like the building, but there is just nothing to do but gather resources and build..
What did you expect from a group of people who thought "Yolo" was cool?
0xbaadf00d wrote:People kept telling them that having a persistent world from day 1 would not work, also that having no PvE content would not work... yet they insisted and failed. Quite sad, I had high hopes for this one.
Look at EVE online for example, AFAIK it has the most player driven content of all games. It has PvE content so that people can play when they want to, and not wait for some community event.
by icycalm » 29 Dec 2022 23:24
KaiFB [developer] wrote:We will continue with proper development when it is financially possible. Let's just say we had a solid roadmap and plans that we were building towards last Spring, but unexpected things happened and we had to scrap those plans. Not a situation that anyone wanted.
You can shout dead game all you want, but it doesn't change the fact that we have a ton of folks still very interested in continuing to develop Starbase at Frozenbyte. While we wait for the chance for a proper return, we'll continue to support player-run events like Eos Con, and I'm making a few events here and there myself.
Some people enjoy the game, so let's let them do that.
MAGNUM wrote:I'm happy that there's effort being put into it in the future, but the roadmap isn't super promising. PVP is super rare, and there are really no mechanics to help actively encourage it. Large safezones are only one of the problems, and anywhere that there's a small safezone only means people will camp for hours just to find one person that exits the safezone incorrectly. New players that forget to turn off beacons arent fun to shoot at, and of course there's no PvE, not even to salvage or loot. No natural OR easily accessible PvP, no PvE, and no players really make this game's fate look sealed.
Hope you guys start with PvE despite not wanting to, at least then population would get big enough for pvp changes to matter. Good luck to everyone at Frozenbyte, I'm sure most love the idea of starbase, just not its current state.
Austism wrote:Bad launch with nothing to do killed this game. I spent 150 hours in the SSC for nothing. Guys should of waited on the EA release for 2-4 more years. If you did I bet this game would of been an absolute blast with all kinds of players. Sadly you can't keep players in a PVP-based MMO with nothing more than a ship making system and nothing to do with your made ships. I'll keep looking on here now and then, hoping that one day this game may see good progress but currently it looks like most of the interested parties have given up.
by icycalm » 23 May 2023 16:50
Aloctor wrote:36 Average players in the last 30 days according to Steamcharts. 39 in March, 44 in February. Please just let this project die. It was a pretty tech demo with a singular gameplay loop and a ship editor that had people spending more time in it than the actual game. Leaving this up for purchase at this point is immoral.
andreykl wrote:I do agree that it needs pve, but I don't think just 'pve' will cut it.
Travel time is extreme. Mining for solo players looks like: travel for 20 minutes, mine for 5 minutes, travel back for 30... If feel like either ships should have some form of ftl or it should be possible to deploy personal cheap capitals whose purpose is to carry player and mined resoruces around.
Variety also has significant issues. While it's possible to do diffrent 'shapes', it has only one power source, only one type of battery, engines are fairly uniform (no distinction between engines for manuverability, efficiency and power, like an engine that drinks fuel like water but provides incredible acceleration for short period). Short of engines that consumes fuel and reactor needing coolant, game doesn't leverge this 'flexibility' for anything else (admitedly I didn't get far on the tech tree so I might be wrong and there is a chemical laser somewhere or a gun that requres cooling for faster firerate).
Tech tree is just pure grind. May be it was made to promote trade, but on practice everybody wants to unlock everything and that means producing a lot of useless things. And more importantly you need to get into unsafe pvp area to get some of the resources without having any combat capacity yourself.
And of course bugs... Small ones ones like ship disappearing to storage while you are trying to reach a platform to gamebreaking ones like ship not appearing from storage at all.
by icycalm » 17 May 2024 18:13
@tsunamio7750 wrote:... Oh-My-God! Not only my dreams live on, and we get the unfiltered, direct voice of the hero working on it himself!
@hornpub6937 wrote:This video increased Starbase population by about 500% in one day. All I'm saying is this video is by far the best video Frozenbyte has ever released!
@alphamatte4259 wrote:Huge really awesome plans mentioned in this video - many of them essential and very needed for QOL and to have a thriving MMO population.
Personally, I will only be coming back once these are all on the live server and not just ideas that haven't even made it onto the test server yet.
@ScorpyX wrote:OMG - In future updates: Warp, Map, Markers, Trade panel from map!
Preparing for nations and PVE content, LOD optimizations, Ship Insurance
Editors for build of stations and capital ships, Inventory 2.0, Ship Blueprint selling
Make it real, and i will buy skins and emotes for sure :)
@ZaffBox wrote:Well that's an unexpected but welcome surprise. Glad to see some of the pain points being addressed, like ship repair, travel time and inventory.
@Red_Bastion wrote:We are SO back.
Not only in the sense of "this game is being made again!!!", but these changes (especially looking into PvE content, and territory control mechanics) are VERY promising and feel like strides in the right direction!
FrozenbyteGames wrote:Starbase Development Continues!
We're happy to announce that Starbase development continues. In the near future, the Starbase Public Test Universe (PTU) will be changed from a Beta branch into a separate app ID, so you'll be able to have both the Live Universe, as well as the Test Universe simultaneously installed.
We will start to update the Starbase Test Universe with a number of new features as soon as we wrap up a viable patch.
It's been a long development pause, and we're happy to be back at it!
Timestamps:
00:00 Intro
00:15 Starbase Test Universe changes
00:37 Ship Warp
01:41 Universe Map
03:17 PVE Content & Events
04:02 Ship and Station LOD Improvements
05:04 Ship Insurance
05:36 Station & Capital Ship Editor & Blueprints
06:18 Siege Mechanics
07:23 Also in Development
08:22 Outro