Moderator: JC Denton
by kini » 29 Jan 2013 07:42
by shubn » 29 Jan 2013 15:48
WARSAW, POLAND (30 May 2012) -- During its Summer Conference today, CD Projekt RED Studio, critically acclaimed RPG developer, announced that it is working on a new triple-A game based on the cult classic Cyberpunk® pen & paper RPG system created by Mike Pondsmith.
At the conference, CD Projekt co-founder Marcin Iwinski promised gamers that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes - be they blood-thirsty mercenaries or cunning hackers who they will equip with vast choice of cybernetic implants and deadly weapons. As in The Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.
Original "Cyberpunk" game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. "For over two decades, I've been proud to say that Cyberpunk's been the gold standard of what it means to be a true cyberpunk game. And it's been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven't found the right team to bring our cyberpunk world to full digital life -- until now. CD Projekt Red is the team we've been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I'm especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me -- this game is going to rock," said "Maxmike" Pondsmith.
This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.
by Fudge » 27 Feb 2013 23:46
by Fudge » 02 Mar 2013 17:56
by Qpo » 13 Mar 2013 11:59
Robert Purchese wrote:CD Projekt Red says Cyberpunk 2077 will have multiplayer
None of The Witcher games have yet had multiplayer, but CD Projekt Red's futuristic RPG Cyberpunk 2077 will.
"It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features," CDPR managing director Adam Badowski told me.
Whether there will be any multiplayer in The Witcher 3, we don't yet know. "We're thinking about something" was all Adam Badowski said.
Rumours began about multiplayer when CDPR advertised for a Multiplayer Programmer last year. The studio then attempted to brush off the attention by saying it was exploring all possible angles for its games.
Badowski told me that Cyberpunk 2077, like The Witcher 3, will also be an open world game - albeit in a very different setting. "The first and most important environment for Cyberpunk is the city, obviously," he said. "But not only the city: you can expect some more environments in the Cyberpunk game. We want to start in the Night City, which is cool. And yes it will be an open world game as well."
Unlike The Witcher 3, however, Cyberpunk 2077 won't revolve around a pre-defined hero. This means there will be more freedom to the open world, to who you are and to what you can do. In The Witcher 3, for example, hero Geralt can't massacre civilians because that wouldn't adhere to The Witcher fiction. "We'll have different situation in Cyberpunk," said Badowski. "Cyberpunk will have different character classes."
Having different character classes and no pre-defined hero loosens constraints on multiplayer, too. When I asked Badowski if there would ever be a Witcher MMO, he dismissed the idea with a chuckle. Simply, it wouldn't make fiction-sense to have 10 white-haired Geralts running around.
Cyberpunk 2077 is still a very long way off, and the team that's building it is still being established. One of the reasons the game was announced so far in advance of its 2015 release date - and with an eye-catching CGI trailer - was to attract development talent to the team.
The renowned Witcher team at CD Projekt Red is separate, although I'm sure resources will be pooled if and when the need arises. There's also another team at CDPR of Red Engine developers, QA specialists and technical support. The staff count at the Polish studio numbers 150, and the bulk of that - and the studio's focus - is on The Witcher 3, due 2014.
Eventually the Cyberpunk 2077 team will be the same size as The Witcher 3 team, said Badowski, but he doesn't want CDPR to be bigger than 200 employees. Also, the Cyberpunk 2077 team is "smaller right now" because it needs to be. "We don't want to grow too big on the prototyping stage because it's much easier to manage," Badowski told me.
"It's the crucial moment for Cyberpunk," he explained, "because we have tonnes of ideas and we need to have the perfect direction and we have to be in-line with the global vision of the game."
"We need to have precise, good, well-organised strike teams for that. The guys are working together brainstorming a lot, so a smaller team is better. And then we will go out to full production speed."
Cyberpunk 2077 will be a PC and next-gen consoles game just like The Witcher 3. Those next-gen consoles haven't been specified in Cyberpunk's case, but we know for definite that The Witcher 3 will be on PS4, and we can expect both games to also be on the next Xbox.
It's a big step for the previously PC-led studio, both in terms of production capabilities and the audience it reaches out to. "I don't think that the gaming world is split between PC and consoles," Badowski shrugged. "I'm a console player and I was a PC player and ... I don't want to be treated as stupid or less smart than a PC player. It's not like that. We definitely want to bring mature and ambitious gaming experience to the wider audience."
CD Projekt Red has its hands full, then, but Badowski said the studio was also "working on some prototypes" presumably for other games. "But again, sorry for that Robert - it's too early [to tell you what they are]," he apologised.
"We have some prototypes and we'll see if we can deliver something cool to the players. But every studio should have good R&D, especially independent studios. It's good to know what you may do in the future."
But, he concluded, "We have two leading projects, and they are the two hearts of our company."
by icycalm » 19 May 2017 23:34
by icycalm » 16 Nov 2017 03:38
by SriK » 11 Jun 2018 04:02
CD PROJEKT RED Team wrote:It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things — you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.
As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point we made the decisions to resume talking about the game when we have something to show. Something meaningful and substantial. This is because we do realize you’ve been impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary — it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too :)
But to the point. Today is the day. If you’re seeing this, it means you saw the trailer. - our vision for Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and… well, you’ll get to know the rest of what show at our booth at E3. Be on the lookout for the previews!
Before we finish, you probably have some questions,
When?
When we told you we would only release the game when it’s ready, we meant it. We’re definitely much closer to a release date than we were back then ;) but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us. It’s the beauty of being an independent studio and your own publisher.
How big?
Seriously big, but… to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about pre-orders or ask anything of you.
Free DLC/Expansions/DRM
Expect nothing less than you got with The Witcher 3. As for DRM, CP2077, will be 100% DRM-free on PC.
Microtransactions?
In a single player role-playing game? Are you nuts?
Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you posted we treat it very seriously.
Yours,
CD PROJEKT RED Team
by icycalm » 10 Jun 2019 02:47
CD PROJEKT RED wrote:Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.
by icycalm » 10 Jun 2019 03:27
CD PROJEKT RED wrote:PLAY AS A MERCENARY OUTLAW
Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City.
LIVE IN THE CITY OF THE FUTURE
Enter the massive open world of Night City, a megalopolis that sets new standards in terms of visuals, complexity and depth.
STEAL THE IMPLANT THAT GRANTS ETERNAL LIFE
Take the riskiest job of your life and go after a prototype implant that is the key to immortality.
Digital goodies included:
- Game soundtrack
- Art booklet featuring a selection of art from the game
- Cyberpunk 2020 sourcebook
- Wallpapers for desktop and mobile
by icycalm » 25 Jun 2020 19:30
by icycalm » 30 Nov 2020 17:03
by Saf » 20 Dec 2020 00:22
by icycalm » 01 Jun 2021 05:05
FancyToothPaste wrote:Everyone complained about the bugs and glitches but the real problems are that the game's systems are terribly outdated. People were promised a next-gen experience. I've played games from a decade ago that have better open worlds then this.
- Police appear out of nowhere.
- Police are amazingly easy to escape. You can walk a block away and lose them.
- Civilian NPC's appear and disappear when you're not looking.
- The A.I. is alot my artificial then intelligent. The only reaction they ever have is to duck or completely disappear in thin air.
- The A.I. is basically on rails; they will not drive or walk around anything you put in front of them, they'll just stop and sit there for eternity.
- The world doesn't actually feel alive (no random encounters). NPC enemies spawn in the exact same place every single time without fail.
- Bars and food are exactly the same vendor with a different coat of paint. No matter where you go you can't sit down and eat something, or sit and enjoy a virtual drink (unless it's a talking-scene tied to a quest).
- You can't interact with shop keepers beyond buying something or receiving maybe two lines of chit-chat. You can't rob them. You can't kill them. You can't get quests from them. They won't even react if you lob a grenade at them.
- The "car chases" are on rails and there's only 3-4 prescripted car chases in the game.
- Only 2% of "choices" your character makes in dialogue has any effect on the story. The rest are just alternate dialogue to give the appearance of choice and replayability.
- Character starting paths (Street kid, Nomad, Corpo) have little to no affect beyond the first 20 minutes of the game and simple dialogue changes.
- Player characters have no reflection unless you use the specific mirror located in your apartment.
- You can't alter the look of your character after the initial character creation. Not even a haircut.
- Can't customize your apartment in any way, shape, or form.
- There's almost no reason to ever go back to your apartment after being there the first time.
- Vehicles can't be customized; no new paints, liveries, or body-pieces.
- There are 4 mini-games total: Hacking, shooting-range, boxing, and car racing. There are only two shooting-range quests, only 6 boxing matches, and only 4 races. That's it as far as mini-games go.
You can fix bugs but unless CD somehow improves the lack-luster world and experience they created, I can't recommend this game to anyone.
by Insomnia » 04 Jun 2021 21:16
Insomnia wrote:Contrary to popular belief, Cyberpunk 77 is not a sequel to Fallout 76.
by icycalm » 06 Sep 2022 16:54
Cyberpunk 2077 wrote:Get ready for Phantom Liberty — a spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City.
by ysignal » 04 Jan 2023 09:41
by icycalm » 20 Sep 2023 02:37