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PC|XS|PS5|ONE|PS4|STA Cyberpunk 2077

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PC|XS|PS5|ONE|PS4|STA Cyberpunk 2077

Unread postby kini » 29 Jan 2013 07:42

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Unread postby shubn » 29 Jan 2013 15:48



WARSAW, POLAND (30 May 2012) -- During its Summer Conference today, CD Projekt RED Studio, critically acclaimed RPG developer, announced that it is working on a new triple-A game based on the cult classic Cyberpunk® pen & paper RPG system created by Mike Pondsmith.

At the conference, CD Projekt co-founder Marcin Iwinski promised gamers that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes - be they blood-thirsty mercenaries or cunning hackers who they will equip with vast choice of cybernetic implants and deadly weapons. As in The Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.

Original "Cyberpunk" game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. "For over two decades, I've been proud to say that Cyberpunk's been the gold standard of what it means to be a true cyberpunk game. And it's been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven't found the right team to bring our cyberpunk world to full digital life -- until now. CD Projekt Red is the team we've been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I'm especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me -- this game is going to rock," said "Maxmike" Pondsmith.

This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.

CD Projekt RED announces Cyberpunk:

CD Projekt RED reveals Cyberpunk 2077:

Mike Pondsmith about Cyberpunk World:
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Unread postby Fudge » 27 Feb 2013 23:46

A CD Projekt employee talks about recording lines in different languagues:

The plan is to give the player implants that will translate what is being said with varying degrees of accuracy, depending on the implant's quality.
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Unread postby Fudge » 02 Mar 2013 17:56

cp2077makingof.jpg (69.13 KiB) Viewed 123512 times

Platige Image, the studio that made the teaser trailer, has its own page with concept art and behind-the-scenes photographs:
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Unread postby Qpo » 13 Mar 2013 11:59 ... ultiplayer

Robert Purchese wrote:CD Projekt Red says Cyberpunk 2077 will have multiplayer

None of The Witcher games have yet had multiplayer, but CD Projekt Red's futuristic RPG Cyberpunk 2077 will.

"It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features," CDPR managing director Adam Badowski told me.

Whether there will be any multiplayer in The Witcher 3, we don't yet know. "We're thinking about something" was all Adam Badowski said.

Rumours began about multiplayer when CDPR advertised for a Multiplayer Programmer last year. The studio then attempted to brush off the attention by saying it was exploring all possible angles for its games.

Badowski told me that Cyberpunk 2077, like The Witcher 3, will also be an open world game - albeit in a very different setting. "The first and most important environment for Cyberpunk is the city, obviously," he said. "But not only the city: you can expect some more environments in the Cyberpunk game. We want to start in the Night City, which is cool. And yes it will be an open world game as well."

Unlike The Witcher 3, however, Cyberpunk 2077 won't revolve around a pre-defined hero. This means there will be more freedom to the open world, to who you are and to what you can do. In The Witcher 3, for example, hero Geralt can't massacre civilians because that wouldn't adhere to The Witcher fiction. "We'll have different situation in Cyberpunk," said Badowski. "Cyberpunk will have different character classes."

Having different character classes and no pre-defined hero loosens constraints on multiplayer, too. When I asked Badowski if there would ever be a Witcher MMO, he dismissed the idea with a chuckle. Simply, it wouldn't make fiction-sense to have 10 white-haired Geralts running around.

Cyberpunk 2077 is still a very long way off, and the team that's building it is still being established. One of the reasons the game was announced so far in advance of its 2015 release date - and with an eye-catching CGI trailer - was to attract development talent to the team.

The renowned Witcher team at CD Projekt Red is separate, although I'm sure resources will be pooled if and when the need arises. There's also another team at CDPR of Red Engine developers, QA specialists and technical support. The staff count at the Polish studio numbers 150, and the bulk of that - and the studio's focus - is on The Witcher 3, due 2014.

Eventually the Cyberpunk 2077 team will be the same size as The Witcher 3 team, said Badowski, but he doesn't want CDPR to be bigger than 200 employees. Also, the Cyberpunk 2077 team is "smaller right now" because it needs to be. "We don't want to grow too big on the prototyping stage because it's much easier to manage," Badowski told me.

"It's the crucial moment for Cyberpunk," he explained, "because we have tonnes of ideas and we need to have the perfect direction and we have to be in-line with the global vision of the game."

"We need to have precise, good, well-organised strike teams for that. The guys are working together brainstorming a lot, so a smaller team is better. And then we will go out to full production speed."

Cyberpunk 2077 will be a PC and next-gen consoles game just like The Witcher 3. Those next-gen consoles haven't been specified in Cyberpunk's case, but we know for definite that The Witcher 3 will be on PS4, and we can expect both games to also be on the next Xbox.

It's a big step for the previously PC-led studio, both in terms of production capabilities and the audience it reaches out to. "I don't think that the gaming world is split between PC and consoles," Badowski shrugged. "I'm a console player and I was a PC player and ... I don't want to be treated as stupid or less smart than a PC player. It's not like that. We definitely want to bring mature and ambitious gaming experience to the wider audience."

CD Projekt Red has its hands full, then, but Badowski said the studio was also "working on some prototypes" presumably for other games. "But again, sorry for that Robert - it's too early [to tell you what they are]," he apologised.

"We have some prototypes and we'll see if we can deliver something cool to the players. But every studio should have good R&D, especially independent studios. It's good to know what you may do in the future."

But, he concluded, "We have two leading projects, and they are the two hearts of our company."
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Unread postby SriK » 11 Jun 2018 04:02

Official E3 2018 Trailer

No play footage, but it still looks pretty sick. In terms of atmosphere, it seems like they've moved a bit away from Blade Runner and more towards Dredd.

And a message from the developers which was hidden in the video:

CD PROJEKT RED Team wrote:It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things — you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point we made the decisions to resume talking about the game when we have something to show. Something meaningful and substantial. This is because we do realize you’ve been impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary — it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too :)

But to the point. Today is the day. If you’re seeing this, it means you saw the trailer. - our vision for Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and… well, you’ll get to know the rest of what show at our booth at E3. Be on the lookout for the previews!

Before we finish, you probably have some questions,

When we told you we would only release the game when it’s ready, we meant it. We’re definitely much closer to a release date than we were back then ;) but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us. It’s the beauty of being an independent studio and your own publisher.

How big?
Seriously big, but… to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about pre-orders or ask anything of you.

Free DLC/Expansions/DRM
Expect nothing less than you got with The Witcher 3. As for DRM, CP2077, will be 100% DRM-free on PC.

In a single player role-playing game? Are you nuts?

Once again, thank you for your patience. If you have a minute, do visit and share your opinion (about anything) with us. We read everything you posted we treat it very seriously.


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Steam page & pre-purchase up

Unread postby icycalm » 10 Jun 2019 02:47

Looks like they won't try pulling the same shit as with that Witcher card game. If they ever had a game that would raise GOG's profile sufficiently to fight Steam, this is it, but they aren't using it that way, which means they've given up the fight against Steam (which makes sense, since now they would be fighting both Steam and Epic, for which they obviously lack the resources). ... punk_2077/

CD PROJEKT RED wrote:Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.






Official E3 2019 Cinematic Trailer:

lol Keanu


April 15, 2020.
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Also on Epic

Unread postby icycalm » 10 Jun 2019 03:27

Yep, it's also on the Epic store (tho you have to scroll all the way down the frontpage to find it, whereas on Steam it's the banner game; Epic still has things to learn about marketing): ... -2077/home

Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City.

Enter the massive open world of Night City, a megalopolis that sets new standards in terms of visuals, complexity and depth.

Take the riskiest job of your life and go after a prototype implant that is the key to immortality.

Digital goodies included:

  • Game soundtrack
  • Art booklet featuring a selection of art from the game
  • Cyberpunk 2020 sourcebook
  • Wallpapers for desktop and mobile

The tagline is "THE REAL YOU IS NOT ENOUGH".

But I thought I was equal to... myself?
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Unread postby icycalm » 25 Jun 2020 19:30


YouTube wrote:Cyberpunk 2077
Cyberpunk 2077 — Official Trailer — The Gig


And an announcement for an anime based on Cyberpunk 2077

YouTube wrote:Cyberpunk 2077
Cyberpunk 2077 – CYBERPUNK: EDGERUNNERS announcement video


no images from the anime (besides that thumbnail) are shown.

There's also a comic book based on the medics coming. I tweeted about it a few hours ago.
Wow that trailer
This trailer has all the play footage I wanted to see
So much content in this game
The car chase scene with the shooting was incredible
I think this game might deliver the next step up from vanilla open-world
Ever since GTA3 I've been asking for a game that blends open-world with RPG
In a way, all CRPGs ever can be said to be open-world
But that's only if you don't understand what open-world means
What open-world means is action on a level with pure action games
GTA3 had that
Elder Scrolls games lol don't have that
That's why Elder Scrolls isn't open-world
From what I have read, Witcher 3 doesn't have that either
Combat is the typical ARPG jank in Witcher 3
But THIS game looks like awesome action, ergo it will be open-world + RPG
I think Ghost of Tsushima might be awesome, but it will be a typical open-world game with basically no plot choices
So, all else being equal, Cyberpunk might crush it
What a year this is. And Squadron 42 is said to launch this year too
I will do my best to play and stream all three on launch
I want to do this with all GOTY candidates from now on
I replaced the old trailer with this one
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Unread postby Beakman » 11 Aug 2020 04:59

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Unread postby icycalm » 13 Aug 2020 00:38

That's the most content-heavy trailer of the game I've seen. If it delivers half of what it's showing it'll be an easy GOTY.

Also, Corpo for life.
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Unread postby Beakman » 19 Nov 2020 22:44

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Unread postby icycalm » 30 Nov 2020 17:03

That trailer sounds like it was written by someone who read my essays. It starts off by saying that their goal is to make "bigger, deeper, more complex games" with every game they make. And it ends by saying "immerse yourself in an open-world adventure", without using the term "RPG" anywhere. In the last chapters of my Role-playing Culture essay I will explain how tabletop turn-based RPG slowly morphs through the decades—with the injection of technology—into "open-world adventure", and finally Total Recall VR experience; but whoever cut this trailer pretty much already gets it.
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Unread postby Saf » 20 Dec 2020 00:22

Heads up, a bug has been found that corrupts your save file if it goes over the 8 MB file limit. It seems that doing too much crafting is the main culprit, and there isn't a fix yet:

Cyberpunk 2077 PC Bug Causes Corruption in Game Saves: Reports ... es-reports
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Unread postby icycalm » 01 Jun 2021 05:05 ... d/1091500/

FancyToothPaste wrote:Everyone complained about the bugs and glitches but the real problems are that the game's systems are terribly outdated. People were promised a next-gen experience. I've played games from a decade ago that have better open worlds then this.

- Police appear out of nowhere.
- Police are amazingly easy to escape. You can walk a block away and lose them.
- Civilian NPC's appear and disappear when you're not looking.
- The A.I. is alot my artificial then intelligent. The only reaction they ever have is to duck or completely disappear in thin air.
- The A.I. is basically on rails; they will not drive or walk around anything you put in front of them, they'll just stop and sit there for eternity.
- The world doesn't actually feel alive (no random encounters). NPC enemies spawn in the exact same place every single time without fail.
- Bars and food are exactly the same vendor with a different coat of paint. No matter where you go you can't sit down and eat something, or sit and enjoy a virtual drink (unless it's a talking-scene tied to a quest).
- You can't interact with shop keepers beyond buying something or receiving maybe two lines of chit-chat. You can't rob them. You can't kill them. You can't get quests from them. They won't even react if you lob a grenade at them.
- The "car chases" are on rails and there's only 3-4 prescripted car chases in the game.
- Only 2% of "choices" your character makes in dialogue has any effect on the story. The rest are just alternate dialogue to give the appearance of choice and replayability.
- Character starting paths (Street kid, Nomad, Corpo) have little to no affect beyond the first 20 minutes of the game and simple dialogue changes.
- Player characters have no reflection unless you use the specific mirror located in your apartment.
- You can't alter the look of your character after the initial character creation. Not even a haircut.
- Can't customize your apartment in any way, shape, or form.
- There's almost no reason to ever go back to your apartment after being there the first time.
- Vehicles can't be customized; no new paints, liveries, or body-pieces.
- There are 4 mini-games total: Hacking, shooting-range, boxing, and car racing. There are only two shooting-range quests, only 6 boxing matches, and only 4 races. That's it as far as mini-games go.

You can fix bugs but unless CD somehow improves the lack-luster world and experience they created, I can't recommend this game to anyone.

All these points could be true, and the game could still be great. He hasn't touched any of the major points one would care about in a game of this kind, so it's a given he is stupid if he thinks this is a review.

That said, it's good to know these points, assuming they are true.
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Unread postby Ciaróg » 01 Jun 2021 06:04

Regarding the above complaints a patch was released that stopped the police appearing out of thin air.
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★★★★★ Cyberpunk 2077 (2020, PC)

Unread postby Insomnia » 04 Jun 2021 21:16

Insomnia review (5/5):


Insomnia wrote:Contrary to popular belief, Cyberpunk 77 is not a sequel to Fallout 76.
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PC|XS|PS5|STA Cyberpunk 2077: Phantom Liberty

Unread postby icycalm » 06 Sep 2022 16:54

Cyberpunk 2077: Phantom Liberty — Official Teaser ... XVyolQO3wj


Cyberpunk 2077 wrote:Get ready for Phantom Liberty — a spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City.


By that time, if you have a 4090 you should be able to play on triple-4K screens fairly smoothly.

P.S. And of course a black woman is headlining the game. And she looks crap even though she isn't real and they could have made her much better-looking if they wanted to. Even the Polish are succumbing to this shit now.

P.P.S. Notice it's not coming to last-gen.
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Re: PC|XS|PS5|ONE|PS4|STA Cyberpunk 2077

Unread postby ysignal » 04 Jan 2023 09:41

This is my latest stream:

Cyberpunk 2077 (Very Hard, Level Scaling Plus 6, Companion Mod) with ysignal 27


I'm using these two mods:

Appearance Menu Mod

Level Scaling and Balance

I'm using AMM to spawn in some of the friends I made along the way to take on gigs and NCPD alerts (not main missions or side jobs, as they might clash with the story). In the vanilla game, each friendly character has a quest line that establishes you as close friends or lovers, after which you can't interact with them very much. Some of them reappear during the final mission but, depending on the timing, there can be a very long period where they will barely interact with you. They just sit in the one place and spit out the same handful of lines and refuse to go out and do anything with you. This mod gives you a workaround for that.

If you want to play the game this way, you need to be mindful of who to spawn and when so that it mixes well with the story. That's hard to do early in the game because you never know when characters are going to appear or call/text you. I'm very late in the game so most of those interactions have been exhausted.

The other mod is to dial the difficulty up because I've hit max level and my character is OP, and also because bringing a companion makes things a bit easier. The difficulty during the game was generally decent, but not really very hard, so it might be worth using mods like this earlier in the game, but I don't think it's essential. I recommend trying to find a way to crank up the difficulty for the final boss though, which I found way too easy. I haven't tested this mod on any bosses, so I'm not sure if it applies to them or just regular enemies.
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PC|XS|PS5 Cyberpunk 2077: Phantom Liberty

Unread postby icycalm » 20 Sep 2023 02:37

Cyberpunk 2077: Phantom Liberty — Official Cinematic Trailer ... XVyolQO3wj


I like how an A-list actor is thrown away in a mere cinematic trailer that serves as an intro to your synthetic actor's adventure. That's the future: YOU are the protagonist, because this is the ultimate art motherfucker.
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Re: PC|XS|PS5 Cyberpunk 2077: Phantom Liberty

Unread postby icycalm » 16 Oct 2023 14:31 ... ed/2138330

markymint wrote:Phantom Liberty: Excellent DLC with strong pacing, story and direction meaning there is never a dull moment. Whether you go hard at it or simply intersperse its content as you play the full game it undoubtedly compliments the experience all round.

Dogtown is a well realized location that feels dense and dangerous whilst also offering some genuinely cozy spots. In earlier versions you could jump up rocks and reach the area where Dogtown is. It was not a pretty sight. Point is I am impressed with what this area of the map became, how they managed to use this space so effectively - it is a unique district with a vibe quite unlike any of the others.

Is it worth the asking price? If you are enamoured with Cyberpunk 2077 in some way (from my comments above you'll notice mine is often with the location, for some it might be story, combat etc) then absolutely. If you are not then even when on a lower discount it would be worth picking up. Personally, I'd say the sooner you can enhance your base game with this DLC the better. Along with 2.0 update there is plenty to do in Night City now and it's all a little more wild now than it ever was and that's a good thing!

Note, I play on GeForce Now. I experienced a couple of crashes loading save games but they worked fine after a restart of the game. I cannot really speak for the technical experience if you're running this off your own hardware. But it has been really solid on GeForce Now (as it was on Stadia) with few, if any, bugs encountered whilst playing. Polished and performant, for me at least.

I mostly have a "hot take" on the base game so I'll leave it there (not sure where Steam is going to put this review, DLC or base game), but the DLC was worth the price I paid for it though to a small extent do feel the 2.0 free update partly enhanced that but somewhere between 10-20 hours for me to enjoy, for a game I normally have a love/hate relationship with. There will always be Dogtown...and the fate of Idris Elba in the palm of my hands...

PS. And you actually ride a metro in this one! Not THE metro...but A metro at least...haha :) ... ed/2138330

Ted wrote:If you liked the base game then I think this DLC has enough content to justify the price, with the 2.0 update only improving the entire package even more. I have completed a couple of endings so far and I was actually quite surprised how different they were and how much content they involved.

The DLC introduces a cast of characters I found to generally be quite unlikable but Keanu thankfully returns as my favourite character Jonnny Silverhand, who is the only one who seems real and has the cynical reality spitting attitude I would expect in a cyberpunk dystopian world. In fact I found it kinda weird how my character V, a psychopath with a body count in the thousands, gets weirdly emotionally attached to any side character he meets and acts as if he really cares about their welfare. Meanwhile here is me frustrated I cant just shoot them in the head to shut them up and not have to listen to them anymore.

I have to admit I did find myself maybe getting a little bored and I did skip some dialogue with characters I found less appealing but I do think the story is solid overall.

I did encounter some bugs though none were game breaking, they certainly were immersion killing from having to reload the game as I could not save or use my phone, to NPCs clipping into walls etc (an issue that has existed from the start). One of the funniest bugs I encountered was a junkie NPC lady sitting too close to a fire but not moving as it burned her to death, then her junkie buddy walked through that same fire and also burned to death as I watched.

Overall definitely worth it and while not my favourite game ever, one of the better games out there and definitely redeemed from its shameful launch. ... ed/2138330

Senzo wrote:If you want a casual spoiler free review of this DLC, I think it completes the game that is Cyberpunk 2077. Both in terms of story telling and rehauled the combat system over all which many think "this is how the game is supposed to be from Cyberpunk 2077 launch day. It added a whole new layer to the game not just the dlcs but the police and driving system as well, which is fantastic. The new gigs are all really really good and interesting, new weapons to mess around with and the story as a whole brings new perspective to those who have already experienced all the other endings in the main game.

Now here comes the BUT: It is still buggy at launch, my game crashed on many story missions if the enemies didn't bugged out themselves and just stand there for me poke them. Now I expect these bugs to be patched and fixed sooner or later but if that is the only thing I have a problem with, I would not be writing this review. Let's just say I recommend buying the game on sale rather than right now. The 2.0 update is free and that alone is enough until you have finished everything the base game has to offer.

Please stop reading here if you don't want to be spoiled on the DLC.

I left the spoilery analysis out. Go read it at the link if you want. I will revisit it once I've finished the game.
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