Moderator: JC Denton
by icycalm » 02 Sep 2022 21:07
by icycalm » 05 Oct 2022 20:31
by icycalm » 05 Oct 2022 22:55
icycalm wrote:POSITIVITY TIME: I will tell you the ONE aspect that TaleSpire dominates in, even over otherwise superior competition like Menyr.
Minecraft mechanics.
There's no other VTT where your wizard can blow off individual bricks off a wall, and you can show it in-game. No other VTT where you can build up whole castles brick-by-brick and log-by-log as you cut down a forest to clear space. In Menyr, you will be able to purchase a house on the marketplace, and plonk it down in your town, but you won't be able to modify it. Won't be able to burn ships plank by plank, etc.
That's why TaleSpire will be the only engine capable of powering "The World's Most Interactive Game": https://www.patreon.com/posts/64848977
Granted, no one cares about this except me, because I haven't seen anyone else mention it. So Menyr will dominate. And perhaps some day they'll start selling individual bricks and planks on the marketplace so you can build up everything from scratch.
But for now, and for the foreseeable future, the only VTT to offer full Minecraft mechanics is TaleSpire. Not that Bouncyrock realizes this.
They should hire me as consultant. Hell, they should hire me as director. It's SO easy to turn this trainwreck/sinking ship around. It doesn't even take a lot of work, just vision. And vision is what Bouncyrock lacks. Which makes sense since they're programmers (vision and programming are mutually exclusive qualities).
by icycalm » 23 Oct 2022 05:35
by icycalm » 03 Nov 2022 17:43
Bouncyrock wrote:We, for one, welcome our new insectoid overlords.
In this latest pack, you'll find the following new assets:
- A bunch of Modern Office Props
- Giant Worm Mini
- 3 Insectoid Minis
- 1 Citizen mini
- 2 Chrome statue props
- Music track “Techno Mystics”
We also have a fix and an improvement to current content:
- Improved textures and meshes for the Tavern tileset
- Fixed Industrial ramp - now walkable
Bouncyrock wrote:This Halloween, get lost in a corn maze of terror with these new assets:
- Corn Stalk props
- Scarecrow prop
- Raven mini
- 3 Zombie minis
Bouncyrock wrote:Bugbears are training up and ready to face off against heroic adventurers in TaleSpire's latest Early Access Content Pack!
The pack includes the following new assets:
- 3 new Bugbear minis
- Beaver mini
- Ferret mini
- New training props - including targets and a combat dummy
- Some new "grim" props (hanging skull, spiked skull, single skull, and spike)
Bouncyrock wrote:With the latest update, any ruler can be right-clicked and turned into an AOE that persists between play sessions and is even included in published boards.
by icycalm » 07 Nov 2022 05:59
by icycalm » 07 Nov 2022 06:25
by icycalm » 08 Nov 2022 04:32
icycalm wrote:You can spend the rest of your life playing CRPGs, and still you won't see anything a tenth as good as what I just showed you. And the same goes for TTRPGs.
The world isn't prepared for what I am making.
by icycalm » 09 Nov 2022 10:37
by icycalm » 10 Nov 2022 09:09
by icycalm » 11 Nov 2022 02:14
Bouncyrock wrote:Mini Feature: Water Tiles (Resin Blocks)
Today we're releasing the highly requested Water Tiles! It is far from a perfect solution, unfortunately. There will be some oddities when entering the water tiles with your camera, as well as other quirks players will become familiar with. We might be able to address some soon; others will have to wait for a future water solution.
We're looking into doing some non-geometric water shapes for an upcoming update, so keep an eye out for those.
Patch Additions and Fixes:
- Added ability to toggle picking of "transparent" tiles in Build Mode.
- 2 Water tiles (1x1 and 2x2)
- Shadow offset on Skull on Pike, and some Office Props are fixed.
Thank you all for your patience and persistence.
Till next time! Have a great one.
by icycalm » 11 Nov 2022 18:55
Dungeon Master Desterrado wrote:This new update is going to help me a lot. In the adventure Salvage Operation (Chapter 4 of Ghost of Saltmarsh) a ship is attacked by a giant octopus while the player characters try to escape. The port side will be flooded more than the starboard side and gradually the ship will sink. Thank you very much for your work, I am very grateful.
by ysignal » 14 Nov 2022 12:30
by icycalm » 14 Nov 2022 15:58
by ysignal » 15 Nov 2022 11:24
by ysignal » 15 Nov 2022 12:29
by icycalm » 15 Nov 2022 13:13
by icycalm » 24 Nov 2022 21:22
by icycalm » 26 Nov 2022 06:22
Paizo wrote:A crew of scoundrels, rogues, and misfits finds it hard to survive in a galaxy where everyone has a price. Targeted by a crime boss and his army of enforcers, preyed upon by faceless mega-corporations, and hounded by rivals, the crew of the Free Trader Oliphaunt line up the big score that will at last make them rich beyond their wildest dreams. But when their many enemies join forces and the crew loses it all, they find out there's two things in the galaxy that can't be bought: freedom... and revenge.
by icycalm » 01 Dec 2022 16:13
Bouncyrock wrote:Early Access Content Pack 17: Misc Modern
BUILD-ID: 10051751 - Download Size: 140.0 MB
Hello again - it's time for another Content Pack release! In this pack, we're offering some new minis, props, and some fixes/changes to existing assets as listed below:
- 4 new modern minis
- 1 raccoon mini
- Bathroom props (including a flushing toilet, shower stall, light fixture, and openable medicine cabinet)
- Other misc props (including wood pallet, gas can, tire, and an old mattress)
- Removed collisions from ground foliage so that minis can walk through them instead of on top (no more Legolasing on cornstalks or reeds)
- Fixed the size of the square and round wooden tables to match their prefabs
- Moved City Day (modern) ambient SFX back to its own category.
Work continues on the Ship tileset. As we get closer to release, you may see another smaller pack or two so keep an eye out.
Thanks again for your support!
BouncyRock Team
BUILD-ID: 10051751 - Download Size: 140.0 MB
by icycalm » 01 Dec 2022 20:30
by icycalm » 07 Dec 2022 17:31
Bouncyrock wrote:Group-movement is live!
With group-movement, the hoards are now under your sway!
Simply left-click and drag to lasso your creatures. You can then move, rotate and act upon them.
Big thanks to the lovely folks checked out the Beta and gave insightful feedback. This feature is better because of all of you.
Along with this feature, we also have also fixed cases where player magic attacks did not ask GM for permission.
Until next time everyone!
p.s. Have some more shots of some of the things you can do with groups:
by icycalm » 08 Dec 2022 07:37
Baldrax wrote:This map was made in about 45 minutes with my terrain generation tools utilizing importing a 3D object of a skull and placing it on the terrain.
This features my Highlands Biome.
by ysignal » 10 Dec 2022 05:01
by icycalm » 10 Dec 2022 09:25